Files
LearnOpenGL/src/2.lighting/5.4.light_casters_spot_soft/5.4.lamp.fs
2017-05-30 22:17:40 +02:00

7 lines
116 B
GLSL

#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0); // set alle 4 vector values to 1.0
}