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Merge branch 'miri-leak' into events-2

Evan Almloff 1 年之前
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57dd56c8a4

+ 1 - 2
.github/workflows/miri.yml

@@ -86,8 +86,7 @@ jobs:
 
         # working-directory: tokio
         env:
-          #  todo: disable memory leaks ignore
-          MIRIFLAGS: -Zmiri-disable-isolation -Zmiri-strict-provenance -Zmiri-retag-fields -Zmiri-ignore-leaks
+          MIRIFLAGS: -Zmiri-disable-isolation -Zmiri-strict-provenance -Zmiri-retag-fields
           PROPTEST_CASES: 10
 
       # Cache the global cargo directory, but NOT the local `target` directory which

+ 3 - 9
packages/core/src/arena.rs

@@ -164,17 +164,11 @@ impl VirtualDom {
         });
 
         // Now that all the references are gone, we can safely drop our own references in our listeners.
-        let mut listeners = scope.attributes_to_drop.borrow_mut();
+        let mut listeners = scope.attributes_to_drop_before_render.borrow_mut();
         listeners.drain(..).for_each(|listener| {
             let listener = unsafe { &*listener };
-            match &listener.value {
-                AttributeValue::Listener(l) => {
-                    _ = l.take();
-                }
-                AttributeValue::Any(a) => {
-                    _ = a.take();
-                }
-                _ => (),
+            if let AttributeValue::Listener(l) = &listener.value {
+                _ = l.take();
             }
         });
     }

+ 41 - 3
packages/core/src/bump_frame.rs

@@ -1,10 +1,16 @@
 use crate::nodes::RenderReturn;
+use crate::{Attribute, AttributeValue, VComponent};
 use bumpalo::Bump;
+use std::cell::RefCell;
 use std::cell::{Cell, UnsafeCell};
 
 pub(crate) struct BumpFrame {
     pub bump: UnsafeCell<Bump>,
     pub node: Cell<*const RenderReturn<'static>>,
+
+    // The bump allocator will not call the destructor of the objects it allocated. Attributes and props need to have there destructor called, so we keep a list of them to drop before the bump allocator is reset.
+    pub(crate) attributes_to_drop_before_reset: RefCell<Vec<*const Attribute<'static>>>,
+    pub(crate) props_to_drop_before_reset: RefCell<Vec<*const VComponent<'static>>>,
 }
 
 impl BumpFrame {
@@ -13,6 +19,8 @@ impl BumpFrame {
         Self {
             bump: UnsafeCell::new(bump),
             node: Cell::new(std::ptr::null()),
+            attributes_to_drop_before_reset: Default::default(),
+            props_to_drop_before_reset: Default::default(),
         }
     }
 
@@ -31,8 +39,38 @@ impl BumpFrame {
         unsafe { &*self.bump.get() }
     }
 
-    #[allow(clippy::mut_from_ref)]
-    pub(crate) unsafe fn bump_mut(&self) -> &mut Bump {
-        unsafe { &mut *self.bump.get() }
+    pub(crate) fn add_attribute_to_drop(&self, attribute: *const Attribute<'static>) {
+        self.attributes_to_drop_before_reset
+            .borrow_mut()
+            .push(attribute);
+    }
+
+    /// Reset the bump allocator and drop all the attributes and props that were allocated in it.
+    ///
+    /// # Safety
+    /// The caller must insure that no reference to anything allocated in the bump allocator is available after this function is called.
+    pub(crate) unsafe fn reset(&self) {
+        let mut attributes = self.attributes_to_drop_before_reset.borrow_mut();
+        attributes.drain(..).for_each(|attribute| {
+            let attribute = unsafe { &*attribute };
+            if let AttributeValue::Any(l) = &attribute.value {
+                _ = l.take();
+            }
+        });
+        let mut props = self.props_to_drop_before_reset.borrow_mut();
+        props.drain(..).for_each(|prop| {
+            let prop = unsafe { &*prop };
+            _ = prop.props.borrow_mut().take();
+        });
+        unsafe {
+            let bump = &mut *self.bump.get();
+            bump.reset();
+        }
+    }
+}
+
+impl Drop for BumpFrame {
+    fn drop(&mut self) {
+        unsafe { self.reset() }
     }
 }

+ 2 - 2
packages/core/src/scope_arena.rs

@@ -35,7 +35,7 @@ impl VirtualDom {
             hook_idx: Default::default(),
 
             borrowed_props: Default::default(),
-            attributes_to_drop: Default::default(),
+            attributes_to_drop_before_render: Default::default(),
         }));
 
         let context =
@@ -54,7 +54,7 @@ impl VirtualDom {
 
         let new_nodes = unsafe {
             let scope = &self.scopes[scope_id.0];
-            scope.previous_frame().bump_mut().reset();
+            scope.previous_frame().reset();
 
             scope.context().suspended.set(false);
 

+ 15 - 4
packages/core/src/scopes.rs

@@ -94,7 +94,7 @@ pub struct ScopeState {
     pub(crate) hook_idx: Cell<usize>,
 
     pub(crate) borrowed_props: RefCell<Vec<*const VComponent<'static>>>,
-    pub(crate) attributes_to_drop: RefCell<Vec<*const Attribute<'static>>>,
+    pub(crate) attributes_to_drop_before_render: RefCell<Vec<*const Attribute<'static>>>,
 
     pub(crate) props: Option<Box<dyn AnyProps<'static>>>,
 }
@@ -348,25 +348,36 @@ impl<'src> ScopeState {
     pub fn render(&'src self, rsx: LazyNodes<'src, '_>) -> Element<'src> {
         let element = rsx.call(self);
 
-        let mut listeners = self.attributes_to_drop.borrow_mut();
+        let mut listeners = self.attributes_to_drop_before_render.borrow_mut();
         for attr in element.dynamic_attrs {
             match attr.value {
-                AttributeValue::Any(_) | AttributeValue::Listener(_) => {
+                // We need to drop listeners before the next render because they may borrow data from the borrowed props which will be dropped
+                AttributeValue::Listener(_) => {
                     let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
                     listeners.push(unbounded);
                 }
+                // We need to drop any values manually to make sure that their drop implementation is called before the next render
+                AttributeValue::Any(_) => {
+                    let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
+                    self.previous_frame().add_attribute_to_drop(unbounded);
+                }
 
                 _ => (),
             }
         }
 
         let mut props = self.borrowed_props.borrow_mut();
+        let mut drop_props = self
+            .previous_frame()
+            .props_to_drop_before_reset
+            .borrow_mut();
         for node in element.dynamic_nodes {
             if let DynamicNode::Component(comp) = node {
+                let unbounded = unsafe { std::mem::transmute(comp as *const VComponent) };
                 if !comp.static_props {
-                    let unbounded = unsafe { std::mem::transmute(comp as *const VComponent) };
                     props.push(unbounded);
                 }
+                drop_props.push(unbounded);
             }
         }