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@@ -5,7 +5,7 @@ use crate::mutations::Mutation::*;
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use crate::nodes::VNode;
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use crate::nodes::{DynamicNode, TemplateNode};
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use crate::virtual_dom::VirtualDom;
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-use crate::{AttributeValue, ScopeId, SuspenseContext, TemplateAttribute};
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+use crate::{AttributeValue, ElementId, ScopeId, SuspenseContext, TemplateAttribute};
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impl<'b: 'static> VirtualDom {
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/// Create a new template [`VNode`] and write it to the [`Mutations`] buffer.
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@@ -36,120 +36,140 @@ impl<'b: 'static> VirtualDom {
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let mut on_stack = 0;
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for (root_idx, root) in template.template.roots.iter().enumerate() {
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+ // We might need to generate an ID for the root node
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on_stack += match root {
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- TemplateNode::Element { .. } | TemplateNode::Text(_) => {
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- self.mutations.push(LoadTemplate {
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- name: template.template.id,
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- index: root_idx,
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- });
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- 1
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- }
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-
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TemplateNode::DynamicText(id) | TemplateNode::Dynamic(id) => {
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match &template.dynamic_nodes[*id] {
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- DynamicNode::Fragment(frag) => match frag {
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- VFragment::Empty(slot) => {
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- let id =
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- self.next_element(template, template.template.node_paths[*id]);
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- slot.set(id);
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- self.mutations.push(CreatePlaceholder { id });
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- 1
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- }
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- VFragment::NonEmpty(_) => self.create_dynamic_node(
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- template,
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- &template.dynamic_nodes[*id],
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- *id,
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- ),
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- },
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- DynamicNode::Component { .. } => {
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- self.create_dynamic_node(template, &template.dynamic_nodes[*id], *id)
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- }
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+ // a dynamic text node doesn't replace a template node, instead we create it on the fly
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DynamicNode::Text(VText { id: slot, value }) => {
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let id = self.next_element(template, template.template.node_paths[*id]);
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slot.set(id);
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self.mutations.push(CreateTextNode { value, id });
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1
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}
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+
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+ DynamicNode::Fragment(VFragment::Empty(slot)) => {
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+ let id = self.next_element(template, template.template.node_paths[*id]);
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+ slot.set(id);
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+ self.mutations.push(CreatePlaceholder { id });
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+ 1
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+ }
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+
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+ DynamicNode::Fragment(VFragment::NonEmpty(_))
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+ | DynamicNode::Component { .. } => {
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+ self.create_dynamic_node(template, &template.dynamic_nodes[*id], *id)
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+ }
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}
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}
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- };
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-
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- // we're on top of a node that has a dynamic attribute for a descendant
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- // Set that attribute now before the stack gets in a weird state
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- while let Some((mut attr_id, path)) =
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- dynamic_attrs.next_if(|(_, p)| p[0] == root_idx as u8)
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- {
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- let id = self.next_element(template, template.template.attr_paths[attr_id]);
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- self.mutations.push(AssignId {
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- path: &path[1..],
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- id,
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- });
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- loop {
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- let attribute = template.dynamic_attrs.get(attr_id).unwrap();
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- attribute.mounted_element.set(id);
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+ TemplateNode::Element { .. } | TemplateNode::Text(_) => {
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+ let this_id = self.next_element(template, &[]);
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+ template.root_ids[root_idx].set(this_id);
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+ self.mutations.push(LoadTemplate {
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+ name: template.template.id,
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+ index: root_idx,
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+ id: this_id,
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+ });
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- match &attribute.value {
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- AttributeValue::Text(value) => self.mutations.push(SetAttribute {
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- name: attribute.name,
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- value: *value,
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- ns: attribute.namespace,
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- id,
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- }),
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- AttributeValue::Bool(value) => self.mutations.push(SetBoolAttribute {
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- name: attribute.name,
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- value: *value,
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- id,
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- }),
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- AttributeValue::Listener(_) => self.mutations.push(NewEventListener {
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- // all listeners start with "on"
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- event_name: &attribute.name[2..],
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- scope: cur_scope,
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- id,
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- }),
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- AttributeValue::Float(_) => todo!(),
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- AttributeValue::Int(_) => todo!(),
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- AttributeValue::Any(_) => todo!(),
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- AttributeValue::None => todo!(),
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- }
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+ // we're on top of a node that has a dynamic attribute for a descendant
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+ // Set that attribute now before the stack gets in a weird state
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+ while let Some((mut attr_id, path)) =
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+ dynamic_attrs.next_if(|(_, p)| p[0] == root_idx as u8)
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+ {
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+ // if attribute is on a root node, then we've already created the element
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+ // Else, it's deep in the template and we should create a new id for it
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+ let id = match path.len() {
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+ 1 => this_id,
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+ _ => self.next_element(template, template.template.attr_paths[attr_id]),
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+ };
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+
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+ loop {
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+ let attribute = template.dynamic_attrs.get(attr_id).unwrap();
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+ attribute.mounted_element.set(id);
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+
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+ match &attribute.value {
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+ AttributeValue::Text(value) => self.mutations.push(SetAttribute {
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+ name: attribute.name,
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+ value: *value,
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+ ns: attribute.namespace,
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+ id,
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+ }),
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+ AttributeValue::Bool(value) => {
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+ self.mutations.push(SetBoolAttribute {
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+ name: attribute.name,
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+ value: *value,
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+ id,
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+ })
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+ }
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+ AttributeValue::Listener(_) => {
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+ self.mutations.push(NewEventListener {
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+ // all listeners start with "on"
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+ event_name: &attribute.name[2..],
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+ scope: cur_scope,
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+ id,
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+ })
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+ }
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+ AttributeValue::Float(_) => todo!(),
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+ AttributeValue::Int(_) => todo!(),
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+ AttributeValue::Any(_) => todo!(),
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+ AttributeValue::None => todo!(),
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+ }
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- // Only push the dynamic attributes forward if they match the current path (same element)
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- match dynamic_attrs.next_if(|(_, p)| *p == path) {
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- Some((next_attr_id, _)) => attr_id = next_attr_id,
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- None => break,
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+ // Only push the dynamic attributes forward if they match the current path (same element)
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+ match dynamic_attrs.next_if(|(_, p)| *p == path) {
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+ Some((next_attr_id, _)) => attr_id = next_attr_id,
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+ None => break,
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+ }
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+ }
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}
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- }
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- }
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-
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- // We're on top of a node that has a dynamic child for a descendant
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- // Skip any node that's a root
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- let mut start = None;
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- let mut end = None;
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- while let Some((idx, p)) = dynamic_nodes.next_if(|(_, p)| p[0] == root_idx as u8) {
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- if p.len() == 1 {
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- continue;
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- }
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+ // We're on top of a node that has a dynamic child for a descendant
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+ // Skip any node that's a root
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+ let mut start = None;
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+ let mut end = None;
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+
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+ // Collect all the dynamic nodes below this root
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+ // We assign the start and end of the range of dynamic nodes since they area ordered in terms of tree path
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+ //
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+ // [0]
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+ // [1, 1] <---|
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+ // [1, 1, 1] <---| these are the range of dynamic nodes below root 1
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+ // [1, 1, 2] <---|
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+ // [2]
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+ //
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+ // We collect each range and then create them and replace the placeholder in the template
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+ while let Some((idx, p)) =
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+ dynamic_nodes.next_if(|(_, p)| p[0] == root_idx as u8)
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+ {
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+ if p.len() == 1 {
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+ continue;
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+ }
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- if start.is_none() {
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- start = Some(idx);
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- }
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+ if start.is_none() {
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+ start = Some(idx);
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+ }
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- end = Some(idx);
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- }
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+ end = Some(idx);
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+ }
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- if let (Some(start), Some(end)) = (start, end) {
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- for idx in start..=end {
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- let node = &template.dynamic_nodes[idx];
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- let m = self.create_dynamic_node(template, node, idx);
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- if m > 0 {
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- self.mutations.push(ReplacePlaceholder {
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- m,
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- path: &template.template.node_paths[idx][1..],
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- });
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+ //
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+ if let (Some(start), Some(end)) = (start, end) {
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+ for idx in start..=end {
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+ let node = &template.dynamic_nodes[idx];
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+ let m = self.create_dynamic_node(template, node, idx);
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+ if m > 0 {
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+ self.mutations.push(ReplacePlaceholder {
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+ m,
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+ path: &template.template.node_paths[idx][1..],
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+ });
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+ }
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+ }
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}
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+
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+ // elements create only one node :-)
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+ 1
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}
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- }
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+ };
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}
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on_stack
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@@ -196,8 +216,8 @@ impl<'b: 'static> VirtualDom {
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) {
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match *node {
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// Todo: create the children's template
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- TemplateNode::Dynamic(idx) => {
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- let id = self.next_element(template, template.template.node_paths[idx]);
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+ TemplateNode::Dynamic(_) => {
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+ let id = ElementId(0);
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self.mutations
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.template_mutations
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.push(CreatePlaceholder { id })
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@@ -218,7 +238,7 @@ impl<'b: 'static> VirtualDom {
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tag,
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inner_opt,
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} => {
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- let id = self.next_element(template, &[]); // never gets referenced, empty path is fine, I think?
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+ let id = ElementId(0);
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self.mutations.template_mutations.push(CreateElement {
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name: tag,
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@@ -344,19 +364,28 @@ impl<'b: 'static> VirtualDom {
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use RenderReturn::*;
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match return_nodes {
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- Sync(Ok(t)) => self.mount_component(scope, t, idx),
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+ Sync(Ok(t)) => {
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+ self.mount_component(scope, template, t, idx)
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+ // self.create(t)
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+ }
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Sync(Err(_e)) => todo!("Propogate error upwards"),
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Async(_) => self.mount_component_placeholder(template, idx, scope),
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}
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}
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- fn mount_component(&mut self, scope: ScopeId, template: &'b VNode<'b>, idx: usize) -> usize {
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+ fn mount_component(
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+ &mut self,
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+ scope: ScopeId,
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+ parent: &'b VNode<'b>,
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+ new: &'b VNode<'b>,
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+ idx: usize,
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+ ) -> usize {
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// Keep track of how many mutations are in the buffer in case we need to split them out if a suspense boundary
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// is encountered
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let mutations_to_this_point = self.mutations.len();
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// Create the component's root element
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- let created = self.create_scope(scope, template);
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+ let created = self.create_scope(scope, new);
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// If there are no suspense leaves below us, then just don't bother checking anything suspense related
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if self.collected_leaves.is_empty() {
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@@ -370,7 +399,7 @@ impl<'b: 'static> VirtualDom {
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};
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// Since this is a boundary, use its placeholder within the template as the placeholder for the suspense tree
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- let new_id = self.next_element(template, template.template.node_paths[idx]);
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+ let new_id = self.next_element(new, parent.template.node_paths[idx]);
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// Now connect everything to the boundary
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self.scopes[scope.0].placeholder.set(Some(new_id));
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@@ -392,7 +421,7 @@ impl<'b: 'static> VirtualDom {
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// Now assign the placeholder in the DOM
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self.mutations.push(AssignId {
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id: new_id,
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- path: &template.template.node_paths[idx][1..],
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+ path: &parent.template.node_paths[idx][1..],
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});
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0
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@@ -412,6 +441,11 @@ impl<'b: 'static> VirtualDom {
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// Set the placeholder of the scope
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self.scopes[scope.0].placeholder.set(Some(new_id));
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+ println!(
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+ "assigning id {:?} to path {:?}, template: {:?}",
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+ new_id, &template.template.node_paths, template.template
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+ );
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+
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// Since the placeholder is already in the DOM, we don't create any new nodes
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self.mutations.push(AssignId {
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id: new_id,
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