Prechádzať zdrojové kódy

remove unnecessary PointInteraction imports now that it's in prelude

Evan Simkowitz 1 rok pred
rodič
commit
f599ad6ad7

+ 0 - 1
packages/desktop/headless_tests/events.rs

@@ -1,7 +1,6 @@
 use dioxus::html::geometry::euclid::Vector3D;
 use dioxus::prelude::*;
 use dioxus_desktop::DesktopContext;
-use dioxus_html::PointInteraction;
 
 pub(crate) fn check_app_exits(app: Component) {
     use dioxus_desktop::tao::window::WindowBuilder;

+ 0 - 1
packages/dioxus-tui/examples/colorpicker.rs

@@ -1,6 +1,5 @@
 use dioxus::core::RenderReturn;
 use dioxus::prelude::*;
-use dioxus_html::PointInteraction;
 use dioxus_tui::DioxusElementToNodeId;
 use dioxus_tui::Query;
 use dioxus_tui::Size;

+ 0 - 1
packages/dioxus-tui/examples/hover.rs

@@ -1,6 +1,5 @@
 use dioxus::{events::MouseData, prelude::*};
 use dioxus_core::Event;
-use dioxus_html::PointInteraction;
 use std::convert::TryInto;
 use std::fmt::Write;
 use std::rc::Rc;

+ 0 - 1
packages/dioxus-tui/tests/events.rs

@@ -1,7 +1,6 @@
 use crossterm::event::{Event, KeyCode, KeyEvent, KeyModifiers, MouseButton, MouseEvent};
 use dioxus::prelude::*;
 use dioxus_html::input_data::keyboard_types::Code;
-use dioxus_html::PointInteraction;
 use dioxus_tui::TuiContext;
 use std::future::Future;
 use std::pin::Pin;