feat:3D multi dot
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3rdpart/OpenCV/include/opencv2/flann/allocator.h
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196
3rdpart/OpenCV/include/opencv2/flann/allocator.h
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/***********************************************************************
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* Software License Agreement (BSD License)
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*
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* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
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* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
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*
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* THE BSD LICENSE
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*************************************************************************/
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#ifndef OPENCV_FLANN_ALLOCATOR_H_
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#define OPENCV_FLANN_ALLOCATOR_H_
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//! @cond IGNORED
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#include <stdlib.h>
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#include <stdio.h>
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namespace cvflann
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{
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/**
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* Allocates (using C's malloc) a generic type T.
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*
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* Params:
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* count = number of instances to allocate.
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* Returns: pointer (of type T*) to memory buffer
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*/
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template <typename T>
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T* allocate(size_t count = 1)
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{
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T* mem = (T*) ::malloc(sizeof(T)*count);
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return mem;
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}
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/**
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* Pooled storage allocator
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*
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* The following routines allow for the efficient allocation of storage in
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* small chunks from a specified pool. Rather than allowing each structure
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* to be freed individually, an entire pool of storage is freed at once.
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* This method has two advantages over just using malloc() and free(). First,
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* it is far more efficient for allocating small objects, as there is
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* no overhead for remembering all the information needed to free each
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* object or consolidating fragmented memory. Second, the decision about
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* how long to keep an object is made at the time of allocation, and there
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* is no need to track down all the objects to free them.
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*
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*/
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const size_t WORDSIZE=16;
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const size_t BLOCKSIZE=8192;
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class PooledAllocator
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{
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/* We maintain memory alignment to word boundaries by requiring that all
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allocations be in multiples of the machine wordsize. */
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/* Size of machine word in bytes. Must be power of 2. */
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/* Minimum number of bytes requested at a time from the system. Must be multiple of WORDSIZE. */
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int remaining; /* Number of bytes left in current block of storage. */
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void* base; /* Pointer to base of current block of storage. */
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void* loc; /* Current location in block to next allocate memory. */
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int blocksize;
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public:
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int usedMemory;
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int wastedMemory;
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/**
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Default constructor. Initializes a new pool.
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*/
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PooledAllocator(int blockSize = BLOCKSIZE)
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{
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blocksize = blockSize;
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remaining = 0;
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base = NULL;
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loc = NULL;
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usedMemory = 0;
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wastedMemory = 0;
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}
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/**
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* Destructor. Frees all the memory allocated in this pool.
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*/
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~PooledAllocator()
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{
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void* prev;
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while (base != NULL) {
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prev = *((void**) base); /* Get pointer to prev block. */
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::free(base);
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base = prev;
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}
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}
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/**
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* Returns a pointer to a piece of new memory of the given size in bytes
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* allocated from the pool.
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*/
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void* allocateMemory(int size)
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{
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int blockSize;
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/* Round size up to a multiple of wordsize. The following expression
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only works for WORDSIZE that is a power of 2, by masking last bits of
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incremented size to zero.
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*/
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size = (size + (WORDSIZE - 1)) & ~(WORDSIZE - 1);
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/* Check whether a new block must be allocated. Note that the first word
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of a block is reserved for a pointer to the previous block.
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*/
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if (size > remaining) {
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wastedMemory += remaining;
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/* Allocate new storage. */
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blockSize = (size + sizeof(void*) + (WORDSIZE-1) > BLOCKSIZE) ?
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size + sizeof(void*) + (WORDSIZE-1) : BLOCKSIZE;
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// use the standard C malloc to allocate memory
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void* m = ::malloc(blockSize);
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if (!m) {
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fprintf(stderr,"Failed to allocate memory.\n");
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return NULL;
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}
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/* Fill first word of new block with pointer to previous block. */
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((void**) m)[0] = base;
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base = m;
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int shift = 0;
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//int shift = (WORDSIZE - ( (((size_t)m) + sizeof(void*)) & (WORDSIZE-1))) & (WORDSIZE-1);
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remaining = blockSize - sizeof(void*) - shift;
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loc = ((char*)m + sizeof(void*) + shift);
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}
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void* rloc = loc;
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loc = (char*)loc + size;
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remaining -= size;
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usedMemory += size;
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return rloc;
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}
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/**
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* Allocates (using this pool) a generic type T.
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*
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* Params:
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* count = number of instances to allocate.
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* Returns: pointer (of type T*) to memory buffer
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*/
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template <typename T>
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T* allocate(size_t count = 1)
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{
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T* mem = (T*) this->allocateMemory((int)(sizeof(T)*count));
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return mem;
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}
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private:
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PooledAllocator(const PooledAllocator &); // copy disabled
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PooledAllocator& operator=(const PooledAllocator &); // assign disabled
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};
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}
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//! @endcond
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#endif //OPENCV_FLANN_ALLOCATOR_H_
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