Files
opengl-learn/glm/main.cc
2025-12-18 09:26:50 +08:00

62 lines
1.8 KiB
C++

#include <GLFW/glad/glad.h>
#include <GLFW/glfw3.h>
#include <cstddef>
#include <iostream>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
}
void process_input(GLFWwindow* window) {
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, true);
}
}
int main() {
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#if __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
if (window == NULL) {
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
glViewport(0, 0, 800, 600);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
// glm::vec4 vec(1.0f, 0.0f, 0.0f, 1.0f);
// glm::mat4 trans = glm::mat4(1.0f);
// trans = glm::translate(trans, glm::vec3(1.0f, 1.0f, 0.0f));
// vec = trans * vec;
// std::cout << vec.x << vec.y << vec.z << std::endl;
glm::mat4 trans = glm::mat4(1.0f);
trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0));
trans = glm::scale(trans, glm::vec3(0.5, 0.5, 0.5));
while (!glfwWindowShouldClose(window)) {
process_input(window);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}