Files
tactileipc3d/shaders/room.vert

20 lines
380 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aN;
out vec3 vWorldPos;
out vec3 vWorldNormal;
uniform mat4 uMVP;
uniform vec3 uRoomHalfSize;
void main() {
// 把单位立方体 [-1,1] 缩放成房间大小
vec3 world = aPos * uRoomHalfSize;
vWorldPos = world;
vWorldNormal = aN;
gl_Position = uMVP * vec4(world, 1.0);
}