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@@ -1,60 +1,125 @@
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+use anymap::AnyMap;
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use dioxus_core::VNode;
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use dioxus_core::*;
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use dioxus_core_macro::*;
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use dioxus_html as dioxus_elements;
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use dioxus_native_core::real_dom::*;
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+use dioxus_native_core::real_dom_new_api::{
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+ AttributeMask, ChildDepState, NodeDepState, NodeMask, NodeView, ParentDepState, State,
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+};
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+use dioxus_native_core_macro::State;
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+
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+#[derive(Debug, Clone, Default, State)]
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+struct CallCounterState {
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+ #[child_dep_state(ChildDepCallCounter)]
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+ child_counter: ChildDepCallCounter,
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+ #[parent_dep_state(ParentDepCallCounter)]
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+ parent_counter: ParentDepCallCounter,
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+ #[node_dep_state()]
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+ node_counter: NodeDepCallCounter,
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+}
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-#[derive(Debug, Clone, PartialEq, Default)]
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-struct CallCounter(u32);
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-impl BubbledUpState for CallCounter {
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+#[derive(Debug, Clone, Default)]
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+struct ChildDepCallCounter(u32);
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+impl ChildDepState for ChildDepCallCounter {
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type Ctx = ();
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-
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- fn reduce<'a, I>(&mut self, _children: I, _vnode: &VNode, _ctx: &mut Self::Ctx)
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- where
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- I: Iterator<Item = &'a Self>,
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- Self: 'a,
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- {
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+ type DepState = Self;
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+ const NODE_MASK: NodeMask = NodeMask::ALL;
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+ fn reduce(
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+ &mut self,
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+ _node: NodeView,
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+ _children: Vec<&Self::DepState>,
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+ _ctx: &Self::Ctx,
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+ ) -> bool {
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self.0 += 1;
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+ true
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}
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}
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-impl PushedDownState for CallCounter {
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+#[derive(Debug, Clone, Default)]
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+struct ParentDepCallCounter(u32);
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+impl ParentDepState for ParentDepCallCounter {
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type Ctx = ();
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+ type DepState = Self;
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+ const NODE_MASK: NodeMask = NodeMask::ALL;
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+ fn reduce(
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+ &mut self,
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+ _node: NodeView,
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+ _parent: Option<&Self::DepState>,
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+ _ctx: &Self::Ctx,
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+ ) -> bool {
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+ self.0 += 1;
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+ true
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+ }
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+}
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- fn reduce(&mut self, _parent: Option<&Self>, _vnode: &VNode, _ctx: &mut Self::Ctx) {
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+#[derive(Debug, Clone, Default)]
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+struct NodeDepCallCounter(u32);
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+impl NodeDepState for NodeDepCallCounter {
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+ type Ctx = ();
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+ const NODE_MASK: NodeMask = NodeMask::ALL;
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+ fn reduce(&mut self, _node: NodeView, _ctx: &Self::Ctx) -> bool {
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self.0 += 1;
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+ true
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}
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}
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#[derive(Debug, Clone, PartialEq, Default)]
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-struct BubbledUpStateTester(String, Vec<Box<BubbledUpStateTester>>);
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-impl BubbledUpState for BubbledUpStateTester {
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+struct BubbledUpStateTester(Option<String>, Vec<Box<BubbledUpStateTester>>);
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+impl ChildDepState for BubbledUpStateTester {
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type Ctx = u32;
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-
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- fn reduce<'a, I>(&mut self, children: I, vnode: &VNode, ctx: &mut Self::Ctx)
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- where
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- I: Iterator<Item = &'a Self>,
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- Self: 'a,
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- {
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+ type DepState = Self;
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+ const NODE_MASK: NodeMask = NodeMask::new(AttributeMask::NONE, true, false);
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+ fn reduce(&mut self, node: NodeView, children: Vec<&Self::DepState>, ctx: &Self::Ctx) -> bool {
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assert_eq!(*ctx, 42);
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*self = BubbledUpStateTester(
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- vnode.mounted_id().to_string(),
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- children.map(|c| Box::new(c.clone())).collect(),
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+ node.tag().map(|s| s.to_string()),
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+ children.into_iter().map(|c| Box::new(c.clone())).collect(),
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);
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+ true
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}
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}
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#[derive(Debug, Clone, PartialEq, Default)]
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-struct PushedDownStateTester(String, Option<Box<PushedDownStateTester>>);
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-impl PushedDownState for PushedDownStateTester {
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+struct PushedDownStateTester(Option<String>, Option<Box<PushedDownStateTester>>);
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+impl ParentDepState for PushedDownStateTester {
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type Ctx = u32;
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-
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- fn reduce(&mut self, parent: Option<&Self>, vnode: &VNode, ctx: &mut Self::Ctx) {
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+ type DepState = Self;
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+ const NODE_MASK: NodeMask = NodeMask::new(AttributeMask::NONE, true, false);
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+ fn reduce(&mut self, node: NodeView, parent: Option<&Self::DepState>, ctx: &Self::Ctx) -> bool {
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assert_eq!(*ctx, 42);
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*self = PushedDownStateTester(
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- vnode.mounted_id().to_string(),
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+ node.tag().map(|s| s.to_string()),
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parent.map(|c| Box::new(c.clone())),
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);
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+ true
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+ }
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+}
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+
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+#[derive(State, Clone, Default, Debug)]
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+struct StateTester {
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+ #[child_dep_state(BubbledUpStateTester, u32)]
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+ bubbled: BubbledUpStateTester,
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+ #[parent_dep_state(PushedDownStateTester, u32)]
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+ pushed: PushedDownStateTester,
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+ #[node_dep_state(u32)]
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+ node: NodeStateTester,
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+}
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+
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+#[derive(Debug, Clone, PartialEq, Default)]
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+struct NodeStateTester(Option<String>, Vec<(String, String)>);
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+impl NodeDepState for NodeStateTester {
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+ type Ctx = u32;
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+ const NODE_MASK: NodeMask = NodeMask::new(AttributeMask::All, true, false);
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+ fn reduce(&mut self, node: NodeView, ctx: &Self::Ctx) -> bool {
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+ assert_eq!(*ctx, 42);
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+ *self = NodeStateTester(
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+ node.tag().map(|s| s.to_string()),
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+ node.attributes()
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+ .map(|a| (a.name.to_string(), a.value.to_string()))
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+ .collect(),
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+ );
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+ true
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}
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}
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@@ -72,71 +137,68 @@ fn state_initial() {
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let mutations = vdom.create_vnodes(rsx! {
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div {
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- p{}
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+ p{
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+ color: "red"
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+ }
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h1{}
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}
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});
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- let mut dom: RealDom<BubbledUpStateTester, PushedDownStateTester> = RealDom::new();
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+ let mut dom: RealDom<StateTester> = RealDom::new();
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let nodes_updated = dom.apply_mutations(vec![mutations]);
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- let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut 42, &mut 42);
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+ let mut ctx = AnyMap::new();
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+ ctx.insert(42u32);
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+ let _to_rerender = dom.update_state(&vdom, nodes_updated, ctx);
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let root_div = &dom[1];
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- assert_eq!(root_div.up_state.0, "1");
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+ assert_eq!(root_div.state.bubbled.0, Some("div".to_string()));
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assert_eq!(
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- root_div.up_state.1,
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+ root_div.state.bubbled.1,
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vec![
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- Box::new(BubbledUpStateTester("2".to_string(), Vec::new())),
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- Box::new(BubbledUpStateTester("3".to_string(), Vec::new()))
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+ Box::new(BubbledUpStateTester(Some("p".to_string()), Vec::new())),
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+ Box::new(BubbledUpStateTester(Some("h1".to_string()), Vec::new()))
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]
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);
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- assert_eq!(root_div.down_state.0, "1");
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- assert_eq!(root_div.down_state.1, None);
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+ assert_eq!(root_div.state.pushed.0, Some("div".to_string()));
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+ assert_eq!(root_div.state.pushed.1, None);
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+ assert_eq!(root_div.state.node.0, Some("div".to_string()));
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+ assert_eq!(root_div.state.node.1, vec![]);
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let child_p = &dom[2];
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- assert_eq!(child_p.up_state.0, "2");
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- assert_eq!(child_p.up_state.1, Vec::new());
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- assert_eq!(child_p.down_state.0, "2");
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+ assert_eq!(child_p.state.bubbled.0, Some("p".to_string()));
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+ assert_eq!(child_p.state.bubbled.1, Vec::new());
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+ assert_eq!(child_p.state.pushed.0, Some("p".to_string()));
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assert_eq!(
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- child_p.down_state.1,
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- Some(Box::new(PushedDownStateTester("1".to_string(), None)))
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+ child_p.state.pushed.1,
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+ Some(Box::new(PushedDownStateTester(
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+ Some("div".to_string()),
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+ None
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+ )))
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+ );
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+ assert_eq!(child_p.state.node.0, Some("p".to_string()));
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+ assert_eq!(
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+ child_p.state.node.1,
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+ vec![("color".to_string(), "red".to_string())]
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);
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let child_h1 = &dom[3];
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- assert_eq!(child_h1.up_state.0, "3");
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- assert_eq!(child_h1.up_state.1, Vec::new());
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- assert_eq!(child_h1.down_state.0, "3");
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+ assert_eq!(child_h1.state.bubbled.0, Some("h1".to_string()));
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+ assert_eq!(child_h1.state.bubbled.1, Vec::new());
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+ assert_eq!(child_h1.state.pushed.0, Some("h1".to_string()));
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assert_eq!(
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- child_h1.down_state.1,
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- Some(Box::new(PushedDownStateTester("1".to_string(), None)))
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+ child_h1.state.pushed.1,
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+ Some(Box::new(PushedDownStateTester(
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+ Some("div".to_string()),
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+ None
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+ )))
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);
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+ assert_eq!(child_h1.state.node.0, Some("h1".to_string()));
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+ assert_eq!(child_h1.state.node.1, vec![]);
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}
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#[test]
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fn state_reduce_initally_called_minimally() {
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- #[derive(Debug, Clone, PartialEq, Default)]
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- struct CallCounter(u32);
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- impl BubbledUpState for CallCounter {
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- type Ctx = ();
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-
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- fn reduce<'a, I>(&mut self, _children: I, _vnode: &VNode, _ctx: &mut Self::Ctx)
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- where
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- I: Iterator<Item = &'a Self>,
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- Self: 'a,
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- {
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- self.0 += 1;
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- }
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- }
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-
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- impl PushedDownState for CallCounter {
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- type Ctx = ();
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-
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- fn reduce(&mut self, _parent: Option<&Self>, _vnode: &VNode, _ctx: &mut Self::Ctx) {
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- self.0 += 1;
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- }
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- }
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-
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#[allow(non_snake_case)]
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fn Base(cx: Scope) -> Element {
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rsx!(cx, div {
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@@ -178,14 +240,15 @@ fn state_reduce_initally_called_minimally() {
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}
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});
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- let mut dom: RealDom<CallCounter, CallCounter> = RealDom::new();
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+ let mut dom: RealDom<CallCounterState> = RealDom::new();
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let nodes_updated = dom.apply_mutations(vec![mutations]);
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- let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
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+ let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
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dom.traverse_depth_first(|n| {
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- assert_eq!(n.up_state.0, 1);
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- assert_eq!(n.down_state.0, 1);
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+ assert_eq!(n.state.child_counter.0, 1);
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+ assert_eq!(n.state.parent_counter.0, 1);
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+ assert_eq!(n.state.node_counter.0, 1);
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});
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}
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@@ -194,6 +257,7 @@ fn state_reduce_down_called_minimally_on_update() {
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#[allow(non_snake_case)]
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fn Base(cx: Scope) -> Element {
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rsx!(cx, div {
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+ width: "100%",
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div{
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div{
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p{}
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@@ -233,10 +297,10 @@ fn state_reduce_down_called_minimally_on_update() {
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}
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});
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- let mut dom: RealDom<CallCounter, CallCounter> = RealDom::new();
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+ let mut dom: RealDom<CallCounterState> = RealDom::new();
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let nodes_updated = dom.apply_mutations(vec![mutations]);
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- let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
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+ let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
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let nodes_updated = dom.apply_mutations(vec![Mutations {
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edits: vec![DomEdit::SetAttribute {
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root: 1,
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@@ -247,11 +311,13 @@ fn state_reduce_down_called_minimally_on_update() {
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dirty_scopes: fxhash::FxHashSet::default(),
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refs: Vec::new(),
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}]);
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- let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
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+ let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
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dom.traverse_depth_first(|n| {
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- assert_eq!(n.down_state.0, 2);
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+ println!("{:?}", n.state);
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+ // assert_eq!(n.state.parent_counter.0, 2);
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});
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+ panic!()
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}
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#[test]
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@@ -259,6 +325,7 @@ fn state_reduce_up_called_minimally_on_update() {
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#[allow(non_snake_case)]
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fn Base(cx: Scope) -> Element {
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rsx!(cx, div {
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+ width: "100%",
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div{
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div{
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p{}
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@@ -298,10 +365,10 @@ fn state_reduce_up_called_minimally_on_update() {
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}
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});
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- let mut dom: RealDom<CallCounter, CallCounter> = RealDom::new();
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+ let mut dom: RealDom<CallCounterState> = RealDom::new();
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let nodes_updated = dom.apply_mutations(vec![mutations]);
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- let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
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+ let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
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let nodes_updated = dom.apply_mutations(vec![Mutations {
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edits: vec![DomEdit::SetAttribute {
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root: 4,
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@@ -312,9 +379,11 @@ fn state_reduce_up_called_minimally_on_update() {
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dirty_scopes: fxhash::FxHashSet::default(),
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refs: Vec::new(),
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}]);
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- let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
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+ let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
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dom.traverse_depth_first(|n| {
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- assert_eq!(n.up_state.0, if n.id.0 > 4 { 1 } else { 2 });
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+ println!("{:?}", n.state);
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+ // assert_eq!(n.state.child_counter.0, if n.id.0 > 4 { 1 } else { 2 });
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});
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+ panic!()
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}
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