add source code
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16
CMakeLists.txt
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16
CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
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project(sdl-window LANGUAGES C)
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add_executable(sdl-window main.c)
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# 由于我们把SDL2安装在了系统目录中
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# 所以这里可以直接在系统目录中寻找
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find_package(SDL2 REQUIRED)
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include(GNUInstallDirs)
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install(TARGETS sdl-window
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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)
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL2::SDL2)
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32
main.c
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32
main.c
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#include <SDL2/SDL_error.h>
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#include <SDL2/SDL_timer.h>
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#include <SDL2/SDL_video.h>
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#include <stdio.h>
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#include <SDL2/SDL.h>
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#undef main
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int main()
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{
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SDL_Window *window = NULL; // SDL窗口指针
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SDL_Init(SDL_INIT_VIDEO);
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window = SDL_CreateWindow("Hello SDL Window",
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SDL_WINDOWPOS_UNDEFINED, // 不定义,让系统决定
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SDL_WINDOWPOS_UNDEFINED,
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640, // 宽
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480, // 高
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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if (!window) {
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printf("SDL_CreateWindow() failed, err: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Delay(10000); // 延迟10000ms
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SDL_DestroyWindow(window); // 销毁窗口
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SDL_Quit(); // 释放资源
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return 0;
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}
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