176 lines
5.6 KiB
Rust
176 lines
5.6 KiB
Rust
use eframe::{egui, egui_wgpu};
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use std::sync::Arc;
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use crate::connection::ConnectionManager;
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use crate::theme::{ENGINEERING_DARK, apply_fonts, apply_theme};
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use crate::{
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matrix::{MATRIX_COLS, MATRIX_ROWS},
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render::{BackgroundRenderResources, PRESSURE_CELL_COUNT, WgpuBackgroundCallback},
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ui::{
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ConfigPanelState, ConnectPanelState, FloatingPanelState, draw_config_panel,
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draw_connect_panel, draw_scene_panel, draw_stats_panel,
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},
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};
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const DATA_LOG_EVERY_FRAMES: u64 = 30;
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pub struct EskinDesktopApp {
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connect_panel: FloatingPanelState,
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connect_state: ConnectPanelState,
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connection: Arc<ConnectionManager>,
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pressure_matrix: [f32; PRESSURE_CELL_COUNT],
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data_log_frame: u64,
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scene_panel: FloatingPanelState,
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config_panel: FloatingPanelState,
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config_state: ConfigPanelState,
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stats_panel: FloatingPanelState,
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}
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impl EskinDesktopApp {
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pub fn new(cc: &eframe::CreationContext<'_>) -> Self {
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egui_extras::install_image_loaders(&cc.egui_ctx);
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apply_fonts(&cc.egui_ctx);
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apply_theme(&cc.egui_ctx, &ENGINEERING_DARK);
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let wgpu_state = cc
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.wgpu_render_state
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.as_ref()
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.expect("need open eframe wgpu renderer feature");
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let mut renderer = wgpu_state.renderer.write();
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renderer
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.callback_resources
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.insert(BackgroundRenderResources::new(
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&wgpu_state.device,
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&wgpu_state.target_format,
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MATRIX_ROWS,
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MATRIX_COLS,
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));
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Self {
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connect_panel: FloatingPanelState::new([0.0, 0.0], [0.0, 0.0]),
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connect_state: ConnectPanelState::default(),
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connection: Arc::new(ConnectionManager::new()),
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pressure_matrix: [0.0; PRESSURE_CELL_COUNT],
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data_log_frame: 0,
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scene_panel: FloatingPanelState::new([16.0, 48.0], [16.0, 48.0]),
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config_panel: FloatingPanelState::new([840.0, 48.0], [128.0, 48.0]),
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config_state: ConfigPanelState::default(),
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stats_panel: FloatingPanelState::new([16.0, 520.0], [240.0, 48.0]),
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}
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}
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fn draw_wgpu_background(&mut self, ui: &mut egui::Ui) {
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self.update_pressure_matrix();
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let rect = ui.max_rect();
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let width = rect.width().max(1.0);
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let height = rect.height().max(1.0);
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ui.painter().add(egui_wgpu::Callback::new_paint_callback(
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rect,
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WgpuBackgroundCallback {
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width,
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height,
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pressure: self.pressure_matrix,
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},
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));
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}
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fn update_pressure_matrix(&mut self) {
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if let Some(sample) = self.connection.take_latest_sample() {
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normalize_pressure_sample(
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&sample.matrix,
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sample.rows,
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sample.cols,
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&mut self.pressure_matrix,
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);
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self.data_log_frame += 1;
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if self.data_log_frame % DATA_LOG_EVERY_FRAMES == 0 {
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log_pressure_sample(&sample.matrix, sample.rows, sample.cols);
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}
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}
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}
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fn draw_toolbar(&mut self, ui: &mut egui::Ui) {
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egui::Panel::top("main_menu").show_inside(ui, |ui| {
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ui.horizontal(|ui| {
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ui.checkbox(&mut self.connect_panel.visible, "连接");
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ui.checkbox(&mut self.scene_panel.visible, "场景");
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ui.checkbox(&mut self.config_panel.visible, "配置");
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ui.checkbox(&mut self.stats_panel.visible, "统计");
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});
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});
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}
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fn draw_floating_panels(&mut self, ctx: &egui::Context) {
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draw_connect_panel(
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ctx,
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&mut self.connect_panel,
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&mut self.connect_state,
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&self.connection,
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);
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draw_scene_panel(ctx, &mut self.scene_panel);
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draw_config_panel(ctx, &mut self.config_panel, &mut self.config_state);
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draw_stats_panel(ctx, &mut self.stats_panel);
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}
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}
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fn log_pressure_sample(raw: &[u32], rows: u32, cols: u32) {
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let max = raw.iter().copied().max().unwrap_or(0);
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let sum: u64 = raw.iter().map(|value| *value as u64).sum();
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let non_zero = raw.iter().filter(|value| **value != 0).count();
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let preview = raw
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.iter()
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.take(12)
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.map(u32::to_string)
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.collect::<Vec<_>>()
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.join(", ");
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println!(
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"[pressure] {rows}x{cols} cells={} non_zero={non_zero} max={max} sum={sum} first=[{preview}]",
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raw.len()
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);
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}
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fn normalize_pressure_sample(
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raw: &[u32],
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rows: u32,
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cols: u32,
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normalized: &mut [f32; PRESSURE_CELL_COUNT],
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) {
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normalized.fill(0.0);
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let max_value = raw.iter().copied().max().unwrap_or(0);
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if max_value == 0 {
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return;
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}
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let src_cols = cols.max(1);
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let copy_rows = MATRIX_ROWS.min(rows);
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let copy_cols = MATRIX_COLS.min(cols);
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for row in 0..copy_rows {
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for col in 0..copy_cols {
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let src_index = (row * src_cols + col) as usize;
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let dst_index = (row * MATRIX_COLS + col) as usize;
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if let Some(value) = raw.get(src_index) {
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normalized[dst_index] = (*value as f32 / max_value as f32).clamp(0.0, 1.0);
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}
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}
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}
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}
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impl eframe::App for EskinDesktopApp {
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fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
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let ctx = ui.ctx().clone();
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self.draw_wgpu_background(ui);
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self.draw_toolbar(ui);
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self.draw_floating_panels(&ctx);
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// Keep repainting while the wgpu background is a realtime viewport.
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ctx.request_repaint();
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}
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}
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