//!
🌗🚀 Dioxus
//!
//! A concurrent, functional, virtual DOM for Rust
//!
//!
//!
//! # Resources
//!
//! This overview provides a brief introduction to Dioxus. For a more in-depth guide, make sure to check out:
//! - [Getting Started](https://dioxuslabs.com/getting-started)
//! - [Book](https://dioxuslabs.com/book)
//! - [Reference](https://dioxuslabs.com/reference)
//! - [Community Examples](https://github.com/DioxusLabs/community-examples)
//!
//! # Overview and Goals
//!
//! Dioxus makes it easy to quickly build complex user interfaces with Rust. Any Dioxus app can run in the web browser,
//! as a desktop app, as a mobile app, or anywhere else provided you build the right renderer.
//!
//! Dioxus is heavily inspired by React, supporting many of the same concepts:
//!
//! - Hooks for state
//! - VirtualDom & diffing
//! - Concurrency, fibers, and asynchronous rendering
//! - JSX-like templating syntax
//!
//! If you know React, then you know Dioxus.
//!
//! Dioxus is *substantially* more performant than many of the other Rust UI libraries (Yew/Percy) and is *significantly* more performant
//! than React - roughly competitve with InfernoJS.
//!
//! Remember: Dioxus is a library for declaring interactive user interfaces - it is not a dedicated renderer. Most 1st party renderers for Dioxus currently only support web technologies.
//!
//! ## Brief Overview
//!
//! All Dioxus apps are built by composing functions that take in a `Scope` which is generic over some `Properties` and return an `Element`.
//! A `Scope` holds relevant state data for the the currently-rendered component.
//!
//! To launch an app, we use the `launch` method for the specific renderer we want to use. In the launch function, we pass the app's `Component`.
//!
//! ```rust, ignore
//! use dioxus::prelude::*;
//!
//! fn main() {
//! dioxus::desktop::launch(app);
//! }
//!
//! fn app(cx: Scope) -> Element {
//! cx.render(rsx!("hello world!"))
//! }
//! ```
//!
//! ## Elements & your first component
//!
//! To assemble UI trees with Dioxus, you need to use the `render` function on
//! something called `LazyNodes`. To produce `LazyNodes`, you can use the `rsx!`
//! macro or the NodeFactory API. For the most part, you want to use the `rsx!`
//! macro.
//!
//! Any element in `rsx!` can have attributes, listeners, and children. For
//! consistency, we force all attributes and listeners to be listed *before*
//! children.
//!
//! ```rust, ignore
//! let value = "123";
//!
//! rsx!(
//! div {
//! class: "my-class {value}", // <--- attribute
//! onclick: move |_| log::info!("clicked!"), // <--- listener
//! h1 { "hello world" }, // <--- child
//! }
//! )
//! ```
//!
//! The `rsx!` macro accepts attributes in "struct form" and will parse the rest
//! of the body as child elements and rust expressions. Any rust expression that
//! implements `IntoIterator