颜色映射图例,规格尺寸修改
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@@ -14,6 +14,7 @@
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#include <QMatrix4x4>
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#include <QVector3D>
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#include <QString>
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#include <QColor>
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#include <atomic>
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#include <qtmetamacros.h>
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#include <qvectornd.h>
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@@ -26,6 +27,8 @@ struct Ray {
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class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions_3_3_Core {
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Q_OBJECT
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Q_PROPERTY(float yaw READ yaw WRITE setYaw NOTIFY yawChanged)
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Q_PROPERTY(int row READ row WRITE setRow)
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Q_PROPERTY(int col READ col WRITE setCol)
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// Q_PROPERTY(bool showGrid READ showGrid WRITE setShowGrid NOTIFY showGridChanged)
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public:
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enum RenderMode {
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@@ -59,7 +62,8 @@ public:
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bool showGrid() const { return m_showGrid; }
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int row() const { return m_rows; }
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int col() const { return m_cols; }
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public slots:
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// 值域范围,用于 shader 里把 value 映射到颜色(绿->红)
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@@ -70,6 +74,11 @@ public slots:
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void setLightMode(bool on);
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void setShowBg(bool on);
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void setShowGrid(bool on);
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void setCol(int col);
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void setRow(int row);
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void setColorLow(const QColor& color);
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void setColorMid(const QColor& color);
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void setColorHigh(const QColor& color);
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signals:
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void yawChanged();
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@@ -85,6 +94,7 @@ protected:
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void wheelEvent(QWheelEvent *event) override;
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private:
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void initGeometry_();
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void initPanelGeometry_();
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void initDotGeometry_();
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void initBackgroundGeometry_();
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@@ -154,6 +164,9 @@ private:
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unsigned int m_bgVbo = 0;
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bool m_lightMode = true;
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bool m_showBg = true;
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QVector3D m_colorLow{0.10f, 0.75f, 1.00f};
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QVector3D m_colorMid{0.10f, 0.95f, 0.35f};
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QVector3D m_colorHigh{1.00f, 0.22f, 0.10f};
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// MVP = Projection * View * Model。
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// 这里 panel/dots 顶点基本已经是“世界坐标”,所以我们用 proj*view 即可(model 先省略)。
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