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- // Licensed to the Software Freedom Conservancy (SFC) under one
- // or more contributor license agreements. See the NOTICE file
- // distributed with this work for additional information
- // regarding copyright ownership. The SFC licenses this file
- // to you under the Apache License, Version 2.0 (the
- // "License"); you may not use this file except in compliance
- // with the License. You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing,
- // software distributed under the License is distributed on an
- // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- // KIND, either express or implied. See the License for the
- // specific language governing permissions and limitations
- // under the License.
- 'use strict';
- const spawn = require('child_process').spawn,
- fs = require('fs'),
- path = require('path');
- const isDevMode = require('../devmode');
- var projectRoot = path.normalize(path.join(__dirname, '../../../../..'));
- function checkIsDevMode() {
- if (!isDevMode) {
- throw Error('Cannot execute build; not running in dev mode');
- }
- }
- /**
- * Targets that have been previously built.
- * @type {!Object}
- */
- var builtTargets = {};
- /**
- * @param {!Array.<string>} targets The targets to build.
- * @throws {Error} If not running in dev mode.
- * @constructor
- */
- var Build = function(targets) {
- checkIsDevMode();
- this.targets_ = targets;
- };
- /** @private {boolean} */
- Build.prototype.cacheResults_ = false;
- /**
- * Configures this build to only execute if it has not previously been
- * run during the life of the current process.
- * @return {!Build} A self reference.
- */
- Build.prototype.onlyOnce = function() {
- this.cacheResults_ = true;
- return this;
- };
- /**
- * Executes the build.
- * @return {!Promise} A promise that will be resolved when
- * the build has completed.
- * @throws {Error} If no targets were specified.
- */
- Build.prototype.go = function() {
- var targets = this.targets_;
- if (!targets.length) {
- throw Error('No targets specified');
- }
- // Filter out cached results.
- if (this.cacheResults_) {
- targets = targets.filter(function(target) {
- return !builtTargets.hasOwnProperty(target);
- });
- if (!targets.length) {
- return Promise.resolve();
- }
- }
- console.log('\nBuilding', targets.join(' '), '...');
- var cmd, args = targets;
- if (process.platform === 'win32') {
- cmd = 'cmd.exe';
- args.unshift('/c', path.join(projectRoot, 'go.bat'));
- } else {
- cmd = path.join(projectRoot, 'go');
- }
- return new Promise((resolve, reject) => {
- spawn(cmd, args, {
- cwd: projectRoot,
- env: process.env,
- stdio: ['ignore', process.stdout, process.stderr]
- }).on('exit', function(code, signal) {
- if (code === 0) {
- targets.forEach(function(target) {
- builtTargets[target] = 1;
- });
- return resolve();
- }
- var msg = 'Unable to build artifacts';
- if (code) { // May be null.
- msg += '; code=' + code;
- }
- if (signal) {
- msg += '; signal=' + signal;
- }
- reject(Error(msg));
- });
- });
- };
- // PUBLIC API
- /**
- * Creates a build of the listed targets.
- * @param {...string} var_args The targets to build.
- * @return {!Build} The new build.
- * @throws {Error} If not running in dev mode.
- */
- exports.of = function(var_args) {
- var targets = Array.prototype.slice.call(arguments, 0);
- return new Build(targets);
- };
- /**
- * @return {string} Absolute path of the project's root directory.
- * @throws {Error} If not running in dev mode.
- */
- exports.projectRoot = function() {
- checkIsDevMode();
- return projectRoot;
- };
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