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@@ -163,14 +163,14 @@ fn create_random_dynamic_node<'a>(cx: &'a ScopeState, depth: usize) -> DynamicNo
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root_ids: Default::default(),
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dynamic_nodes: cx.bump().alloc([cx.component(
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create_random_element,
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- DepthProps { depth: depth },
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+ DepthProps { depth, root: false },
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"create_random_element",
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)]),
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dynamic_attrs: &[],
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})),
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3 => cx.component(
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create_random_element,
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- DepthProps { depth: depth },
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+ DepthProps { depth, root: false },
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"create_random_element",
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),
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_ => unreachable!(),
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@@ -199,22 +199,18 @@ fn create_random_dynamic_attr<'a>(cx: &'a ScopeState) -> Attribute<'a> {
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}
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}
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-#[test]
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-fn debugging() {
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- let template = create_random_template("test");
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- println!("{:#?}", template)
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-}
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-
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static mut TEMPLATE_COUNT: usize = 0;
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#[derive(PartialEq, Props)]
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struct DepthProps {
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depth: usize,
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+ root: bool,
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}
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fn create_random_element<'a>(cx: Scope<'a, DepthProps>) -> Element<'a> {
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cx.needs_update();
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- match rand::random::<usize>() % 3 {
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+ let range = if cx.props.root { 2 } else { 3 };
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+ let node = match rand::random::<usize>() % range {
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0 | 1 => {
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let template = create_random_template(Box::leak(
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format!(
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@@ -248,18 +244,20 @@ fn create_random_element<'a>(cx: Scope<'a, DepthProps>) -> Element<'a> {
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.collect::<Vec<_>>(),
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),
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};
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- println!("{:#?}", node);
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Some(node)
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}
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_ => None,
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- }
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+ };
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+ println!("{:#?}", node);
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+ node
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}
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// test for panics when creating random nodes and templates
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#[test]
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fn create() {
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for _ in 0..1000 {
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- let mut vdom = VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0 });
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+ let mut vdom =
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+ VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
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vdom.rebuild();
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}
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}
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@@ -269,7 +267,8 @@ fn create() {
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#[test]
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fn diff() {
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for _ in 0..100 {
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- let mut vdom = VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0 });
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+ let mut vdom =
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+ VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
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vdom.rebuild();
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for _ in 0..10 {
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vdom.render_immediate();
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