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@@ -48,6 +48,7 @@ pub type PagesVector = Vector3D<f64, Pages>;
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///
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///
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/// This may be expressed in Pixels, Lines or Pages
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/// This may be expressed in Pixels, Lines or Pages
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#[derive(Copy, Clone, Debug)]
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#[derive(Copy, Clone, Debug)]
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+#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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pub enum WheelDelta {
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pub enum WheelDelta {
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/// Movement in Pixels
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/// Movement in Pixels
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Pixels(PixelsVector),
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Pixels(PixelsVector),
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@@ -73,10 +74,18 @@ impl WheelDelta {
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WheelDelta::Pages(PagesVector::new(x, y, z))
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WheelDelta::Pages(PagesVector::new(x, y, z))
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}
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}
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+ /// Returns true iff there is no wheel movement
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+ ///
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+ /// i.e. the x, y and z delta is zero (disregards units)
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pub fn is_zero(&self) -> bool {
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pub fn is_zero(&self) -> bool {
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self.strip_units() == Vector3D::new(0., 0., 0.)
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self.strip_units() == Vector3D::new(0., 0., 0.)
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}
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}
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+ /// A Vector3D proportional to the amount scrolled
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+ ///
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+ /// Note that this disregards the 3 possible units: this could be expressed in terms of pixels, lines, or pages.
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+ ///
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+ /// In most cases, to properly handle scrolling, you should handle all 3 possible enum variants instead of stripping units. Otherwise, if you assume that the units will always be pixels, the user may experience some unexpectedly slow scrolling if their mouse/OS sends values expressed in lines or pages.
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pub fn strip_units(&self) -> Vector3D<f64, UnknownUnit> {
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pub fn strip_units(&self) -> Vector3D<f64, UnknownUnit> {
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match self {
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match self {
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WheelDelta::Pixels(v) => v.cast_unit(),
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WheelDelta::Pixels(v) => v.cast_unit(),
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