|
@@ -179,7 +179,7 @@ fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
|
|
|
node_paths: &[&[0]],
|
|
|
attr_paths: &[],
|
|
|
},
|
|
|
- bumpalo::collections::Vec::new_in(cx.bump()).into(),
|
|
|
+ bumpalo::collections::Vec::new_in(cx.bump()),
|
|
|
cx.bump().alloc([cx.component(
|
|
|
create_random_element,
|
|
|
DepthProps { depth, root: false },
|
|
@@ -275,7 +275,7 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
|
|
|
let node = VNode::new(
|
|
|
None,
|
|
|
template,
|
|
|
- bumpalo::collections::Vec::new_in(cx.bump()).into(),
|
|
|
+ bumpalo::collections::Vec::new_in(cx.bump()),
|
|
|
{
|
|
|
let dynamic_nodes: Vec<_> = dynamic_node_types
|
|
|
.iter()
|