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@@ -1,15 +1,22 @@
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use crate::innerlude::*;
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use bumpalo::Bump;
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-use std::{any::Any, cell::RefCell, collections::HashSet, marker::PhantomData, ops::Deref};
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-
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-pub trait Scoped {
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- fn run(&mut self);
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- // fn compare_props(&self, new: &dyn std::any::Any) -> bool;
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- fn call_listener(&mut self, trigger: EventTrigger);
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- fn new_frame<'bump>(&'bump self) -> &'bump VNode<'bump>;
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- fn old_frame<'bump>(&'bump self) -> &'bump VNode<'bump>;
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-}
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+use std::{
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+ any::Any,
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+ cell::RefCell,
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+ collections::HashSet,
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+ marker::PhantomData,
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+ ops::Deref,
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+ rc::{Rc, Weak},
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+};
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+
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+// pub trait Scoped {
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+// fn run(&mut self);
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+// // fn compare_props(&self, new: &dyn std::any::Any) -> bool;
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+// fn call_listener(&mut self, trigger: EventTrigger);
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+// fn new_frame<'bump>(&'bump self) -> &'bump VNode<'bump>;
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+// fn old_frame<'bump>(&'bump self) -> &'bump VNode<'bump>;
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+// }
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/// Every component in Dioxus is represented by a `Scope`.
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///
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@@ -17,7 +24,8 @@ pub trait Scoped {
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///
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/// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components.
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/// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently.
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-pub struct Scope<P: Properties> {
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+pub struct Scope {
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+ // pub struct Scope<P: Properties> {
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// Map to the parent
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pub parent: Option<ScopeIdx>,
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@@ -27,12 +35,15 @@ pub struct Scope<P: Properties> {
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//
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pub children: HashSet<ScopeIdx>,
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+ pub caller: Weak<dyn Fn(Context) -> DomTree + 'static>,
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+
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// // the props
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// pub props: P,
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// and the actual render function
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- pub caller: Caller,
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- _p: std::marker::PhantomData<P>,
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+ // pub caller: *const dyn Fn(Context) -> DomTree,
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+ // _p: std::marker::PhantomData<P>,
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+ // _p: std::marker::PhantomData<P>,
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// pub raw_caller: FC<P>,
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// ==========================
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@@ -57,35 +68,62 @@ pub struct Scope<P: Properties> {
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// instead of having it as a trait method, we use a single function
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// todo: do the unsafety magic stuff to erase the type of p
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-pub fn create_scoped(
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- // raw_f: FC<P>,
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- caller: Caller,
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-
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- // props: P,
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- myidx: ScopeIdx,
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- parent: Option<ScopeIdx>,
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-) -> Box<dyn Scoped> {
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- Box::new(Scope::<()> {
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- // raw_caller: raw_f,
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- _p: Default::default(),
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- caller,
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- myidx,
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- hook_arena: typed_arena::Arena::new(),
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- hooks: RefCell::new(Vec::new()),
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- frames: ActiveFrame::new(),
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- children: HashSet::new(),
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- listeners: Default::default(),
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- parent,
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- // props,
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- })
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-}
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+// pub fn create_scoped(
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+// // raw_f: FC<P>,
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+// // caller: Caller,
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+
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+// // props: P,
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+// myidx: ScopeIdx,
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+// parent: Option<ScopeIdx>,
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+// ) -> Box<dyn Scoped> {
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+// Box::new(Scope::<()> {
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+// // raw_caller: raw_f,
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+// _p: Default::default(),
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+// // caller,
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+// myidx,
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+// hook_arena: typed_arena::Arena::new(),
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+// hooks: RefCell::new(Vec::new()),
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+// frames: ActiveFrame::new(),
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+// children: HashSet::new(),
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+// listeners: Default::default(),
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+// parent,
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+// // props,
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+// })
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+// }
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+
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+impl Scope {
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+ // we are being created in the scope of an existing component (where the creator_node lifetime comes into play)
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+ // we are going to break this lifetime by force in order to save it on ourselves.
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+ // To make sure that the lifetime isn't truly broken, we receive a Weak RC so we can't keep it around after the parent dies.
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+ // This should never happen, but is a good check to keep around
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+ pub fn new<'creator_node>(
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+ caller: Weak<dyn Fn(Context) -> DomTree + 'creator_node>,
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+ myidx: ScopeIdx,
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+ parent: Option<ScopeIdx>,
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+ ) -> Self {
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+ // caller has been broken free
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+ // however, it's still weak, so if the original Rc gets killed, we can't touch it
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+ let broken_caller: Weak<dyn Fn(Context) -> DomTree + 'static> =
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+ unsafe { std::mem::transmute(caller) };
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+
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+ Self {
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+ caller: broken_caller,
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+ hook_arena: typed_arena::Arena::new(),
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+ hooks: RefCell::new(Vec::new()),
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+ frames: ActiveFrame::new(),
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+ children: HashSet::new(),
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+ listeners: Default::default(),
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+ parent,
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+ myidx,
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+ }
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+ }
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-impl<P: Properties + 'static> Scoped for Scope<P> {
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+ // impl<P: Properties + 'static> Scoped for Scope<P> {
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/// Create a new context and run the component with references from the Virtual Dom
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/// This function downcasts the function pointer based on the stored props_type
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///
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/// Props is ?Sized because we borrow the props and don't need to know the size. P (sized) is used as a marker (unsized)
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- fn run<'bump>(&'bump mut self) {
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+ pub fn run<'bump>(&'bump mut self) {
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let frame = {
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let frame = self.frames.next();
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frame.bump.reset();
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@@ -105,8 +143,9 @@ impl<P: Properties + 'static> Scoped for Scope<P> {
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listeners: &self.listeners,
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};
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+ todo!()
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// Note that the actual modification of the vnode head element occurs during this call
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- let _: DomTree = (self.caller.0.as_ref())(ctx);
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+ // let _: DomTree = (self.caller.0.as_ref())(ctx);
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// let _: DomTree = (self.raw_caller)(ctx, &self.props);
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/*
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@@ -121,14 +160,14 @@ impl<P: Properties + 'static> Scoped for Scope<P> {
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- Public API cannot drop or destructure VNode
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*/
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- frame.head_node = node_slot
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- .deref()
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- .borrow_mut()
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- .take()
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- .expect("Viewing did not happen");
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+ // frame.head_node = node_slot
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+ // .deref()
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+ // .borrow_mut()
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+ // .take()
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+ // .expect("Viewing did not happen");
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}
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- // fn compare_props(&self, new: &dyn Any) -> bool {
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+ // pub fn compare_props(&self, new: &dyn Any) -> bool {
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// new.downcast_ref::<P>()
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// .map(|f| &self.props == f)
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// .expect("Props should not be of a different type")
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@@ -137,7 +176,7 @@ impl<P: Properties + 'static> Scoped for Scope<P> {
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// A safe wrapper around calling listeners
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// calling listeners will invalidate the list of listeners
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// The listener list will be completely drained because the next frame will write over previous listeners
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- fn call_listener(&mut self, trigger: EventTrigger) {
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+ pub fn call_listener(&mut self, trigger: EventTrigger) {
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let EventTrigger {
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listener_id,
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event: source,
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@@ -165,11 +204,11 @@ impl<P: Properties + 'static> Scoped for Scope<P> {
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}
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}
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- fn new_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
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+ pub fn new_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
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self.frames.current_head_node()
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}
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- fn old_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
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+ pub fn old_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
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self.frames.prev_head_node()
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}
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}
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