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  72. <ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">Introduction</a></li><li class="chapter-item expanded "><a href="../getting_started/index.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../getting_started/desktop.html"><strong aria-hidden="true">1.1.</strong> Desktop</a></li><li class="chapter-item expanded "><a href="../getting_started/web.html"><strong aria-hidden="true">1.2.</strong> Web</a></li><li class="chapter-item expanded "><a href="../getting_started/ssr.html"><strong aria-hidden="true">1.3.</strong> Server-Side Rendering</a></li><li class="chapter-item expanded "><a href="../getting_started/fullstack.html"><strong aria-hidden="true">1.4.</strong> Fullstack</a></li><li class="chapter-item expanded "><a href="../getting_started/liveview.html"><strong aria-hidden="true">1.5.</strong> Liveview</a></li><li class="chapter-item expanded "><a href="../getting_started/tui.html"><strong aria-hidden="true">1.6.</strong> Terminal UI</a></li><li class="chapter-item expanded "><a href="../getting_started/mobile.html" class="active"><strong aria-hidden="true">1.7.</strong> Mobile</a></li><li class="chapter-item expanded "><a href="../getting_started/hot_reload.html"><strong aria-hidden="true">1.8.</strong> Hot Reloading</a></li></ol></li><li class="chapter-item expanded "><a href="../describing_ui/index.html"><strong aria-hidden="true">2.</strong> Describing the UI</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../describing_ui/special_attributes.html"><strong aria-hidden="true">2.1.</strong> Special Attributes</a></li><li class="chapter-item expanded "><a href="../describing_ui/components.html"><strong aria-hidden="true">2.2.</strong> Components</a></li><li class="chapter-item expanded "><a href="../describing_ui/component_props.html"><strong aria-hidden="true">2.3.</strong> Props</a></li><li class="chapter-item expanded "><a href="../describing_ui/component_children.html"><strong aria-hidden="true">2.4.</strong> Component Children</a></li></ol></li><li class="chapter-item expanded "><a href="../interactivity/index.html"><strong aria-hidden="true">3.</strong> Interactivity</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../interactivity/event_handlers.html"><strong aria-hidden="true">3.1.</strong> Event Listeners</a></li><li class="chapter-item expanded "><a href="../interactivity/hooks.html"><strong aria-hidden="true">3.2.</strong> Hooks &amp; 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  138. <h1 id="mobile-app"><a class="header" href="#mobile-app">Mobile App</a></h1>
  139. <p>Build a mobile app with Dioxus!</p>
  140. <p>Example: <a href="https://github.com/DioxusLabs/example-projects/blob/master/ios_demo">Todo App</a></p>
  141. <h2 id="support"><a class="header" href="#support">Support</a></h2>
  142. <p>Mobile is currently the least-supported renderer target for Dioxus. Mobile apps are rendered with either the platform's WebView or experimentally through <a href="https://github.com/DioxusLabs/blitz">WGPU</a>. WebView doesn't support animations, transparency, and native widgets.</p>
  143. <p>Mobile support is currently best suited for CRUD-style apps, ideally for internal teams who need to develop quickly but don't care much about animations or native widgets.</p>
  144. <p>This guide is primarily targeted at iOS apps, however, you can follow it while using the <code>android</code> guide in <code>cargo-mobile</code>.</p>
  145. <h2 id="getting-set-up"><a class="header" href="#getting-set-up">Getting Set up</a></h2>
  146. <p>Getting set up with mobile can be quite challenging. The tooling here isn't great (yet) and might take some hacking around to get things working. macOS M1 is broadly unexplored and might not work for you.</p>
  147. <p>We're going to be using <code>cargo-mobile</code> to build for mobile. First, install it:</p>
  148. <pre><code class="language-shell">cargo install --git https://github.com/BrainiumLLC/cargo-mobile
  149. </code></pre>
  150. <p>And then initialize your app for the right platform. Use the <code>winit</code> template for now. Right now, there's no &quot;Dioxus&quot; template in cargo-mobile.</p>
  151. <pre><code class="language-shell">cargo mobile init
  152. </code></pre>
  153. <p>We're going to completely clear out the <code>dependencies</code> it generates for us, swapping out <code>winit</code> with <code>dioxus-mobile</code>.</p>
  154. <pre><code class="language-toml">
  155. [package]
  156. name = &quot;dioxus-ios-demo&quot;
  157. version = &quot;0.1.0&quot;
  158. authors = []
  159. edition = &quot;2018&quot;
  160. # leave the `lib` declaration
  161. [lib]
  162. crate-type = [&quot;staticlib&quot;, &quot;cdylib&quot;, &quot;rlib&quot;]
  163. # leave the binary it generates for us
  164. [[bin]]
  165. name = &quot;dioxus-ios-demo-desktop&quot;
  166. path = &quot;gen/bin/desktop.rs&quot;
  167. # clear all the dependencies
  168. [dependencies]
  169. mobile-entry-point = &quot;0.1.0&quot;
  170. dioxus = { version = &quot;*&quot;}
  171. dioxus-desktop = { version = &quot;*&quot; }
  172. simple_logger = &quot;*&quot;
  173. </code></pre>
  174. <p>Edit your <code>lib.rs</code>:</p>
  175. <pre><pre class="playground"><code class="language-rust edition2018">use dioxus::prelude::*;
  176. fn main() {
  177. dioxus_desktop::launch(app);
  178. }
  179. fn app(cx: Scope) -&gt; Element {
  180. cx.render(rsx!{
  181. div {
  182. &quot;hello world!&quot;
  183. }
  184. })
  185. }
  186. </code></pre></pre>
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