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@@ -1,26 +1,12 @@
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//! Dioxus WebSys
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//! --------------
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-//! This crate implements a renderer of the Dioxus Virtual DOM for the web browser.
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-//!
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-//! While it is possible to render a single component directly, it is not possible to render component trees. For these,
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-//! an external renderer is needed to progress the component lifecycles. The `WebsysRenderer` shows how to use the Virtual DOM
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-//! API to progress these lifecycle events to generate a fully-mounted Virtual DOM instance which can be renderer in the
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-//! `render` method.
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-//!
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-//! ```ignore
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-//! fn main() {
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-//! let renderer = WebsysRenderer::<()>::new(|_| html! {<div> "Hello world" </div>});
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-//! let output = renderer.render();
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-//! assert_eq!(output, "<div>Hello World</div>");
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-//! }
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-//! ```
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-//!
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-//! The `WebsysRenderer` is particularly useful when needing to cache a Virtual DOM in between requests
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+//! This crate implements a renderer of the Dioxus Virtual DOM for the web browser using Websys.
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+
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+use fxhash::FxHashMap;
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use web_sys::{window, Document, Element, Event, Node};
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use dioxus::prelude::VElement;
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-// use dioxus::{patch::Patch, prelude::VText};
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-// use dioxus::{patch::Patch, prelude::VText};
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+
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pub use dioxus_core as dioxus;
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use dioxus_core::{
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events::EventTrigger,
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@@ -33,15 +19,24 @@ use futures::{
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use mpsc::UnboundedSender;
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pub mod interpreter;
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use interpreter::PatchMachine;
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+
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/// The `WebsysRenderer` provides a way of rendering a Dioxus Virtual DOM to the browser's DOM.
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/// Under the hood, we leverage WebSys and interact directly with the DOM
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-
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///
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pub struct WebsysRenderer {
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internal_dom: VirtualDom,
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+
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+ // this should be a component index
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+ event_map: FxHashMap<(u32, u32), u32>,
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}
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impl WebsysRenderer {
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+ /// Run the app to completion, panicing if any error occurs while rendering.
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+ /// Pairs well with the wasm_bindgen async handler
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+ pub async fn start(root: FC<()>) {
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+ Self::new(root).run().await.expect("Virtual DOM failed");
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+ }
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+
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/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
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///
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/// This means that the root component must either consumes its own context, or statics are used to generate the page.
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@@ -60,109 +55,40 @@ impl WebsysRenderer {
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/// Create a new text renderer from an existing Virtual DOM.
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/// This will progress the existing VDom's events to completion.
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pub fn from_vdom(dom: VirtualDom) -> Self {
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- Self { internal_dom: dom }
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+ Self {
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+ internal_dom: dom,
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+ event_map: FxHashMap::default(),
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+ }
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}
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- /// Run the renderer, progressing any events that crop up
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- /// Yield on event handlers
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pub async fn run(&mut self) -> dioxus_core::error::Result<()> {
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- // Connect the listeners to the event loop
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let (mut sender, mut receiver) = mpsc::unbounded::<EventTrigger>();
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- // Send the start event
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sender
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.send(EventTrigger::start_event())
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.await
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.expect("Should not fail");
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- prepare_websys_dom();
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+ let body = prepare_websys_dom();
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+ let mut patch_machine = PatchMachine::new(body.clone());
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+ let root_node = body.first_child().unwrap();
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+ patch_machine.stack.push(root_node);
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// Event loop waits for the receiver to finish up
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// TODO! Connect the sender to the virtual dom's suspense system
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// Suspense is basically an external event that can force renders to specific nodes
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while let Some(event) = receiver.next().await {
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- // event is triggered
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- // relevant listeners are ran
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- // internal state is modified, components are tagged for changes
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-
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- match self.internal_dom.progress_with_event(event) {
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- Err(_) => {}
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- Ok(_) => {} // Ok(_) => render_diffs(),
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+ let diffs = self.internal_dom.progress_with_event(event)?;
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+ for edit in &diffs {
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+ patch_machine.handle_edit(edit);
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}
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- // waiting for next event to arrive from the external triggers
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- }
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-
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- Ok(())
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- }
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-
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- pub fn simple_render(tree: impl for<'a> Fn(&'a Bump) -> VNode<'a>) {
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- let bump = Bump::new();
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-
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- // Choose the body to render the app into
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- let window = web_sys::window().expect("should have access to the Window");
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- let document = window
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- .document()
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- .expect("should have access to the Document");
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- let body = document.body().unwrap();
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-
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- // Build a dummy div
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- let container: &Element = body.as_ref();
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- container.set_inner_html("");
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- container
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- .append_child(
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- document
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- .create_element("div")
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- .expect("should create element OK")
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- .as_ref(),
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- )
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- .expect("should append child OK");
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-
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- // Create the old dom and the new dom
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- // The old is just an empty div, like the one we made above
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- let old = html! { <div> </div> }(&bump);
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- let new = tree(&bump);
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-
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- // Build a machine that diffs doms
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- let mut diff_machine = DiffMachine::new(&bump);
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- diff_machine.diff_node(&old, &new);
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-
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- // Build a machine that patches doms
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- // In practice, the diff machine might be on a different computer, sending us patches
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- let mut patch_machine = PatchMachine::new(body.clone().into());
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-
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- // need to make sure we push the root node onto the stack before trying to run anything
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- // this provides an entrance for the diffing machine to do its work
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- // Here, we grab the div out of the container (the body) to connect with the dummy div we made above
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- // This is because we don't support fragments (yet)
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- let root_node = container.first_child().unwrap();
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- patch_machine.stack.push(root_node);
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-
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- // Consume the diff machine, generating the patch list
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- for patch in diff_machine.consume() {
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- patch_machine.handle_edit(&patch);
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- log::info!("Patch is {:?}", patch);
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}
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- }
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-
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- pub fn complex_render(
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- tree1: impl for<'a> Fn(&'a Bump) -> VNode<'a>,
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- tree2: impl for<'a> Fn(&'a Bump) -> VNode<'a>,
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- ) {
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- let bump = Bump::new();
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-
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- let old = tree1(&bump);
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- let new = tree2(&bump);
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-
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- let mut machine = DiffMachine::new(&bump);
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- machine.diff_node(&old, &new);
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- for patch in machine.consume() {
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- println!("Patch is {:?}", patch);
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- }
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+ Ok(()) // should actually never return from this, should be an error
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}
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}
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-fn prepare_websys_dom() {
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+fn prepare_websys_dom() -> Element {
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// Initialize the container on the dom
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// Hook up the body as the root component to render tinto
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let window = web_sys::window().expect("should have access to the Window");
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@@ -182,6 +108,8 @@ fn prepare_websys_dom() {
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.as_ref(),
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)
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.expect("should append child OK");
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+
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+ container.clone()
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}
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// Progress the mount of the root component
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@@ -213,39 +141,15 @@ mod tests {
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env::set_var("RUST_LOG", "trace");
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pretty_env_logger::init();
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log::info!("Hello!");
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- let renderer = WebsysRenderer::simple_render(html! {
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- <div>
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- "Hello world"
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- <button onclick={move |_| log::info!("button1 clicked!")}> "click me" </button>
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- <button onclick={move |_| log::info!("button2 clicked!")}> "click me" </button>
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- </div>
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- });
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- }
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- #[test]
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- fn complex_patch() {
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- env::set_var("RUST_LOG", "trace");
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- pretty_env_logger::init();
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- log::info!("Hello!");
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- let renderer = WebsysRenderer::complex_render(
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- html! {
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- <div>
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- "Hello world"
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- <div>
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- <h1> "Heading" </h1>
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- </div>
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- </div>
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- },
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- html! {
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+ wasm_bindgen_futures::spawn_local(WebsysRenderer::start(|ctx, _| {
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+ ctx.view(html! {
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<div>
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"Hello world"
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- "Hello world"
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- "Hello world"
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- <div>
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- <h1> "Heading" </h1>
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- </div>
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+ <button onclick={move |_| log::info!("button1 clicked!")}> "click me" </button>
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+ <button onclick={move |_| log::info!("button2 clicked!")}> "click me" </button>
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</div>
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- },
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- );
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+ })
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+ }))
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}
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}
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