use crate::{ any_props::AnyProps, bump_frame::BumpFrame, innerlude::DirtyScope, nodes::RenderReturn, scopes::{ScopeId, ScopeState}, virtual_dom::VirtualDom, }; impl VirtualDom { pub(super) fn new_scope( &mut self, props: Box>, name: &'static str, ) -> &ScopeState { let parent = self.acquire_current_scope_raw(); let entry = self.scopes.vacant_entry(); let height = unsafe { parent.map(|f| (*f).height + 1).unwrap_or(0) }; let id = entry.key(); entry.insert(ScopeState { parent, id, height, name, props: Some(props), tasks: self.scheduler.clone(), node_arena_1: BumpFrame::new(0), node_arena_2: BumpFrame::new(0), spawned_tasks: Default::default(), suspended: Default::default(), render_cnt: Default::default(), hooks: Default::default(), hook_idx: Default::default(), shared_contexts: Default::default(), borrowed_props: Default::default(), attributes_to_drop: Default::default(), }) } fn acquire_current_scope_raw(&self) -> Option<*const ScopeState> { let id = self.scope_stack.last().copied()?; let scope = self.scopes.get(id)?; Some(scope) } pub(crate) fn run_scope(&mut self, scope_id: ScopeId) -> &RenderReturn { // Cycle to the next frame and then reset it // This breaks any latent references, invalidating every pointer referencing into it. // Remove all the outdated listeners self.ensure_drop_safety(scope_id); let new_nodes = unsafe { self.scopes[scope_id].previous_frame().bump_mut().reset(); let scope = &self.scopes[scope_id]; scope.suspended.set(false); scope.hook_idx.set(0); // safety: due to how we traverse the tree, we know that the scope is not currently aliased let props: &dyn AnyProps = scope.props.as_ref().unwrap().as_ref(); let props: &dyn AnyProps = std::mem::transmute(props); props.render(scope).extend_lifetime() }; let scope = &self.scopes[scope_id]; // We write on top of the previous frame and then make it the current by pushing the generation forward let frame = scope.previous_frame(); // set the new head of the bump frame let allocated = &*frame.bump().alloc(new_nodes); frame.node.set(allocated); // And move the render generation forward by one scope.render_cnt.set(scope.render_cnt.get() + 1); // remove this scope from dirty scopes self.dirty_scopes.remove(&DirtyScope { height: scope.height, id: scope.id, }); if scope.suspended.get() { self.suspended_scopes.insert(scope.id); } else if !self.suspended_scopes.is_empty() { _ = self.suspended_scopes.remove(&scope.id); } // rebind the lifetime now that its stored internally unsafe { allocated.extend_lifetime_ref() } } }