use crate::innerlude::{throw_error, RenderError, RenderReturn, ScopeOrder}; use crate::prelude::ReactiveContext; use crate::scope_context::SuspenseLocation; use crate::{ any_props::{AnyProps, BoxedAnyProps}, innerlude::ScopeState, scope_context::Scope, scopes::ScopeId, virtual_dom::VirtualDom, }; use crate::{Element, VNode}; impl VirtualDom { pub(super) fn new_scope( &mut self, props: BoxedAnyProps, name: &'static str, ) -> &mut ScopeState { let parent_id = self.runtime.current_scope_id(); let height = match parent_id.and_then(|id| self.runtime.get_state(id)) { Some(parent) => parent.height() + 1, None => 0, }; let suspense_boundary = self .runtime .current_suspense_location() .unwrap_or(SuspenseLocation::NotSuspended); let entry = self.scopes.vacant_entry(); let id = ScopeId(entry.key()); let scope_runtime = Scope::new(name, id, parent_id, height, suspense_boundary); let reactive_context = ReactiveContext::new_for_scope(&scope_runtime, &self.runtime); let scope = entry.insert(ScopeState { runtime: self.runtime.clone(), context_id: id, props, last_rendered_node: Default::default(), reactive_context, }); self.runtime.create_scope(scope_runtime); tracing::trace!("created scope {id:?} with parent {parent_id:?}"); scope } /// Run a scope and return the rendered nodes. This will not modify the DOM or update the last rendered node of the scope. #[tracing::instrument(skip(self), level = "trace", name = "VirtualDom::run_scope")] pub(crate) fn run_scope(&mut self, scope_id: ScopeId) -> RenderReturn { debug_assert!( crate::Runtime::current().is_some(), "Must be in a dioxus runtime" ); self.runtime.clone().with_scope_on_stack(scope_id, || { let scope = &self.scopes[scope_id.0]; let output = { let scope_state = scope.state(); scope_state.hook_index.set(0); // Run all pre-render hooks for pre_run in scope_state.before_render.borrow_mut().iter_mut() { pre_run(); } let props: &dyn AnyProps = &*scope.props; let span = tracing::trace_span!("render", scope = %scope.state().name); span.in_scope(|| { scope.reactive_context.reset_and_run_in(|| { let mut render_return = props.render(); self.handle_element_return( &mut render_return.node, scope_id, &scope.state(), ); render_return }) }) }; let scope_state = scope.state(); // Run all post-render hooks for post_run in scope_state.after_render.borrow_mut().iter_mut() { post_run(); } // remove this scope from dirty scopes self.dirty_scopes .remove(&ScopeOrder::new(scope_state.height, scope_id)); output }) } /// Insert any errors, or suspended tasks from an element return into the runtime fn handle_element_return(&self, node: &mut Element, scope_id: ScopeId, scope_state: &Scope) { match node { Err(RenderError::Aborted(e)) => { tracing::error!( "Error while rendering component `{}`:\n{e}", scope_state.name ); throw_error(e.clone_mounted()); e.render = VNode::placeholder(); } Err(RenderError::Suspended(e)) => { let task = e.task(); // Insert the task into the nearest suspense boundary if it exists let boundary = self .runtime .get_state(scope_id) .unwrap() .suspense_location(); let already_suspended = self .runtime .tasks .borrow() .get(task.id) .expect("Suspended on a task that no longer exists") .suspend(boundary.clone()); if !already_suspended { tracing::trace!("Suspending {:?} on {:?}", scope_id, task); // Add this task to the suspended tasks list of the boundary if let SuspenseLocation::UnderSuspense(boundary) = &boundary { boundary.add_suspended_task(e.clone()); } self.runtime .suspended_tasks .set(self.runtime.suspended_tasks.get() + 1); } e.placeholder = VNode::placeholder(); } Ok(_) => { // If the render was successful, we can move the render generation forward by one scope_state .render_count .set(scope_state.render_count.get() + 1); } } } }