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LearnOpenGL/src/1.getting_started/3.shaders/basic.vs

11 lines
193 B
GLSL

#version 330 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 color;
out vec3 ourColor;
void main()
{
gl_Position = vec4(position, 1.0f);
ourColor = color;
}