use gloo::render::{request_animation_frame, AnimationFrame}; use web_sys::Window; #[derive(Clone, Copy, Debug, Default)] #[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))] pub(crate) struct ScrollPosition { pub x: f64, pub y: f64, } impl ScrollPosition { pub(crate) fn of_window(window: &Window) -> Self { Self { x: window.scroll_x().unwrap_or_default(), y: window.scroll_y().unwrap_or_default(), } } pub(crate) fn scroll_to(&self, window: Window) -> AnimationFrame { let Self { x, y } = *self; request_animation_frame(move |_| window.scroll_to_with_x_and_y(x, y)) } }