Files
LearnOpenGL/src/8.guest/2020/skeletal_animation/anim_model.fs

11 lines
169 B
GLSL

#version 430 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main()
{
FragColor = texture(texture_diffuse1, TexCoords);
}