= fn(P) -> Element; } pub use crate::innerlude::{ fc_to_builder, generation, schedule_update, schedule_update_any, use_hook, vdom_is_rendering, AnyValue, Attribute, AttributeValue, CapturedError, Component, ComponentFunction, DynamicNode, Element, ElementId, Event, Fragment, HasAttributes, IntoDynNode, Mutation, Mutations, NoOpMutations, Properties, RenderReturn, Runtime, ScopeId, ScopeState, Task, Template, TemplateAttribute, TemplateNode, VComponent, VNode, VNodeInner, VPlaceholder, VText, VirtualDom, WriteMutations, }; /// The purpose of this module is to alleviate imports of many common types /// /// This includes types like [`Element`], and [`Component`]. pub mod prelude { pub use crate::innerlude::{ consume_context, consume_context_from_scope, current_owner, current_scope_id, fc_to_builder, generation, has_context, needs_update, needs_update_any, parent_scope, provide_context, provide_root_context, queue_effect, remove_future, schedule_update, schedule_update_any, spawn, spawn_forever, spawn_isomorphic, suspend, try_consume_context, use_after_render, use_before_render, use_drop, use_error_boundary, use_hook, use_hook_with_cleanup, wait_for_next_render, with_owner, AnyValue, Attribute, Component, ComponentFunction, Element, ErrorBoundary, Event, EventHandler, Fragment, HasAttributes, IntoAttributeValue, IntoDynNode, OptionStringFromMarker, Properties, Runtime, RuntimeGuard, ScopeId, ScopeState, SuperFrom, SuperInto, Task, Template, TemplateAttribute, TemplateNode, Throw, VNode, VNodeInner, VirtualDom, }; }