use crate::ScopeId; use slab::Slab; mod task; mod wait; pub use task::*; /// The type of message that can be sent to the scheduler. /// /// These messages control how the scheduler will process updates to the UI. #[derive(Debug)] pub(crate) enum SchedulerMsg { /// Immediate updates from Components that mark them as dirty Immediate(ScopeId), /// A task has woken and needs to be progressed TaskNotified(Task), }