import QtQuick Window { width: 640 height: 480 visible: true title: qsTr("SmoothedAnimation") /* Rectangle{ id: containerRectId anchors.fill: parent color: "beige" Rectangle{ id: containedRectId width: 100 height: 100 x: 50 y: 50 color: "dodgerblue" SmoothedAnimation{ id: smoothedAnimationId target: containedRectId property: "x" duration: 2000 } } } MouseArea{ anchors.fill: parent onClicked: function(mouse){ smoothedAnimationId.from = containedRectId.x smoothedAnimationId.to = mouse.x smoothedAnimationId.start() } } */ Rectangle{ anchors.fill: parent color: "lightgray" Rectangle { //The rectangle doing the tracking width: 60; height: 60 x: rect1.x - 5; y: rect1.y - 5 color: "green" Behavior on x { SmoothedAnimation { velocity: 200 } } Behavior on y { SmoothedAnimation { velocity: 200 } } } Rectangle { //The rectangle being tracked. id: rect1 width: 50; height: 50 color: "red" } focus: true Keys.onRightPressed: rect1.x = rect1.x + 100 Keys.onLeftPressed: rect1.x = rect1.x - 100 Keys.onUpPressed: rect1.y = rect1.y - 100 Keys.onDownPressed: rect1.y = rect1.y + 100 } }