Files
LearnOpenGL/includes/irrKlang/ik_EStreamModes.h
rich_b a694c848c7 Change CMakeLists.txt to add 2d_game project, and added irrKlang to LIBS.
Added irrKlang.dll and ikpMP2.dll to dlls folder.  Added irrKlang as a
sub-folder under includes.  Added irrKlang.lib to lib folder.  At this point
running cmake gave an error it couldn't find source files under 2d_game.
Moved 2d_game source up one folder level, then cmake found the files.
2020-06-23 14:39:31 -04:00

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// Copyright (C) 2002-2018 Nikolaus Gebhardt
// This file is part of the "irrKlang" library.
// For conditions of distribution and use, see copyright notice in irrKlang.h
#ifndef __E_IRRKLANG_STREAM_MODES_H_INCLUDED__
#define __E_IRRKLANG_STREAM_MODES_H_INCLUDED__
namespace irrklang
{
//! An enumeration for all types of supported stream modes
enum E_STREAM_MODE
{
//! Autodetects the best stream mode for a specified audio data.
ESM_AUTO_DETECT = 0,
//! Streams the audio data when needed.
ESM_STREAMING,
//! Loads the whole audio data into the memory.
ESM_NO_STREAMING,
//! This enumeration literal is never used, it only forces the compiler to
//! compile these enumeration values to 32 bit.
ESM_FORCE_32_BIT = 0x7fffffff
};
} // end namespace irrklang
#endif