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@@ -29,7 +29,7 @@ use std::any::Any;
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use std::any::TypeId;
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use std::any::TypeId;
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use std::cell::{Ref, RefCell, RefMut};
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use std::cell::{Ref, RefCell, RefMut};
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-use std::collections::{BTreeMap, BTreeSet, BinaryHeap};
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+use std::collections::{BTreeMap, BTreeSet, BinaryHeap, HashSet};
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use std::pin::Pin;
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use std::pin::Pin;
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/// An integrated virtual node system that progresses events and diffs UI trees.
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/// An integrated virtual node system that progresses events and diffs UI trees.
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@@ -53,6 +53,8 @@ pub struct VirtualDom {
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/// Should always be the first (gen=0, id=0)
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/// Should always be the first (gen=0, id=0)
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pub base_scope: ScopeId,
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pub base_scope: ScopeId,
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+ active_fibers: Vec<Fiber<'static>>,
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+
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pending_events: BTreeMap<EventKey, EventTrigger>,
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pending_events: BTreeMap<EventKey, EventTrigger>,
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// for managing the props that were used to create the dom
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// for managing the props that were used to create the dom
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@@ -144,6 +146,7 @@ impl VirtualDom {
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base_scope,
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base_scope,
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_root_props: root_props,
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_root_props: root_props,
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shared: components,
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shared: components,
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+ active_fibers: Vec::new(),
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pending_events: BTreeMap::new(),
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pending_events: BTreeMap::new(),
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_root_prop_type: TypeId::of::<P>(),
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_root_prop_type: TypeId::of::<P>(),
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}
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}
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@@ -195,8 +198,10 @@ impl VirtualDom {
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/// Events like garabge collection, application of refs, etc are not handled by this method and can only be progressed
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/// Events like garabge collection, application of refs, etc are not handled by this method and can only be progressed
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/// through "run"
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/// through "run"
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///
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///
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- pub fn rebuild<'s>(&'s mut self, edits: &'_ mut Vec<DomEdit<'s>>) -> Result<()> {
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- let mut diff_machine = DiffMachine::new(edits, self.base_scope, &self.shared);
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+ pub fn rebuild<'s>(&'s mut self) -> Result<Vec<DomEdit<'s>>> {
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+ let mut edits = Vec::new();
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+ let mutations = Mutations { edits: Vec::new() };
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+ let mut diff_machine = DiffMachine::new(mutations, self.base_scope, &self.shared);
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let cur_component = diff_machine
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let cur_component = diff_machine
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.get_scope_mut(&self.base_scope)
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.get_scope_mut(&self.base_scope)
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@@ -214,7 +219,7 @@ impl VirtualDom {
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);
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);
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}
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}
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- Ok(())
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+ Ok(edits)
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}
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}
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async fn select_next_event(&mut self) -> Option<EventTrigger> {
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async fn select_next_event(&mut self) -> Option<EventTrigger> {
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@@ -222,8 +227,9 @@ impl VirtualDom {
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// drain the in-flight events so that we can sort them out with the current events
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// drain the in-flight events so that we can sort them out with the current events
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while let Ok(Some(trigger)) = receiver.try_next() {
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while let Ok(Some(trigger)) = receiver.try_next() {
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- log::info!("scooping event from receiver");
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- self.pending_events.insert(trigger.make_key(), trigger);
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+ log::info!("retrieving event from receiver");
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+ let key = self.shared.make_trigger_key(&trigger);
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+ self.pending_events.insert(key, trigger);
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}
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}
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if self.pending_events.is_empty() {
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if self.pending_events.is_empty() {
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@@ -242,83 +248,172 @@ impl VirtualDom {
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futures_util::future::Either::Right((trigger, _)) => trigger,
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futures_util::future::Either::Right((trigger, _)) => trigger,
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}
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}
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.unwrap();
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.unwrap();
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- self.pending_events.insert(trigger.make_key(), trigger);
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+ let key = self.shared.make_trigger_key(&trigger);
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+ self.pending_events.insert(key, trigger);
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}
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}
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+ // pop the most important event off
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+ let key = self.pending_events.keys().next().unwrap().clone();
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+ let trigger = self.pending_events.remove(&key).unwrap();
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+
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+ Some(trigger)
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+ }
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+
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+ /// Runs the virtualdom immediately, not waiting for any suspended nodes to complete.
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+ ///
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+ /// This method will not wait for any suspended tasks, completely skipping over
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+ pub fn run_immediate<'s>(&'s mut self) -> Result<Mutations<'s>> {
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+ //
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+
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todo!()
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todo!()
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+ }
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- // let trigger = self.select_next_event().unwrap();
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- // trigger
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+ /// Runs the virtualdom with no time limit.
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+ ///
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+ /// If there are pending tasks, they will be progressed before returning. This is useful when rendering an application
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+ /// that has suspended nodes or suspended tasks. Be warned - any async tasks running forever will prevent this method
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+ /// from completing. Consider using `run` and specifing a deadline.
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+ pub async fn run_unbounded<'s>(&'s mut self) -> Result<Mutations<'s>> {
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+ self.run_with_deadline(|| false).await
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}
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}
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- // the cooperartive, fiber-based scheduler
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- // is "awaited" and will always return some edits for the real dom to apply
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- //
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- // Right now, we'll happily partially render component trees
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- //
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- // Normally, you would descend through the tree depth-first, but we actually descend breadth-first.
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- pub async fn run(&mut self, realdom: &mut dyn RealDom) -> Result<()> {
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+ /// Run the virtualdom with a time limit.
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+ ///
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+ /// This method will progress async tasks until the deadline is reached. If tasks are completed before the deadline,
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+ /// and no tasks are pending, this method will return immediately. If tasks are still pending, then this method will
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+ /// exhaust the deadline working on them.
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+ ///
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+ /// This method is useful when needing to schedule the virtualdom around other tasks on the main thread to prevent
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+ /// "jank". It will try to finish whatever work it has by the deadline to free up time for other work.
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+ ///
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+ /// Due to platform differences in how time is handled, this method accepts a closure that must return true when the
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+ /// deadline is exceeded. However, the deadline won't be met precisely, so you might want to build some wiggle room
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+ /// into the deadline closure manually.
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+ ///
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+ /// The deadline is checked before starting to diff components. This strikes a balance between the overhead of checking
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+ /// the deadline and just completing the work. However, if an individual component takes more than 16ms to render, then
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+ /// the screen will "jank" up. In debug, this will trigger an alert.
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+ ///
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+ /// # Example
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+ ///
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+ /// ```no_run
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+ /// let mut dom = VirtualDom::new(|cx| cx.render(rsx!( div {"hello"} )));
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+ /// loop {
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+ /// let started = std::time::Instant::now();
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+ /// let deadline = move || std::time::Instant::now() - started > std::time::Duration::from_millis(16);
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+ ///
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+ /// let mutations = dom.run_with_deadline(deadline).await;
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+ /// apply_mutations(mutations);
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+ /// }
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+ /// ```
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+ pub async fn run_with_deadline<'s>(
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+ &'s mut self,
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+ mut deadline_exceeded: impl FnMut() -> bool,
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+ ) -> Result<Mutations<'s>> {
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let cur_component = self.base_scope;
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let cur_component = self.base_scope;
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- let mut edits = Vec::new();
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- let resources = self.shared.clone();
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- let mut diff_machine = DiffMachine::new(&mut edits, cur_component, &resources);
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+ let mut mutations = Mutations { edits: Vec::new() };
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+
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+ let mut diff_machine = DiffMachine::new(mutations, cur_component, &self.shared);
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+
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+ let must_be_re_rendered = HashSet::<ScopeId>::new();
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+
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+ let mut receiver = self.shared.task_receiver.borrow_mut();
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+
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+ //
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loop {
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loop {
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- let trigger = self.select_next_event().await.unwrap();
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+ if deadline_exceeded() {
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+ break;
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+ }
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- match &trigger.event {
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- // Collecting garabge is not currently interruptible.
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- //
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- // In the future, it could be though
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- VirtualEvent::GarbageCollection => {
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- let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
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+ /*
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+ Strategy:
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+ 1. Check if there are any events in the receiver.
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+ 2. If there are, process them and create a new fiber.
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+ 3. If there are no events, then choose a fiber to work on.
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+ 4. If there are no fibers, then wait for the next event from the receiver.
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+ 5. While processing a fiber, periodically check if we're out of time
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+ 6. If we are almost out of time, then commit our edits to the realdom
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+ 7. Whenever a fiber is finished, immediately commit it. (IE so deadlines can be infinite if unsupported)
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- let mut garbage_list = scope.consume_garbage();
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- let mut scopes_to_kill = Vec::new();
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- while let Some(node) = garbage_list.pop() {
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- match &node.kind {
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- VNodeKind::Text(_) => {
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- self.shared.collect_garbage(node.direct_id());
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- }
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- VNodeKind::Anchor(_) => {
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- self.shared.collect_garbage(node.direct_id());
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- }
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- VNodeKind::Suspended(_) => {
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- self.shared.collect_garbage(node.direct_id());
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- }
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- VNodeKind::Element(el) => {
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- self.shared.collect_garbage(node.direct_id());
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- for child in el.children {
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- garbage_list.push(child);
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- }
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- }
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- VNodeKind::Fragment(frag) => {
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- for child in frag.children {
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- garbage_list.push(child);
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- }
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- }
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+ The user of this method will loop over "run", waiting for edits and then committing them IE
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- VNodeKind::Component(comp) => {
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- // TODO: run the hook destructors and then even delete the scope
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- // TODO: allow interruption here
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- if !realdom.must_commit() {
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- let scope_id = comp.ass_scope.get().unwrap();
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- let scope = self.get_scope(scope_id).unwrap();
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- let root = scope.root();
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- garbage_list.push(root);
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- scopes_to_kill.push(scope_id);
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- }
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- }
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- }
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- }
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- for scope in scopes_to_kill {
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- // oy kill em
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- log::debug!("should be removing scope {:#?}", scope);
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+ task::spawn_local(async {
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+ let vdom = VirtualDom::new(App);
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+ loop {
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+ let deadline = wait_for_idle().await;
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+ let mutations = vdom.run_with_deadline(deadline);
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+ realdom.apply_edits(mutations.edits);
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+ realdom.apply_refs(mutations.refs);
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+ }
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+ });
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+
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+
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+ let vdom = VirtualDom::new(App);
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+ let realdom = WebsysDom::new(App);
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+ loop {
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+ let deadline = wait_for_idle().await;
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+ let mutations = vdom.run_with_deadline(deadline);
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+
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+ realdom.apply_edits(mutations.edits);
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+ realdom.apply_refs(mutations.refs);
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+ }
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+
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+
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+
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+ ```
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+ task::spawn_local(async move {
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+ let vdom = VirtualDom::new(App);
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+ loop {
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+ let mutations = vdom.run_with_deadline(16);
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+ realdom.apply_edits(mutations.edits)?;
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+ realdom.apply_refs(mutations.refs)?;
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+ }
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+ });
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+
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+ event_loop.run(move |event, _, flow| {
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+
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+ });
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+ ```
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+ */
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+ let mut receiver = self.shared.task_receiver.borrow_mut();
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+
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+ // match receiver.try_next() {}
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+
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+ let trigger = receiver.next().await.unwrap();
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+
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+ match &trigger.event {
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+ // If any user event is received, then we run the listener and let it dump "needs updates" into the queue
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+ //
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+ VirtualEvent::ClipboardEvent(_)
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+ | VirtualEvent::CompositionEvent(_)
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+ | VirtualEvent::KeyboardEvent(_)
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+ | VirtualEvent::FocusEvent(_)
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+ | VirtualEvent::FormEvent(_)
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+ | VirtualEvent::SelectionEvent(_)
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+ | VirtualEvent::TouchEvent(_)
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+ | VirtualEvent::UIEvent(_)
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+ | VirtualEvent::WheelEvent(_)
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+ | VirtualEvent::MediaEvent(_)
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+ | VirtualEvent::AnimationEvent(_)
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+ | VirtualEvent::TransitionEvent(_)
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+ | VirtualEvent::ToggleEvent(_)
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+ | VirtualEvent::MouseEvent(_)
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+ | VirtualEvent::PointerEvent(_) => {
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+ let scope_id = &trigger.originator;
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+ let scope = unsafe { self.shared.get_scope_mut(*scope_id) };
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+ match scope {
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+ Some(scope) => {
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+ scope.call_listener(trigger)?;
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+ }
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+ None => {
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+ log::warn!("No scope found for event: {:#?}", scope_id);
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+ }
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}
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}
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}
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}
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|
@@ -363,74 +458,93 @@ impl VirtualDom {
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}
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}
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}
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}
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+ // Collecting garabge is not currently interruptible.
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+ //
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+ // In the future, it could be though
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+ VirtualEvent::GarbageCollection => {
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+ let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
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+
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+ let mut garbage_list = scope.consume_garbage();
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+
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+ let mut scopes_to_kill = Vec::new();
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+ while let Some(node) = garbage_list.pop() {
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+ match &node.kind {
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+ VNodeKind::Text(_) => {
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+ self.shared.collect_garbage(node.direct_id());
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+ }
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+ VNodeKind::Anchor(_) => {
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+ self.shared.collect_garbage(node.direct_id());
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+ }
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+ VNodeKind::Suspended(_) => {
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+ self.shared.collect_garbage(node.direct_id());
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+ }
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+
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+ VNodeKind::Element(el) => {
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+ self.shared.collect_garbage(node.direct_id());
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+ for child in el.children {
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+ garbage_list.push(child);
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+ }
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+ }
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+
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+ VNodeKind::Fragment(frag) => {
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+ for child in frag.children {
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+ garbage_list.push(child);
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+ }
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+ }
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+
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+ VNodeKind::Component(comp) => {
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+ // TODO: run the hook destructors and then even delete the scope
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+
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+ let scope_id = comp.ass_scope.get().unwrap();
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+ let scope = self.get_scope(scope_id).unwrap();
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|
|
+ let root = scope.root();
|
|
|
|
+ garbage_list.push(root);
|
|
|
|
+ scopes_to_kill.push(scope_id);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for scope in scopes_to_kill {
|
|
|
|
+ // oy kill em
|
|
|
|
+ log::debug!("should be removing scope {:#?}", scope);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
// Run the component
|
|
// Run the component
|
|
VirtualEvent::ScheduledUpdate { height: u32 } => {
|
|
VirtualEvent::ScheduledUpdate { height: u32 } => {
|
|
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
|
|
let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
|
|
|
|
|
|
match scope.run_scope() {
|
|
match scope.run_scope() {
|
|
Ok(_) => {
|
|
Ok(_) => {
|
|
- let event = VirtualEvent::DiffComponent;
|
|
|
|
- let trigger = EventTrigger {
|
|
|
|
- event,
|
|
|
|
- originator: trigger.originator,
|
|
|
|
- priority: EventPriority::High,
|
|
|
|
- real_node_id: None,
|
|
|
|
- };
|
|
|
|
- self.shared.task_sender.unbounded_send(trigger);
|
|
|
|
|
|
+ todo!();
|
|
|
|
+ // let event = VirtualEvent::DiffComponent;
|
|
|
|
+ // let trigger = EventTrigger {
|
|
|
|
+ // event,
|
|
|
|
+ // originator: trigger.originator,
|
|
|
|
+ // priority: EventPriority::High,
|
|
|
|
+ // real_node_id: None,
|
|
|
|
+ // };
|
|
|
|
+ // self.shared.task_sender.unbounded_send(trigger);
|
|
}
|
|
}
|
|
Err(_) => {
|
|
Err(_) => {
|
|
log::error!("failed to run this component!");
|
|
log::error!("failed to run this component!");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
- VirtualEvent::DiffComponent => {
|
|
|
|
- diff_machine.diff_scope(trigger.originator)?;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Process any user-facing events just by calling their listeners
|
|
|
|
- // This performs no actual work - but the listeners themselves will cause insert new work
|
|
|
|
- VirtualEvent::ClipboardEvent(_)
|
|
|
|
- | VirtualEvent::CompositionEvent(_)
|
|
|
|
- | VirtualEvent::KeyboardEvent(_)
|
|
|
|
- | VirtualEvent::FocusEvent(_)
|
|
|
|
- | VirtualEvent::FormEvent(_)
|
|
|
|
- | VirtualEvent::SelectionEvent(_)
|
|
|
|
- | VirtualEvent::TouchEvent(_)
|
|
|
|
- | VirtualEvent::UIEvent(_)
|
|
|
|
- | VirtualEvent::WheelEvent(_)
|
|
|
|
- | VirtualEvent::MediaEvent(_)
|
|
|
|
- | VirtualEvent::AnimationEvent(_)
|
|
|
|
- | VirtualEvent::TransitionEvent(_)
|
|
|
|
- | VirtualEvent::ToggleEvent(_)
|
|
|
|
- | VirtualEvent::MouseEvent(_)
|
|
|
|
- | VirtualEvent::PointerEvent(_) => {
|
|
|
|
- let scope_id = &trigger.originator;
|
|
|
|
- let scope = unsafe { self.shared.get_scope_mut(*scope_id) };
|
|
|
|
- match scope {
|
|
|
|
- Some(scope) => scope.call_listener(trigger)?,
|
|
|
|
- None => {
|
|
|
|
- log::warn!("No scope found for event: {:#?}", scope_id);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- if realdom.must_commit() || self.pending_events.is_empty() {
|
|
|
|
- realdom.commit_edits(&mut diff_machine.edits);
|
|
|
|
- realdom.wait_until_ready().await;
|
|
|
|
- }
|
|
|
|
|
|
+ // //
|
|
|
|
+ // if realdom.must_commit() {
|
|
|
|
+ // // commit these edits and then wait for the next idle period
|
|
|
|
+ // realdom.commit_edits(&mut diff_machine.edits).await;
|
|
|
|
+ // }
|
|
}
|
|
}
|
|
|
|
|
|
- Ok(())
|
|
|
|
|
|
+ Ok(diff_machine.edits)
|
|
}
|
|
}
|
|
|
|
|
|
pub fn get_event_sender(&self) -> futures_channel::mpsc::UnboundedSender<EventTrigger> {
|
|
pub fn get_event_sender(&self) -> futures_channel::mpsc::UnboundedSender<EventTrigger> {
|
|
- todo!()
|
|
|
|
- // std::rc::Rc::new(move |_| {
|
|
|
|
- // //
|
|
|
|
- // })
|
|
|
|
- // todo()
|
|
|
|
|
|
+ self.shared.task_sender.clone()
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
@@ -439,8 +553,38 @@ impl VirtualDom {
|
|
unsafe impl Sync for VirtualDom {}
|
|
unsafe impl Sync for VirtualDom {}
|
|
unsafe impl Send for VirtualDom {}
|
|
unsafe impl Send for VirtualDom {}
|
|
|
|
|
|
-fn select_next_event(
|
|
|
|
- pending_events: &mut BTreeMap<EventKey, EventTrigger>,
|
|
|
|
-) -> Option<EventTrigger> {
|
|
|
|
- None
|
|
|
|
|
|
+struct Fiber<'a> {
|
|
|
|
+ trigger: EventTrigger,
|
|
|
|
+
|
|
|
|
+ // scopes that haven't been updated yet
|
|
|
|
+ pending_scopes: Vec<ScopeId>,
|
|
|
|
+
|
|
|
|
+ pending_nodes: Vec<*const VNode<'a>>,
|
|
|
|
+
|
|
|
|
+ // WIP edits
|
|
|
|
+ edits: Vec<DomEdit<'a>>,
|
|
|
|
+
|
|
|
|
+ started: bool,
|
|
|
|
+
|
|
|
|
+ completed: bool,
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+impl Fiber<'_> {
|
|
|
|
+ fn new(trigger: EventTrigger) -> Self {
|
|
|
|
+ Self {
|
|
|
|
+ trigger,
|
|
|
|
+ pending_scopes: Vec::new(),
|
|
|
|
+ pending_nodes: Vec::new(),
|
|
|
|
+ edits: Vec::new(),
|
|
|
|
+ started: false,
|
|
|
|
+ completed: false,
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+/// The "Mutations" object holds the changes that need to be made to the DOM.
|
|
|
|
+pub struct Mutations<'s> {
|
|
|
|
+ // todo: apply node refs
|
|
|
|
+ // todo: apply effects
|
|
|
|
+ pub edits: Vec<DomEdit<'s>>,
|
|
}
|
|
}
|