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@@ -1,19 +1,40 @@
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-use html_macro::html;
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-use virtual_node::{IterableNodes, VElement, VirtualNode};
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+//! Dioxus: a concurrent, functional, virtual dom for any renderer in Rust
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+//!
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+//!
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+//!
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+//!
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+//!
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+//!
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+//!
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+//!
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+//!
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+//!
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+//!
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+//!
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+//!
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+//!
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-/// A re-export of everything to get macros working smoothly
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+/// Re-export common types for ease of development use.
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+/// Essential when working with the html! macro
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pub mod prelude {
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pub use crate::component::Context;
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+ use crate::nodes;
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pub use crate::renderer::TextRenderer;
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pub use crate::types::FC;
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pub use crate::virtual_dom::VirtualDom;
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+ pub use nodes::iterables::IterableNodes;
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+ pub use nodes::*;
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+
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+ // Re-export from the macro crate
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pub use html_macro::html;
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- pub use virtual_node::{IterableNodes, VirtualNode};
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}
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+/// The Dioxus Virtual Dom integrates an event system and virtual nodes to create reactive user interfaces.
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pub mod virtual_dom {
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use super::*;
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+ /// An integrated virtual node system that progresses events and diffs UI trees.
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+ /// Differences are converted into patches which a renderer can use to draw the UI.
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pub struct VirtualDom {}
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impl VirtualDom {
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@@ -25,12 +46,472 @@ pub mod virtual_dom {
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/// Virtual Node Support
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pub mod nodes {
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- pub type VNode = virtual_node::VirtualNode;
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- // pub enum VNode {
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- // VText,
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- // VElement,
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- // VComponent,
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- // }
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+ pub use vcomponent::VComponent;
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+ pub use velement::VElement;
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+ pub use vnode::VNode;
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+ pub use vtext::VText;
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+
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+ /// Tools for the base unit of the virtual dom - the VNode
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+ /// VNodes are intended to be quickly-allocated, lightweight enum values.
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+ ///
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+ /// Components will be generating a lot of these very quickly, so we want to
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+ /// limit the amount of heap allocations / overly large enum sizes.
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+ mod vnode {
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+ use super::*;
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+
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+ #[derive(PartialEq)]
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+ pub enum VNode {
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+ /// An element node (node type `ELEMENT_NODE`).
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+ Element(VElement),
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+ /// A text node (node type `TEXT_NODE`).
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+ ///
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+ /// Note: This wraps a `VText` instead of a plain `String` in
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+ /// order to enable custom methods like `create_text_node()` on the
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+ /// wrapped type.
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+ Text(VText),
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+
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+ /// A User-defined componen node (node type COMPONENT_NODE)
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+ Component(VComponent),
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+ }
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+
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+ impl VNode {
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+ /// Create a new virtual element node with a given tag.
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+ ///
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+ /// These get patched into the DOM using `document.createElement`
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+ ///
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+ /// ```ignore
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+ /// let div = VNode::element("div");
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+ /// ```
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+ pub fn element<S>(tag: S) -> Self
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+ where
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+ S: Into<String>,
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+ {
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+ VNode::Element(VElement::new(tag))
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+ }
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+
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+ /// Create a new virtual text node with the given text.
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+ ///
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+ /// These get patched into the DOM using `document.createTextNode`
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+ ///
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+ /// ```ignore
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+ /// let div = VNode::text("div");
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+ /// ```
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+ pub fn text<S>(text: S) -> Self
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+ where
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+ S: Into<String>,
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+ {
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+ VNode::Text(VText::new(text.into()))
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+ }
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+
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+ /// Return a [`VElement`] reference, if this is an [`Element`] variant.
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+ ///
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+ /// [`VElement`]: struct.VElement.html
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+ /// [`Element`]: enum.VNode.html#variant.Element
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+ pub fn as_velement_ref(&self) -> Option<&VElement> {
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+ match self {
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+ VNode::Element(ref element_node) => Some(element_node),
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+ _ => None,
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+ }
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+ }
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+
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+ /// Return a mutable [`VElement`] reference, if this is an [`Element`] variant.
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+ ///
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+ /// [`VElement`]: struct.VElement.html
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+ /// [`Element`]: enum.VNode.html#variant.Element
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+ pub fn as_velement_mut(&mut self) -> Option<&mut VElement> {
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+ match self {
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+ VNode::Element(ref mut element_node) => Some(element_node),
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+ _ => None,
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+ }
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+ }
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+
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+ /// Return a [`VText`] reference, if this is an [`Text`] variant.
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+ ///
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+ /// [`VText`]: struct.VText.html
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+ /// [`Text`]: enum.VNode.html#variant.Text
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+ pub fn as_vtext_ref(&self) -> Option<&VText> {
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+ match self {
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+ VNode::Text(ref text_node) => Some(text_node),
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+ _ => None,
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+ }
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+ }
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+
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+ /// Return a mutable [`VText`] reference, if this is an [`Text`] variant.
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+ ///
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+ /// [`VText`]: struct.VText.html
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+ /// [`Text`]: enum.VNode.html#variant.Text
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+ pub fn as_vtext_mut(&mut self) -> Option<&mut VText> {
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+ match self {
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+ VNode::Text(ref mut text_node) => Some(text_node),
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+ _ => None,
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+ }
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+ }
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+
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+ /// Used by html-macro to insert space before text that is inside of a block that came after
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+ /// an open tag.
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+ ///
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+ /// html! { <div> {world}</div> }
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+ ///
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+ /// So that we end up with <div> world</div> when we're finished parsing.
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+ pub fn insert_space_before_text(&mut self) {
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+ match self {
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+ VNode::Text(text_node) => {
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+ text_node.text = " ".to_string() + &text_node.text;
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+ }
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+ _ => {}
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+ }
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+ }
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+
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+ /// Used by html-macro to insert space after braced text if we know that the next block is
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+ /// another block or a closing tag.
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+ ///
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+ /// html! { <div>{Hello} {world}</div> } -> <div>Hello world</div>
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+ /// html! { <div>{Hello} </div> } -> <div>Hello </div>
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+ ///
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+ /// So that we end up with <div>Hello world</div> when we're finished parsing.
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+ pub fn insert_space_after_text(&mut self) {
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+ match self {
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+ VNode::Text(text_node) => {
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+ text_node.text += " ";
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+ }
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+ _ => {}
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+ }
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+ }
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+ }
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+
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+ // -----------------------------------------------
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+ // Convert from DOM elements to the primary enum
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+ // -----------------------------------------------
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+ impl From<VText> for VNode {
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+ fn from(other: VText) -> Self {
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+ VNode::Text(other)
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+ }
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+ }
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+
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+ impl From<VElement> for VNode {
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+ fn from(other: VElement) -> Self {
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+ VNode::Element(other)
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+ }
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+ }
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+
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+ impl From<&str> for VNode {
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+ fn from(other: &str) -> Self {
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+ VNode::text(other)
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+ }
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+ }
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+
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+ impl From<String> for VNode {
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+ fn from(other: String) -> Self {
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+ VNode::text(other.as_str())
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+ }
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+ }
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+
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+ // -----------------------------------------------
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+ // Allow VNodes to be iterated for map-based UI
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+ // -----------------------------------------------
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+ impl IntoIterator for VNode {
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+ type Item = VNode;
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+ // TODO: Is this possible with an array [VNode] instead of a vec?
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+ type IntoIter = ::std::vec::IntoIter<VNode>;
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+
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+ fn into_iter(self) -> Self::IntoIter {
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+ vec![self].into_iter()
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+ }
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+ }
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+
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+ impl Into<::std::vec::IntoIter<VNode>> for VNode {
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+ fn into(self) -> ::std::vec::IntoIter<VNode> {
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+ self.into_iter()
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+ }
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+ }
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+
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+ // -----------------------------------------------
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+ // Allow debug/display adherent to the HTML spec
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+ // -----------------------------------------------
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+ use std::fmt;
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+ impl fmt::Debug for VNode {
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+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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+ match self {
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+ VNode::Element(e) => write!(f, "Node::{:?}", e),
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+ VNode::Text(t) => write!(f, "Node::{:?}", t),
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+ VNode::Component(c) => write!(f, "Node::{:?}", c),
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+ }
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+ }
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+ }
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+
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+ // Turn a VNode into an HTML string (delegate impl to variants)
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+ impl fmt::Display for VNode {
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+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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+ match self {
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+ VNode::Element(element) => write!(f, "{}", element),
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+ VNode::Text(text) => write!(f, "{}", text),
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+ VNode::Component(c) => write!(f, "{}", c),
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+ }
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+ }
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+ }
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+ }
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+
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+ mod velement {
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+ use super::*;
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+ use std::collections::HashMap;
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+
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+ #[derive(PartialEq)]
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+ pub struct VElement {
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+ /// The HTML tag, such as "div"
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+ pub tag: String,
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+
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+ /// HTML attributes such as id, class, style, etc
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+ pub attrs: HashMap<String, String>,
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+
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+ // TODO @Jon, re-enable "events"
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+ //
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+ // /// Events that will get added to your real DOM element via `.addEventListener`
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+ // pub events: Events,
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+ pub events: HashMap<String, ()>,
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+
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+ /// The children of this `VNode`. So a <div> <em></em> </div> structure would
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+ /// have a parent div and one child, em.
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+ pub children: Vec<VNode>,
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+ }
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+
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+ impl VElement {
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+ pub fn new<S>(tag: S) -> Self
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+ where
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+ S: Into<String>,
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+ {
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+ VElement {
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+ tag: tag.into(),
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+ attrs: HashMap::new(),
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+ events: HashMap::new(),
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+ // events: Events(HashMap::new()),
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+ children: vec![],
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+ }
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+ }
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+ }
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+
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+ // -----------------------------------------------
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+ // Allow debug/display adherent to the HTML spec
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+ // -----------------------------------------------
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+ use std::fmt;
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+ impl fmt::Debug for VElement {
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+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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+ write!(
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+ f,
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+ "Element(<{}>, attrs: {:?}, children: {:?})",
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+ self.tag, self.attrs, self.children,
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+ )
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+ }
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+ }
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+
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+ impl fmt::Display for VElement {
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+ // Turn a VElement and all of it's children (recursively) into an HTML string
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+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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+ write!(f, "<{}", self.tag).unwrap();
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+
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+ for (attr, value) in self.attrs.iter() {
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+ write!(f, r#" {}="{}""#, attr, value)?;
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+ }
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+
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+ write!(f, ">")?;
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+
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+ for child in self.children.iter() {
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+ write!(f, "{}", child.to_string())?;
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+ }
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+
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+ if !crate::validation::is_self_closing(&self.tag) {
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+ write!(f, "</{}>", self.tag)?;
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+ }
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+
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+ Ok(())
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+ }
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+ }
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+ }
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+
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+ mod vtext {
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+ #[derive(PartialEq)]
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+ pub struct VText {
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+ pub text: String,
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+ }
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+
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+ impl VText {
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+ /// Create an new `VText` instance with the specified text.
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+ pub fn new<S>(text: S) -> Self
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+ where
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+ S: Into<String>,
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+ {
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+ VText { text: text.into() }
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+ }
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+ }
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+
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+ // -----------------------------------------------
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+ // Convert from primitives directly into VText
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+ // -----------------------------------------------
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+ impl From<&str> for VText {
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+ fn from(text: &str) -> Self {
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+ VText {
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+ text: text.to_string(),
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+ }
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+ }
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+ }
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+
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+ impl From<String> for VText {
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+ fn from(text: String) -> Self {
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+ VText { text }
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+ }
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+ }
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+
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+ // -----------------------------------------------
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+ // Allow debug/display adherent to the HTML spec
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+ // -----------------------------------------------
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+ use std::fmt;
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+ impl fmt::Debug for VText {
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+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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+ write!(f, "Text({})", self.text)
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+ }
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+ }
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+
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+ // Turn a VText into an HTML string
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+ impl fmt::Display for VText {
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+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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+ write!(f, "{}", self.text)
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+ }
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+ }
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+ }
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+
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+ /// Virtual Components for custom user-defined components
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+ /// Only supports the functional syntax
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+ mod vcomponent {
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+ #[derive(PartialEq)]
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+ pub struct VComponent {}
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+
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+ // -----------------------------------------------
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+ // Allow debug/display adherent to the HTML spec
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+ // -----------------------------------------------
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+ use std::fmt;
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+ impl fmt::Debug for VComponent {
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+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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+ // TODO: @JON Implement how components should be formatted when spit out to html
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+ // It probably can't be as straightforward as renderinng their VNodes
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+ // It _could_ be, but we can't really implement that directly
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+ // Instead, we should drop a vnode labeled with the component id/key
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+
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+ // write!(
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+ // f,
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+ // "Element(<{}>, attrs: {:?}, children: {:?})",
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+ // self.tag, self.attrs, self.children,
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+ // )
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+ Ok(())
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+ }
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+ }
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+
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+ impl fmt::Display for VComponent {
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+ // Turn a VElement and all of it's children (recursively) into an HTML string
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+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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+ // write!(f, "<{}", self.tag).unwrap();
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+
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+ // for (attr, value) in self.attrs.iter() {
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+ // write!(f, r#" {}="{}""#, attr, value)?;
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+ // }
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+
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+ // write!(f, ">")?;
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+
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+ // for child in self.children.iter() {
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+ // write!(f, "{}", child.to_string())?;
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+ // }
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+
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+ // if !crate::validation::is_self_closing(&self.tag) {
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+ // write!(f, "</{}>", self.tag)?;
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+ // }
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+
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+ Ok(())
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+ }
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+ }
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+ }
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+
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+ pub mod iterables {
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|
+ use super::*;
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+
|
|
|
+ /// Used by the html! macro for all braced child nodes so that we can use any type
|
|
|
+ /// that implements Into<IterableNodes>
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|
|
+ ///
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|
|
+ /// html! { <div> { nodes } </div> }
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|
|
+ ///
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|
|
+ /// nodes can be a String .. VNode .. Vec<VNode> ... etc
|
|
|
+ pub struct IterableNodes(Vec<VNode>);
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|
|
+
|
|
|
+ impl IterableNodes {
|
|
|
+ /// Retrieve the first node mutably
|
|
|
+ pub fn first(&mut self) -> &mut VNode {
|
|
|
+ self.0.first_mut().unwrap()
|
|
|
+ }
|
|
|
+
|
|
|
+ /// Retrieve the last node mutably
|
|
|
+ pub fn last(&mut self) -> &mut VNode {
|
|
|
+ self.0.last_mut().unwrap()
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ impl IntoIterator for IterableNodes {
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|
|
+ type Item = VNode;
|
|
|
+ // TODO: Is this possible with an array [VNode] instead of a vec?
|
|
|
+ type IntoIter = ::std::vec::IntoIter<VNode>;
|
|
|
+
|
|
|
+ fn into_iter(self) -> Self::IntoIter {
|
|
|
+ self.0.into_iter()
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ impl From<VNode> for IterableNodes {
|
|
|
+ fn from(other: VNode) -> Self {
|
|
|
+ IterableNodes(vec![other])
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ impl From<&str> for IterableNodes {
|
|
|
+ fn from(other: &str) -> Self {
|
|
|
+ IterableNodes(vec![VNode::text(other)])
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ impl From<String> for IterableNodes {
|
|
|
+ fn from(other: String) -> Self {
|
|
|
+ IterableNodes(vec![VNode::text(other.as_str())])
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ impl From<Vec<VNode>> for IterableNodes {
|
|
|
+ fn from(other: Vec<VNode>) -> Self {
|
|
|
+ IterableNodes(other)
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // TODO @Jon
|
|
|
+ // Set this up so instead of the view trait, we can just take functions
|
|
|
+ // Functions with no context should just be rendered
|
|
|
+ // But functions with a context should be treated as regular components
|
|
|
+
|
|
|
+ // impl<V: View> From<Vec<V>> for IterableNodes {
|
|
|
+ // fn from(other: Vec<V>) -> Self {
|
|
|
+ // IterableNodes(other.into_iter().map(|it| it.render()).collect())
|
|
|
+ // }
|
|
|
+ // }
|
|
|
+
|
|
|
+ // impl<V: View> From<&Vec<V>> for IterableNodes {
|
|
|
+ // fn from(other: &Vec<V>) -> Self {
|
|
|
+ // IterableNodes(other.iter().map(|it| it.render()).collect())
|
|
|
+ // }
|
|
|
+ // }
|
|
|
+
|
|
|
+ // impl<V: View> From<&[V]> for IterableNodes {
|
|
|
+ // fn from(other: &[V]) -> Self {
|
|
|
+ // IterableNodes(other.iter().map(|it| it.render()).collect())
|
|
|
+ // }
|
|
|
+ // }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+pub mod diff {
|
|
|
+ pub enum Patch {}
|
|
|
}
|
|
|
|
|
|
/// Example on how to craft a renderer that interacts with the VirtualDom
|
|
@@ -78,9 +559,46 @@ pub mod types {
|
|
|
pub type FC = fn(&mut AnyContext) -> VNode;
|
|
|
}
|
|
|
|
|
|
-// #[cg(test)]
|
|
|
+/// TODO @Jon
|
|
|
+/// Figure out if validation should be its own crate, or embedded directly into dioxus
|
|
|
+/// Should we even be bothered with validation?
|
|
|
+mod validation {
|
|
|
+ use once_cell::sync::Lazy;
|
|
|
+ use std::collections::HashSet;
|
|
|
+
|
|
|
+ // Used to uniquely identify elements that contain closures so that the DomUpdater can
|
|
|
+ // look them up by their unique id.
|
|
|
+ // When the DomUpdater sees that the element no longer exists it will drop all of it's
|
|
|
+ // Rc'd Closures for those events.
|
|
|
+ static SELF_CLOSING_TAGS: Lazy<HashSet<&'static str>> = Lazy::new(|| {
|
|
|
+ [
|
|
|
+ "area", "base", "br", "col", "hr", "img", "input", "link", "meta", "param", "command",
|
|
|
+ "keygen", "source",
|
|
|
+ ]
|
|
|
+ .iter()
|
|
|
+ .cloned()
|
|
|
+ .collect()
|
|
|
+ });
|
|
|
+
|
|
|
+ /// Whether or not this tag is self closing
|
|
|
+ ///
|
|
|
+ /// ```
|
|
|
+ /// use html_validation::is_self_closing;
|
|
|
+ ///
|
|
|
+ /// assert_eq!(is_self_closing("br"), true);
|
|
|
+ ///
|
|
|
+ /// assert_eq!(is_self_closing("div"), false);
|
|
|
+ /// ```
|
|
|
+ pub fn is_self_closing(tag: &str) -> bool {
|
|
|
+ SELF_CLOSING_TAGS.contains(tag)
|
|
|
+ // SELF_CLOSING_TAGS.contains(tag) || is_self_closing_svg_tag(tag)
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+#[cfg(test)]
|
|
|
mod integration_tests {
|
|
|
use crate::prelude::*;
|
|
|
+ type VirtualNode = VNode;
|
|
|
|
|
|
/// Test a basic usage of a virtual dom + text renderer combo
|
|
|
#[test]
|