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Fix error in examples/future.rs comments, use_futures inline docs comments, also added clarification that Signal<T>.read() and Singal<T>() are the same thing

andrey 1 年之前
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70136b22ea

+ 2 - 2
examples/future.rs

@@ -1,7 +1,7 @@
 //! A simple example that shows how to use the use_future hook to run a background task.
 //!
-//! use_future assumes your future will never complete - it won't return a value.
-//! If you want to return a value, use use_resource instead.
+//! use_future won't return a value, analagous to use_effect.
+//! If you want to return a value from a future, use use_resource instead.
 
 use dioxus::prelude::*;
 use std::time::Duration;

+ 22 - 0
examples/seven_guis/cells.rs

@@ -0,0 +1,22 @@
+//! The simplest example of a Dioxus app.
+//!
+//! In this example we:
+//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
+//! - define a main function that calls the launch function with our app function
+//! - define an app function that returns a div element with the text "Hello, world!"
+//!
+//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
+//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
+//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
+
+use dioxus::prelude::*;
+
+fn main() {
+    launch(app);
+}
+
+fn app() -> Element {
+    rsx! {
+        div { "Hello, world!" }
+    }
+}

+ 22 - 0
examples/seven_guis/circle-drawer.rs

@@ -0,0 +1,22 @@
+//! The simplest example of a Dioxus app.
+//!
+//! In this example we:
+//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
+//! - define a main function that calls the launch function with our app function
+//! - define an app function that returns a div element with the text "Hello, world!"
+//!
+//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
+//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
+//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
+
+use dioxus::prelude::*;
+
+fn main() {
+    launch(app);
+}
+
+fn app() -> Element {
+    rsx! {
+        div { "Hello, world!" }
+    }
+}

+ 25 - 0
examples/seven_guis/counter.rs

@@ -0,0 +1,25 @@
+//! The simplest example of a Dioxus app.
+//!
+//! In this example we:
+//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
+//! - define a main function that calls the launch function with our app function
+//! - define an app function that returns a div element with the text "Hello, world!"
+//!
+//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
+//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
+//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
+
+use dioxus::prelude::*;
+
+fn main() {
+    launch(app);
+}
+
+fn app() -> Element {
+    let counter = use_signal(|| 0usize);
+
+    rsx! {
+        button { onclick: move || counter += 1, "Increment Counter" }
+        p { "{counter}" }
+    }
+}

+ 22 - 0
examples/seven_guis/crud.rs

@@ -0,0 +1,22 @@
+//! The simplest example of a Dioxus app.
+//!
+//! In this example we:
+//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
+//! - define a main function that calls the launch function with our app function
+//! - define an app function that returns a div element with the text "Hello, world!"
+//!
+//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
+//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
+//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
+
+use dioxus::prelude::*;
+
+fn main() {
+    launch(app);
+}
+
+fn app() -> Element {
+    rsx! {
+        div { "Hello, world!" }
+    }
+}

+ 22 - 0
examples/seven_guis/flight-booker.rs

@@ -0,0 +1,22 @@
+//! The simplest example of a Dioxus app.
+//!
+//! In this example we:
+//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
+//! - define a main function that calls the launch function with our app function
+//! - define an app function that returns a div element with the text "Hello, world!"
+//!
+//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
+//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
+//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
+
+use dioxus::prelude::*;
+
+fn main() {
+    launch(app);
+}
+
+fn app() -> Element {
+    rsx! {
+        div { "Hello, world!" }
+    }
+}

+ 22 - 0
examples/seven_guis/temperature-converter.rs

@@ -0,0 +1,22 @@
+//! The simplest example of a Dioxus app.
+//!
+//! In this example we:
+//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
+//! - define a main function that calls the launch function with our app function
+//! - define an app function that returns a div element with the text "Hello, world!"
+//!
+//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
+//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
+//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
+
+use dioxus::prelude::*;
+
+fn main() {
+    launch(app);
+}
+
+fn app() -> Element {
+    rsx! {
+        div { "Hello, world!" }
+    }
+}

+ 22 - 0
examples/seven_guis/timer.rs

@@ -0,0 +1,22 @@
+//! The simplest example of a Dioxus app.
+//!
+//! In this example we:
+//! - import a number of important items from the prelude (launch, Element, rsx, div, etc.)
+//! - define a main function that calls the launch function with our app function
+//! - define an app function that returns a div element with the text "Hello, world!"
+//!
+//! The `launch` function is the entry point for all Dioxus apps. It takes a function that returns an Element. This function
+//! calls "launch" on the currently-configured renderer you have. So if the `web` feature is enabled, it will launch a web
+//! app, and if the `desktop` feature is enabled, it will launch a desktop app.
+
+use dioxus::prelude::*;
+
+fn main() {
+    launch(app);
+}
+
+fn app() -> Element {
+    rsx! {
+        div { "Hello, world!" }
+    }
+}

+ 1 - 1
packages/hooks/src/use_context.rs

@@ -42,7 +42,7 @@ pub fn use_context<T: 'static + Clone>() -> T {
 ///    use_context_provider(|| Signal::new(0));
 ///    rsx! { Child {} }
 ///}
-// This component does read from the signal, so when the signal changes it will rerun
+/// // This component does read from the signal, so when the signal changes it will rerun
 ///#[component]
 ///fn Child() -> Element {
 ///     let signal: Signal<i32> = use_context();

+ 1 - 1
packages/hooks/src/use_future.rs

@@ -12,7 +12,7 @@ use std::future::Future;
 /// This future will **not** run on the server
 /// The future is spawned on the next call to `flush_sync` which means that it will not run on the server.
 /// To run a future on the server, you should use `spawn` directly.
-/// `use_future` assumes your future will never complete - **it won't return a value**.
+/// `use_future` **won't return a value**.
 /// If you want to return a value, use `use_resource` instead.
 /// ```rust
 /// fn app() -> Element {

+ 3 - 1
packages/signals/src/read.rs

@@ -39,7 +39,9 @@ pub trait Readable {
         MappedSignal::new(try_read, peek)
     }
 
-    /// Get the current value of the state. If this is a signal, this will subscribe the current scope to the signal. If the value has been dropped, this will panic.
+    /// Get the current value of the state. If this is a signal, this will subscribe the current scope to the signal.
+    /// If the value has been dropped, this will panic. Calling this on a Signal is the same as
+    /// using the signal() syntax to read and subscribe to its value
     #[track_caller]
     fn read(&self) -> ReadableRef<Self> {
         self.try_read().unwrap()