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opengl-learn/basic-lighting/shaders/vslightCube.glsl
2025-12-29 09:08:40 +08:00

11 lines
196 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(aPos, 1.0);
}