This PR makes WebRTC a core feature of SRS and enforces C++98
compatibility by:
1. Always Enable WebRTC Support
- Remove `--rtc=on|off` configuration option - WebRTC is now always
enabled
- Eliminate all `#ifdef SRS_RTC` conditional compilation blocks
- Include WebRTC-related modules (RTC, SRTP, DTLS) in all builds
- Update build scripts to always link WebRTC dependencies
2. Enforce C++98 Compatibility
- Remove `--cxx11=on|off` and `--cxx14=on|off` configuration options
- Force `SRS_CXX11=NO` and `SRS_CXX14=NO` in build system
- Move these options to deprecated section with warnings
- Ensure codebase maintains C++98 standard compatibility
3. Remove Windows/Cygwin Support
- Remove all Windows and Cygwin64 conditional compilation blocks (#ifdef
_WIN32, #ifdef CYGWIN64)
- Delete Cygwin64 build configurations from build scripts (
auto/options.sh, auto/depends.sh, configure)
- Remove Cygwin64 assembly files and State Threads platform support (
md_cygwin64.S)
- Eliminate Windows-specific GitHub Actions workflows and CI/CD jobs
- Remove NSIS packaging files and Windows installer generation
- Delete Windows documentation and update feature lists to mark support
as removed in v7.0
- Simplify OS detection to only support Unix-like systems (Linux, macOS)
4. Code Cleanup
- Remove conditional WebRTC code blocks throughout the codebase
- Simplify build configuration by removing WebRTC-related conditionals
- Update constructor delegation patterns to be C++98 compatible
- Fix vector initialization to use C++98 syntax
- Eliminate Windows-specific implementations for file operations, time
handling, and networking
- Unified platform handling with consistent POSIX API usage
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Co-authored-by: OSSRS-AI <winlinam@gmail.com>
For some use scenario, the publisher is invited when player want to view the stream:
1. Publisher connect to system, but does not publish any stream to SRS yet.
2. Player connect to system and start to request the stream.
3. System notifies publisher to publish stream to SRS.
4. Player play the stream from SRS.
Please notice that `system` means your business system, not SRS.
This is what we called `on-demand-live-streaming`, so when the last player stop to view the stream, what happends?
1. System needs to notify publisher to stop publish.
2. Or, SRS disconnect the publisher when idle(the last player stops playing).
This PR is for the solution 2, so that the cleanup is very simple, your system does not need to notify publisher to stop publish, because SRS has already disconnected the publihser.
---------
Co-authored-by: winlin <winlin@vip.126.com>
Co-authored-by: chundonglinlin <chundonglinlin@163.com>
1. Support github actions on Windows Server 2022.
2. Use cygwin64 in windows-latest to build SRS.
3. Package SRS-xxx-setup.exe by NSIS.exe
4. Patch crypto/include/config.h for libsrtp.
5. Support run as administrator.
6. Apply utest for cygwin.
7. Enable srtp over openssl.
01. Support GB config as StreamCaster.
02. Support disable GB by --gb28181=off.
03. Add utests for SIP examples.
04. Wireshark plugin to decode TCP/9000 as rtp.rfc4571
05. Support MPEGPS program stream codec.
06. Add utest for PS stream codec.
07. Decode MPEGPS packet stream.
08. Carry RTP and PS packet as helper in PS message.
09. Support recover from error mode.
10. Support process by a pack of PS/TS messages.
11. Add statistic for recovered and msgs dropped.
12. Recover from err position fastly.
13. Define state machine for GB session.
14. Bind context to GB session.
15. Re-invite when media disconnected.
16. Update GitHub actions with GB28181.
17. Support parse CANDIDATE by env or pip.
18. Support mux GB28181 to RTMP.
19. Support regression test by srs-bench.