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@@ -0,0 +1,343 @@
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+#![warn(clippy::pedantic)]
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+
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+use dioxus_core::prelude::*;
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+use std::{
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+ cell::{RefCell, RefMut},
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+ fmt::{Debug, Display},
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+ rc::Rc,
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+};
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+
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+/// Store state between component renders.
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+///
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+/// ## Dioxus equivalent of useState, designed for Rust
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+///
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+/// The Dioxus version of `useState` for state management inside components. It allows you to ergonomically store and
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+/// modify state between component renders. When the state is updated, the component will re-render.
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+///
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+///
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+/// ```ignore
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+/// const Example: Component = |cx| {
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+/// let (count, set_count) = use_state(&cx, || 0);
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+///
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+/// cx.render(rsx! {
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+/// div {
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+/// h1 { "Count: {count}" }
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+/// button { onclick: move |_| set_count(a - 1), "Increment" }
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+/// button { onclick: move |_| set_count(a + 1), "Decrement" }
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+/// }
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+/// ))
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+/// }
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+/// ```
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+pub fn use_state<'a, T: 'static>(
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+ cx: &'a ScopeState,
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+ initial_state_fn: impl FnOnce() -> T,
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+) -> (&'a T, &'a UseState<T>) {
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+ let hook = cx.use_hook(move |_| {
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+ let current_val = Rc::new(initial_state_fn());
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+ let update_callback = cx.schedule_update();
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+ let slot = Rc::new(RefCell::new(current_val.clone()));
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+ let setter = Rc::new({
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+ crate::to_owned![update_callback, slot];
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+ move |new| {
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+ let mut slot = slot.borrow_mut();
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+
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+ // if there's only one reference (weak or otherwise), we can just swap the values
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+ // Typically happens when the state is set multiple times - we don't want to create a new Rc for each new value
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+ if let Some(val) = Rc::get_mut(&mut slot) {
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+ *val = new;
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+ } else {
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+ *slot = Rc::new(new);
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+ }
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+
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+ update_callback();
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+ }
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+ });
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+
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+ UseState {
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+ current_val,
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+ update_callback,
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+ setter,
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+ slot,
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+ }
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+ });
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+
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+ (hook.current_val.as_ref(), hook)
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+}
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+
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+pub struct UseState<T: 'static> {
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+ pub(crate) current_val: Rc<T>,
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+ pub(crate) update_callback: Rc<dyn Fn()>,
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+ pub(crate) setter: Rc<dyn Fn(T)>,
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+ pub(crate) slot: Rc<RefCell<Rc<T>>>,
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+}
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+
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+impl<T: 'static> UseState<T> {
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+ /// Get the current value of the state by cloning its container Rc.
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+ ///
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+ /// This is useful when you are dealing with state in async contexts but need
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+ /// to know the current value. You are not given a reference to the state.
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+ ///
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+ /// # Examples
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+ /// An async context might need to know the current value:
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+ ///
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+ /// ```rust, ignore
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+ /// fn component(cx: Scope) -> Element {
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+ /// let (count, set_count) = use_state(&cx, || 0);
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+ /// cx.spawn({
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+ /// let set_count = set_count.to_owned();
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+ /// async move {
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+ /// let current = set_count.current();
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+ /// }
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+ /// })
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+ /// }
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+ /// ```
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+ #[must_use]
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+ pub fn current(&self) -> Rc<T> {
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+ self.slot.borrow().clone()
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+ }
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+
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+ /// Get the `setter` function directly without the `UseState` wrapper.
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+ ///
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+ /// This is useful for passing the setter function to other components.
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+ ///
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+ /// However, for most cases, calling `to_owned` o`UseState`te is the
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+ /// preferred way to get "anoth`set_state`tate handle.
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+ ///
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+ ///
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+ /// # Examples
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+ /// A component might require an `Rc<dyn Fn(T)>` as an input to set a value.
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+ ///
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+ /// ```rust, ignore
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+ /// fn component(cx: Scope) -> Element {
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+ /// let (value, set_value) = use_state(&cx, || 0);
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+ ///
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+ /// rsx!{
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+ /// Component {
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+ /// handler: set_val.setter()
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+ /// }
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+ /// }
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+ /// }
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+ /// ```
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+ #[must_use]
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+ pub fn setter(&self) -> Rc<dyn Fn(T)> {
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+ self.setter.clone()
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+ }
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+
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+ /// Set the state to a new value, using the current state value as a reference.
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+ ///
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+ /// This is similar to passing a closure to React's `set_value` function.
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+ ///
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+ /// # Examples
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+ ///
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+ /// Basic usage:
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+ /// ```rust
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+ /// # use dioxus_core::prelude::*;
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+ /// # use dioxus_hooks::*;
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+ /// fn component(cx: Scope) -> Element {
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+ /// let (value, set_value) = use_state(&cx, || 0);
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+ ///
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+ /// // to increment the value
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+ /// set_value.modify(|v| v + 1);
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+ ///
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+ /// // usage in async
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+ /// cx.spawn({
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+ /// let set_value = set_value.to_owned();
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+ /// async move {
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+ /// set_value.modify(|v| v + 1);
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+ /// }
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+ /// });
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+ ///
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+ /// # todo!()
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+ /// }
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+ /// ```
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+ pub fn modify(&self, f: impl FnOnce(&T) -> T) {
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+ let curernt = self.slot.borrow();
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+ let new_val = f(curernt.as_ref());
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+ (self.setter)(new_val);
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+ }
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+
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+ /// Get the value of the state when this handle was created.
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+ ///
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+ /// This method is useful when you want an `Rc` around the data to cheaply
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+ /// pass it around your app.
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+ ///
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+ /// ## Warning
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+ ///
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+ /// This will return a stale value if used within async contexts.
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+ ///
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+ /// Try `current` to get the real current value of the state.
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+ ///
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+ /// ## Example
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+ ///
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+ /// ```rust, ignore
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+ /// # use dioxus_core::prelude::*;
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+ /// # use dioxus_hooks::*;
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+ /// fn component(cx: Scope) -> Element {
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+ /// let (value, set_value) = use_state(&cx, || 0);
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+ ///
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+ /// let as_rc = set_value.get();
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+ /// assert_eq!(as_rc.as_ref(), &0);
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+ ///
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+ /// # todo!()
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+ /// }
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+ /// ```
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+ #[must_use]
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+ pub fn get(&self) -> &Rc<T> {
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+ &self.current_val
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+ }
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+
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+ /// Mark the component that create this [`UseState`] as dirty, forcing it to re-render.
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+ ///
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+ /// ```rust, ignore
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+ /// fn component(cx: Scope) -> Element {
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+ /// let (count, set_count) = use_state(&cx, || 0);
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+ /// cx.spawn({
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+ /// let set_count = set_count.to_owned();
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+ /// async move {
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+ /// // for the component to re-render
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+ /// set_count.needs_update();
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+ /// }
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+ /// })
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+ /// }
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+ /// ```
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+ pub fn needs_update(&self) {
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+ (self.update_callback)();
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+ }
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+}
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+
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+impl<T: Clone> UseState<T> {
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+ /// Get a mutable handle to the value by calling `ToOwned::to_owned` on the
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+ /// current value.
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+ ///
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+ /// This is essentially cloning the underlying value and then setting it,
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+ /// giving you a mutable handle in the process. This method is intended for
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+ /// types that are cheaply cloneable.
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+ ///
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+ /// If you are comfortable dealing with `RefMut`, then you can use `make_mut` to get
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+ /// the underlying slot. However, be careful with `RefMut` since you might panic
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+ /// if the `RefCell` is left open.
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+ ///
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+ /// # Examples
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+ ///
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+ /// ```
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+ /// let (val, set_val) = use_state(&cx, || 0);
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+ ///
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+ /// set_val.with_mut(|v| *v = 1);
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+ /// ```
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+ pub fn with_mut(&self, apply: impl FnOnce(&mut T)) {
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+ let mut slot = self.slot.borrow_mut();
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+ let mut inner = slot.as_ref().to_owned();
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+
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+ apply(&mut inner);
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+
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+ if let Some(new) = Rc::get_mut(&mut slot) {
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+ *new = inner;
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+ } else {
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+ *slot = Rc::new(inner);
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+ }
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+
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+ self.needs_update();
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+ }
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+
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+ /// Get a mutable handle to the value by calling `ToOwned::to_owned` on the
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+ /// current value.
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+ ///
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+ /// This is essentially cloning the underlying value and then setting it,
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+ /// giving you a mutable handle in the process. This method is intended for
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+ /// types that are cheaply cloneable.
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+ ///
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+ /// # Warning
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+ /// Be careful with `RefMut` since you might panic if the `RefCell` is left open!
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+ ///
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+ /// # Examples
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+ ///
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+ /// ```
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+ /// let (val, set_val) = use_state(&cx, || 0);
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+ ///
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+ /// set_val.with_mut(|v| *v = 1);
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+ /// ```
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+ #[must_use]
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+ pub fn make_mut(&self) -> RefMut<T> {
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+ let mut slot = self.slot.borrow_mut();
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+
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+ self.needs_update();
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+
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+ if Rc::strong_count(&*slot) > 0 {
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+ *slot = Rc::new(slot.as_ref().to_owned());
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+ }
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+
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+ RefMut::map(slot, |rc| Rc::get_mut(rc).expect("the hard count to be 0"))
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+ }
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+}
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+
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+impl<T: 'static> ToOwned for UseState<T> {
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+ type Owned = UseState<T>;
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+
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+ fn to_owned(&self) -> Self::Owned {
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+ UseState {
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+ current_val: self.current_val.clone(),
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+ update_callback: self.update_callback.clone(),
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+ setter: self.setter.clone(),
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+ slot: self.slot.clone(),
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+ }
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+ }
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+}
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+
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+impl<'a, T: 'static + Display> std::fmt::Display for UseState<T> {
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+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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+ write!(f, "{}", self.current_val)
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+ }
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+}
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+
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+impl<T> PartialEq<UseState<T>> for UseState<T> {
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+ fn eq(&self, other: &UseState<T>) -> bool {
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+ // some level of memoization for UseState
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+ Rc::ptr_eq(&self.slot, &other.slot)
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+ }
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+}
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+
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+impl<T: Debug> Debug for UseState<T> {
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+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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+ write!(f, "{:?}", self.current_val)
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+ }
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+}
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+
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+impl<'a, T> std::ops::Deref for UseState<T> {
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+ type Target = Rc<dyn Fn(T)>;
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+
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+ fn deref(&self) -> &Self::Target {
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+ &self.setter
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+ }
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+}
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+
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+#[test]
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+fn api_makes_sense() {
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+ #[allow(unused)]
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+ fn app(cx: Scope) -> Element {
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+ let (val, set_val) = use_state(&cx, || 0);
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+
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+ set_val(0);
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+ set_val.modify(|v| v + 1);
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+ let real_current = set_val.current();
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+
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+ match val {
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+ 10 => {
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+ set_val(20);
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+ set_val.modify(|v| v + 1);
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+ }
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+ 20 => {}
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+ _ => {
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+ println!("{real_current}");
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+ }
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+ }
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+
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+ cx.spawn({
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+ crate::to_owned![set_val];
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+ async move {
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+ set_val.modify(|f| f + 1);
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+ }
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+ });
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+
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+ cx.render(LazyNodes::new(|f| f.static_text("asd")))
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+ }
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+}
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