Files
ts-qt/components/ffmsep/tactile/tacdec.hh

47 lines
1.2 KiB
C++

#pragma once
#include "cpdecoder.hh"
#include <cstdint>
#include <optional>
#include <vector>
namespace ffmsep::tactile {
inline constexpr std::uint8_t kStartByteFirst = 0xAA;
inline constexpr std::uint8_t kStartByteSecond = 0x55;
enum class FunctionCode : std::uint8_t {
Unknown = 0x00,
ReadMatrix = 0x01,
ReadSingle = 0x02,
ReadTemperature = 0x03,
SetDeviceId = 0x51,
SetMatrixSize = 0x52,
CalibrationMode = 0x53,
};
struct MatrixSize {
std::uint8_t long_edge = 0;
std::uint8_t short_edge = 0;
};
struct TactileFrame {
std::uint8_t device_address = 0;
std::uint8_t reserved = 0;
std::uint8_t response_function = 0;
FunctionCode function = FunctionCode::Unknown;
std::uint32_t start_address = 0;
std::uint16_t return_byte_count = 0;
std::uint8_t status = 0;
std::vector<std::uint8_t> payload;
};
std::optional<TactileFrame> parse_frame(const CPFrame &frame);
std::vector<std::uint16_t> parse_pressure_values(const TactileFrame &frame);
std::optional<MatrixSize> parse_matrix_size_payload(const TactileFrame &frame);
std::optional<MatrixSize>
parse_patrix_coordinate_payload(const TactileFrame &frame);
const CPCodec *tactile_codec();
void register_tactile_codec();
} // namespace ffmsep::tactile