# Mobile App Build a mobile app with Dioxus! Example: [Todo App](https://github.com/DioxusLabs/example-projects/blob/master/ios_demo) ## Support Mobile is currently the least-supported renderer target for Dioxus. Mobile apps are rendered with either the platform's WebView or experimentally through [WGPU](https://github.com/DioxusLabs/blitz). WebView doesn't support animations, transparency, and native widgets. Mobile support is currently best suited for CRUD-style apps, ideally for internal teams who need to develop quickly but don't care much about animations or native widgets. This guide is primarily targeted at iOS apps, however, you can follow it while using the `android` guide in `cargo-mobile`. ## Getting Set up Getting set up with mobile can be quite challenging. The tooling here isn't great (yet) and might take some hacking around to get things working. macOS M1 is broadly unexplored and might not work for you. We're going to be using `cargo-mobile` to build for mobile. First, install it: ```shell cargo install --git https://github.com/BrainiumLLC/cargo-mobile ``` And then initialize your app for the right platform. Use the `winit` template for now. Right now, there's no "Dioxus" template in cargo-mobile. ```shell cargo mobile init ``` We're going to completely clear out the `dependencies` it generates for us, swapping out `winit` with `dioxus-mobile`. ```toml [package] name = "dioxus-ios-demo" version = "0.1.0" authors = [] edition = "2018" # leave the `lib` declaration [lib] crate-type = ["staticlib", "cdylib", "rlib"] # leave the binary it generates for us [[bin]] name = "dioxus-ios-demo-desktop" path = "gen/bin/desktop.rs" # clear all the dependencies [dependencies] mobile-entry-point = "0.1.0" dioxus = { version = "*"} dioxus-desktop = { version = "*" } simple_logger = "*" ``` Edit your `lib.rs`: ```rust use dioxus::prelude::*; fn main() { dioxus_desktop::launch(app); } fn app(cx: Scope) -> Element { cx.render(rsx!{ div { "hello world!" } }) } ```