use std::{cell::Cell, hash::Hash}; use crate::{Attribute, ElementId, Listener, VNode}; /// A reference to a template along with any context needed to hydrate it pub struct VTemplate<'a> { pub key: Option<&'a str>, // The ID assigned for all nodes in this template pub node_id: Cell, // All the IDs for the roots of this template // Non-assigned IDs are set to 0 pub root_ids: &'a [Cell], pub template: Template<'static>, /// All the non-root dynamic nodes pub dynamic_nodes: &'a [NodeLocation<'a>], pub dynamic_attrs: &'a [AttributeLocation<'a>], pub listeners: &'a [Listener<'a>], } /// A template that is created at compile time #[derive(Clone, Copy)] pub struct Template<'a> { /// name, line, col, or some sort of identifier pub id: &'static str, /// All the roots of the template. ie rsx! { div {} div{} } would have two roots pub roots: &'a [TemplateNode<'a>], } impl<'a> Eq for Template<'a> {} impl<'a> PartialEq for Template<'a> { fn eq(&self, other: &Self) -> bool { self.id == other.id } } impl<'a> Hash for Template<'a> { fn hash(&self, state: &mut H) { self.id.hash(state); } } /// A weird-ish variant of VNodes with way more limited types pub enum TemplateNode<'a> { /// A simple element Element { tag: &'static str, namespace: Option<&'static str>, attrs: &'a [TemplateAttribute<'a>], children: &'a [TemplateNode<'a>], }, Text(&'static str), Dynamic(usize), } pub struct TemplateAttribute<'a> { pub name: &'static str, pub value: &'a str, pub namespace: Option<&'static str>, pub volatile: bool, } pub struct AttributeLocation<'a> { pub pathway: &'static [u8], pub mounted_element: Cell, pub attrs: &'a [Attribute<'a>], pub listeners: &'a [Listener<'a>], } pub struct NodeLocation<'a> { pub pathway: &'static [u8], pub node: VNode<'a>, }