#include #include #include #include #include #include #include void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } void process_input(GLFWwindow* window) { if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) { glfwSetWindowShouldClose(window, true); } } int main() { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #if __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL); if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { std::cout << "Failed to initialize GLAD" << std::endl; return -1; } glViewport(0, 0, 800, 600); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); // glm::vec4 vec(1.0f, 0.0f, 0.0f, 1.0f); // glm::mat4 trans = glm::mat4(1.0f); // trans = glm::translate(trans, glm::vec3(1.0f, 1.0f, 0.0f)); // vec = trans * vec; // std::cout << vec.x << vec.y << vec.z << std::endl; glm::mat4 trans = glm::mat4(1.0f); trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0)); trans = glm::scale(trans, glm::vec3(0.5, 0.5, 0.5)); while (!glfwWindowShouldClose(window)) { process_input(window); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); return 0; }