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- use crate::innerlude::VProps;
- use crate::{any_props::BoxedAnyProps, innerlude::ScopeState};
- use crate::{arena::ElementId, Element, Event};
- use crate::{
- innerlude::{ElementRef, EventHandler, MountId},
- properties::ComponentFunction,
- };
- use crate::{Properties, VirtualDom};
- use core::panic;
- use std::ops::Deref;
- use std::rc::Rc;
- use std::vec;
- use std::{
- any::{Any, TypeId},
- cell::Cell,
- fmt::{Arguments, Debug},
- };
- pub type TemplateId = &'static str;
- /// The actual state of the component's most recent computation
- ///
- /// Because Dioxus accepts components in the form of `async fn() -> Result<VNode>`, we need to support both
- /// sync and async versions.
- ///
- /// Dioxus will do its best to immediately resolve any async components into a regular Element, but as an implementor
- /// you might need to handle the case where there's no node immediately ready.
- pub enum RenderReturn {
- /// A currently-available element
- Ready(VNode),
- /// The component aborted rendering early. It might've thrown an error.
- ///
- /// In its place we've produced a placeholder to locate its spot in the dom when it recovers.
- Aborted(VNode),
- }
- impl Clone for RenderReturn {
- fn clone(&self) -> Self {
- match self {
- RenderReturn::Ready(node) => RenderReturn::Ready(node.clone_mounted()),
- RenderReturn::Aborted(node) => RenderReturn::Aborted(node.clone_mounted()),
- }
- }
- }
- impl Default for RenderReturn {
- fn default() -> Self {
- RenderReturn::Aborted(VNode::placeholder())
- }
- }
- impl Deref for RenderReturn {
- type Target = VNode;
- fn deref(&self) -> &Self::Target {
- match self {
- RenderReturn::Ready(node) | RenderReturn::Aborted(node) => node,
- }
- }
- }
- /// The information about the
- #[derive(Debug)]
- pub(crate) struct VNodeMount {
- /// The parent of this node
- pub parent: Option<ElementRef>,
- /// A back link to the original node
- pub node: VNode,
- /// The IDs for the roots of this template - to be used when moving the template around and removing it from
- /// the actual Dom
- pub root_ids: Box<[ElementId]>,
- /// The element in the DOM that each attribute is mounted to
- pub(crate) mounted_attributes: Box<[ElementId]>,
- /// For components: This is the ScopeId the component is mounted to
- /// For other dynamic nodes: This is element in the DOM that each dynamic node is mounted to
- pub(crate) mounted_dynamic_nodes: Box<[usize]>,
- }
- /// A reference to a template along with any context needed to hydrate it
- ///
- /// The dynamic parts of the template are stored separately from the static parts. This allows faster diffing by skipping
- /// static parts of the template.
- #[derive(Debug)]
- pub struct VNodeInner {
- /// The key given to the root of this template.
- ///
- /// In fragments, this is the key of the first child. In other cases, it is the key of the root.
- pub key: Option<String>,
- /// The static nodes and static descriptor of the template
- pub template: Cell<Template>,
- /// The dynamic nodes in the template
- pub dynamic_nodes: Box<[DynamicNode]>,
- /// The dynamic attribute slots in the template
- ///
- /// This is a list of positions in the template where dynamic attributes can be inserted.
- ///
- /// The inner list *must* be in the format [static named attributes, remaining dynamically named attributes].
- ///
- /// For example:
- /// ```rust, ignore
- /// div {
- /// class: "{class}",
- /// ..attrs,
- /// p {
- /// color: "{color}",
- /// }
- /// }
- /// ```
- ///
- /// Would be represented as:
- /// ```rust, ignore
- /// [
- /// [class, every attribute in attrs sorted by name], // Slot 0 in the template
- /// [color], // Slot 1 in the template
- /// ]
- /// ```
- pub dynamic_attrs: Box<[Box<[Attribute]>]>,
- }
- /// A reference to a template along with any context needed to hydrate it
- ///
- /// The dynamic parts of the template are stored separately from the static parts. This allows faster diffing by skipping
- /// static parts of the template.
- #[derive(Debug)]
- pub struct VNode {
- vnode: Rc<VNodeInner>,
- /// The mount information for this template
- pub(crate) mount: Cell<MountId>,
- }
- impl Clone for VNode {
- fn clone(&self) -> Self {
- Self {
- vnode: self.vnode.clone(),
- mount: Default::default(),
- }
- }
- }
- impl PartialEq for VNode {
- fn eq(&self, other: &Self) -> bool {
- Rc::ptr_eq(&self.vnode, &other.vnode)
- }
- }
- impl Deref for VNode {
- type Target = VNodeInner;
- fn deref(&self) -> &Self::Target {
- &self.vnode
- }
- }
- impl VNode {
- /// Clone the element while retaining the mount information of the node
- pub(crate) fn clone_mounted(&self) -> Self {
- Self {
- vnode: self.vnode.clone(),
- mount: self.mount.clone(),
- }
- }
- /// Create a template with no nodes that will be skipped over during diffing
- pub fn empty() -> Element {
- Some(Self {
- vnode: Rc::new(VNodeInner {
- key: None,
- dynamic_nodes: Box::new([]),
- dynamic_attrs: Box::new([]),
- template: Cell::new(Template {
- name: "packages/core/nodes.rs:180:0:0",
- roots: &[],
- node_paths: &[],
- attr_paths: &[],
- }),
- }),
- mount: Default::default(),
- })
- }
- /// Create a template with a single placeholder node
- pub fn placeholder() -> Self {
- Self {
- vnode: Rc::new(VNodeInner {
- key: None,
- dynamic_nodes: Box::new([DynamicNode::Placeholder(Default::default())]),
- dynamic_attrs: Box::new([]),
- template: Cell::new(Template {
- name: "packages/core/nodes.rs:198:0:0",
- roots: &[TemplateNode::Dynamic { id: 0 }],
- node_paths: &[&[]],
- attr_paths: &[],
- }),
- }),
- mount: Default::default(),
- }
- }
- /// Create a new VNode
- pub fn new(
- key: Option<String>,
- template: Template,
- dynamic_nodes: Box<[DynamicNode]>,
- dynamic_attrs: Box<[Box<[Attribute]>]>,
- ) -> Self {
- Self {
- vnode: Rc::new(VNodeInner {
- key,
- template: Cell::new(template),
- dynamic_nodes,
- dynamic_attrs,
- }),
- mount: Default::default(),
- }
- }
- /// Load a dynamic root at the given index
- ///
- /// Returns [`None`] if the root is actually a static node (Element/Text)
- pub fn dynamic_root(&self, idx: usize) -> Option<&DynamicNode> {
- match &self.template.get().roots[idx] {
- TemplateNode::Element { .. } | TemplateNode::Text { text: _ } => None,
- TemplateNode::Dynamic { id } | TemplateNode::DynamicText { id } => {
- Some(&self.dynamic_nodes[*id])
- }
- }
- }
- /// Get the mounted id for a dynamic node index
- pub fn mounted_dynamic_node(
- &self,
- dynamic_node_idx: usize,
- dom: &VirtualDom,
- ) -> Option<ElementId> {
- let mount = self.mount.get().as_usize()?;
- match &self.dynamic_nodes[dynamic_node_idx] {
- DynamicNode::Text(_) | DynamicNode::Placeholder(_) => dom
- .mounts
- .get(mount)?
- .mounted_dynamic_nodes
- .get(dynamic_node_idx)
- .map(|id| ElementId(*id)),
- _ => None,
- }
- }
- /// Get the mounted id for a root node index
- pub fn mounted_root(&self, root_idx: usize, dom: &VirtualDom) -> Option<ElementId> {
- let mount = self.mount.get().as_usize()?;
- dom.mounts.get(mount)?.root_ids.get(root_idx).copied()
- }
- /// Get the mounted id for a dynamic attribute index
- pub fn mounted_dynamic_attribute(
- &self,
- dynamic_attribute_idx: usize,
- dom: &VirtualDom,
- ) -> Option<ElementId> {
- let mount = self.mount.get().as_usize()?;
- dom.mounts
- .get(mount)?
- .mounted_attributes
- .get(dynamic_attribute_idx)
- .copied()
- }
- }
- /// A static layout of a UI tree that describes a set of dynamic and static nodes.
- ///
- /// This is the core innovation in Dioxus. Most UIs are made of static nodes, yet participate in diffing like any
- /// dynamic node. This struct can be created at compile time. It promises that its name is unique, allow Dioxus to use
- /// its static description of the UI to skip immediately to the dynamic nodes during diffing.
- ///
- /// For this to work properly, the [`Template::name`] *must* be unique across your entire project. This can be done via variety of
- /// ways, with the suggested approach being the unique code location (file, line, col, etc).
- #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
- #[derive(Debug, Clone, Copy, PartialEq, Hash, Eq, PartialOrd, Ord)]
- pub struct Template {
- /// The name of the template. This must be unique across your entire program for template diffing to work properly
- ///
- /// If two templates have the same name, it's likely that Dioxus will panic when diffing.
- #[cfg_attr(
- feature = "serialize",
- serde(deserialize_with = "deserialize_string_leaky")
- )]
- pub name: &'static str,
- /// The list of template nodes that make up the template
- ///
- /// Unlike react, calls to `rsx!` can have multiple roots. This list supports that paradigm.
- #[cfg_attr(feature = "serialize", serde(deserialize_with = "deserialize_leaky"))]
- pub roots: &'static [TemplateNode],
- /// The paths of each node relative to the root of the template.
- ///
- /// These will be one segment shorter than the path sent to the renderer since those paths are relative to the
- /// topmost element, not the `roots` field.
- #[cfg_attr(
- feature = "serialize",
- serde(deserialize_with = "deserialize_bytes_leaky")
- )]
- pub node_paths: &'static [&'static [u8]],
- /// The paths of each dynamic attribute relative to the root of the template
- ///
- /// These will be one segment shorter than the path sent to the renderer since those paths are relative to the
- /// topmost element, not the `roots` field.
- #[cfg_attr(
- feature = "serialize",
- serde(deserialize_with = "deserialize_bytes_leaky")
- )]
- pub attr_paths: &'static [&'static [u8]],
- }
- #[cfg(feature = "serialize")]
- fn deserialize_string_leaky<'a, 'de, D>(deserializer: D) -> Result<&'a str, D::Error>
- where
- D: serde::Deserializer<'de>,
- {
- use serde::Deserialize;
- let deserialized = String::deserialize(deserializer)?;
- Ok(&*Box::leak(deserialized.into_boxed_str()))
- }
- #[cfg(feature = "serialize")]
- fn deserialize_bytes_leaky<'a, 'de, D>(deserializer: D) -> Result<&'a [&'a [u8]], D::Error>
- where
- D: serde::Deserializer<'de>,
- {
- use serde::Deserialize;
- let deserialized = Vec::<Vec<u8>>::deserialize(deserializer)?;
- let deserialized = deserialized
- .into_iter()
- .map(|v| &*Box::leak(v.into_boxed_slice()))
- .collect::<Vec<_>>();
- Ok(&*Box::leak(deserialized.into_boxed_slice()))
- }
- #[cfg(feature = "serialize")]
- fn deserialize_leaky<'a, 'de, T: serde::Deserialize<'de>, D>(
- deserializer: D,
- ) -> Result<&'a [T], D::Error>
- where
- T: serde::Deserialize<'de>,
- D: serde::Deserializer<'de>,
- {
- use serde::Deserialize;
- let deserialized = Box::<[T]>::deserialize(deserializer)?;
- Ok(&*Box::leak(deserialized))
- }
- #[cfg(feature = "serialize")]
- fn deserialize_option_leaky<'a, 'de, D>(deserializer: D) -> Result<Option<&'static str>, D::Error>
- where
- D: serde::Deserializer<'de>,
- {
- use serde::Deserialize;
- let deserialized = Option::<String>::deserialize(deserializer)?;
- Ok(deserialized.map(|deserialized| &*Box::leak(deserialized.into_boxed_str())))
- }
- impl Template {
- /// Is this template worth caching at all, since it's completely runtime?
- ///
- /// There's no point in saving templates that are completely dynamic, since they'll be recreated every time anyway.
- pub fn is_completely_dynamic(&self) -> bool {
- use TemplateNode::*;
- self.roots
- .iter()
- .all(|root| matches!(root, Dynamic { .. } | DynamicText { .. }))
- }
- }
- /// A statically known node in a layout.
- ///
- /// This can be created at compile time, saving the VirtualDom time when diffing the tree
- #[derive(Debug, Clone, Copy, PartialEq, Hash, Eq, PartialOrd, Ord)]
- #[cfg_attr(
- feature = "serialize",
- derive(serde::Serialize, serde::Deserialize),
- serde(tag = "type")
- )]
- pub enum TemplateNode {
- /// An statically known element in the dom.
- ///
- /// In HTML this would be something like `<div id="123"> </div>`
- Element {
- /// The name of the element
- ///
- /// IE for a div, it would be the string "div"
- tag: &'static str,
- /// The namespace of the element
- ///
- /// In HTML, this would be a valid URI that defines a namespace for all elements below it
- /// SVG is an example of this namespace
- #[cfg_attr(
- feature = "serialize",
- serde(deserialize_with = "deserialize_option_leaky")
- )]
- namespace: Option<&'static str>,
- /// A list of possibly dynamic attributes for this element
- ///
- /// An attribute on a DOM node, such as `id="my-thing"` or `href="https://example.com"`.
- #[cfg_attr(feature = "serialize", serde(deserialize_with = "deserialize_leaky"))]
- attrs: &'static [TemplateAttribute],
- /// A list of template nodes that define another set of template nodes
- #[cfg_attr(feature = "serialize", serde(deserialize_with = "deserialize_leaky"))]
- children: &'static [TemplateNode],
- },
- /// This template node is just a piece of static text
- Text {
- /// The actual text
- text: &'static str,
- },
- /// This template node is unknown, and needs to be created at runtime.
- Dynamic {
- /// The index of the dynamic node in the VNode's dynamic_nodes list
- id: usize,
- },
- /// This template node is known to be some text, but needs to be created at runtime
- ///
- /// This is separate from the pure Dynamic variant for various optimizations
- DynamicText {
- /// The index of the dynamic node in the VNode's dynamic_nodes list
- id: usize,
- },
- }
- impl TemplateNode {
- /// Try to load the dynamic node at the given index
- pub fn dynamic_id(&self) -> Option<usize> {
- use TemplateNode::*;
- match self {
- Dynamic { id } | DynamicText { id } => Some(*id),
- _ => None,
- }
- }
- }
- /// A node created at runtime
- ///
- /// This node's index in the DynamicNode list on VNode should match its repsective `Dynamic` index
- #[derive(Debug)]
- pub enum DynamicNode {
- /// A component node
- ///
- /// Most of the time, Dioxus will actually know which component this is as compile time, but the props and
- /// assigned scope are dynamic.
- ///
- /// The actual VComponent can be dynamic between two VNodes, though, allowing implementations to swap
- /// the render function at runtime
- Component(VComponent),
- /// A text node
- Text(VText),
- /// A placeholder
- ///
- /// Used by suspense when a node isn't ready and by fragments that don't render anything
- ///
- /// In code, this is just an ElementId whose initial value is set to 0 upon creation
- Placeholder(VPlaceholder),
- /// A list of VNodes.
- ///
- /// Note that this is not a list of dynamic nodes. These must be VNodes and created through conditional rendering
- /// or iterators.
- Fragment(Vec<VNode>),
- }
- impl DynamicNode {
- /// Convert any item that implements [`IntoDynNode`] into a [`DynamicNode`]
- pub fn make_node<'c, I>(into: impl IntoDynNode<I> + 'c) -> DynamicNode {
- into.into_dyn_node()
- }
- }
- impl Default for DynamicNode {
- fn default() -> Self {
- Self::Placeholder(Default::default())
- }
- }
- /// An instance of a child component
- pub struct VComponent {
- /// The name of this component
- pub name: &'static str,
- /// The function pointer of the component, known at compile time
- ///
- /// It is possible that components get folded at compile time, so these shouldn't be really used as a key
- pub(crate) render_fn: TypeId,
- pub(crate) props: BoxedAnyProps,
- }
- impl VComponent {
- /// Create a new [`VComponent`] variant
- pub fn new<P, M: 'static>(
- component: impl ComponentFunction<P, M>,
- props: P,
- fn_name: &'static str,
- ) -> Self
- where
- P: Properties + 'static,
- {
- let render_fn = component.id();
- let props = Box::new(VProps::new(
- component,
- <P as Properties>::memoize,
- props,
- fn_name,
- ));
- VComponent {
- name: fn_name,
- props,
- render_fn,
- }
- }
- /// Get the scope this node is mounted to if it's mounted
- ///
- /// This is useful for rendering nodes outside of the VirtualDom, such as in SSR
- ///
- /// Returns [`None`] if the node is not mounted
- pub fn mounted_scope<'a>(
- &self,
- dynamic_node_index: usize,
- vnode: &VNode,
- dom: &'a VirtualDom,
- ) -> Option<&'a ScopeState> {
- let mount = vnode.mount.get().as_usize()?;
- let scope_id = dom.mounts.get(mount)?.mounted_dynamic_nodes[dynamic_node_index];
- dom.scopes.get(scope_id)
- }
- }
- impl std::fmt::Debug for VComponent {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("VComponent")
- .field("name", &self.name)
- .finish()
- }
- }
- /// A text node
- #[derive(Clone, Debug)]
- pub struct VText {
- /// The actual text itself
- pub value: String,
- }
- impl VText {
- /// Create a new VText
- pub fn new(value: String) -> Self {
- Self { value }
- }
- }
- impl From<Arguments<'_>> for VText {
- fn from(args: Arguments) -> Self {
- Self::new(args.to_string())
- }
- }
- /// A placeholder node, used by suspense and fragments
- #[derive(Clone, Debug, Default)]
- #[non_exhaustive]
- pub struct VPlaceholder {}
- /// An attribute of the TemplateNode, created at compile time
- #[derive(Debug, PartialEq, Hash, Eq, PartialOrd, Ord)]
- #[cfg_attr(
- feature = "serialize",
- derive(serde::Serialize, serde::Deserialize),
- serde(tag = "type")
- )]
- pub enum TemplateAttribute {
- /// This attribute is entirely known at compile time, enabling
- Static {
- /// The name of this attribute.
- ///
- /// For example, the `href` attribute in `href="https://example.com"`, would have the name "href"
- name: &'static str,
- /// The value of this attribute, known at compile time
- ///
- /// Currently this only accepts &str, so values, even if they're known at compile time, are not known
- value: &'static str,
- /// The namespace of this attribute. Does not exist in the HTML spec
- namespace: Option<&'static str>,
- },
- /// The attribute in this position is actually determined dynamically at runtime
- ///
- /// This is the index into the dynamic_attributes field on the container VNode
- Dynamic {
- /// The index
- id: usize,
- },
- }
- /// An attribute on a DOM node, such as `id="my-thing"` or `href="https://example.com"`
- #[derive(Debug, Clone, PartialEq)]
- pub struct Attribute {
- /// The name of the attribute.
- pub name: &'static str,
- /// The value of the attribute
- pub value: AttributeValue,
- /// The namespace of the attribute.
- ///
- /// Doesn’t exist in the html spec. Used in Dioxus to denote “style” tags and other attribute groups.
- pub namespace: Option<&'static str>,
- /// An indication of we should always try and set the attribute. Used in controlled components to ensure changes are propagated
- pub volatile: bool,
- }
- impl Attribute {
- /// Create a new [`Attribute`] from a name, value, namespace, and volatile bool
- ///
- /// "Volatile" referes to whether or not Dioxus should always override the value. This helps prevent the UI in
- /// some renderers stay in sync with the VirtualDom's understanding of the world
- pub fn new(
- name: &'static str,
- value: impl IntoAttributeValue,
- namespace: Option<&'static str>,
- volatile: bool,
- ) -> Attribute {
- Attribute {
- name,
- namespace,
- volatile,
- value: value.into_value(),
- }
- }
- }
- /// Any of the built-in values that the Dioxus VirtualDom supports as dynamic attributes on elements
- ///
- /// These are built-in to be faster during the diffing process. To use a custom value, use the [`AttributeValue::Any`]
- /// variant.
- pub enum AttributeValue {
- /// Text attribute
- Text(String),
- /// A float
- Float(f64),
- /// Signed integer
- Int(i64),
- /// Boolean
- Bool(bool),
- /// A listener, like "onclick"
- Listener(ListenerCb),
- /// An arbitrary value that implements PartialEq and is static
- Any(Box<dyn AnyValue>),
- /// A "none" value, resulting in the removal of an attribute from the dom
- None,
- }
- impl AttributeValue {
- /// Create a new [`AttributeValue`] with the listener variant from a callback
- ///
- /// The callback must be confined to the lifetime of the ScopeState
- pub fn listener<T: 'static>(mut callback: impl FnMut(Event<T>) + 'static) -> AttributeValue {
- AttributeValue::Listener(EventHandler::new(move |event: Event<dyn Any>| {
- let data = event.data.downcast::<T>().unwrap();
- // if let Ok(data) = event.data.downcast::<T>() {
- callback(Event {
- propagates: event.propagates,
- data,
- });
- // }
- }))
- }
- /// Create a new [`AttributeValue`] with a value that implements [`AnyValue`]
- pub fn any_value<T: AnyValue>(value: T) -> AttributeValue {
- AttributeValue::Any(Box::new(value))
- }
- }
- pub type ListenerCb = EventHandler<Event<dyn Any>>;
- impl std::fmt::Debug for AttributeValue {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- match self {
- Self::Text(arg0) => f.debug_tuple("Text").field(arg0).finish(),
- Self::Float(arg0) => f.debug_tuple("Float").field(arg0).finish(),
- Self::Int(arg0) => f.debug_tuple("Int").field(arg0).finish(),
- Self::Bool(arg0) => f.debug_tuple("Bool").field(arg0).finish(),
- Self::Listener(_) => f.debug_tuple("Listener").finish(),
- Self::Any(_) => f.debug_tuple("Any").finish(),
- Self::None => write!(f, "None"),
- }
- }
- }
- impl PartialEq for AttributeValue {
- fn eq(&self, other: &Self) -> bool {
- match (self, other) {
- (Self::Text(l0), Self::Text(r0)) => l0 == r0,
- (Self::Float(l0), Self::Float(r0)) => l0 == r0,
- (Self::Int(l0), Self::Int(r0)) => l0 == r0,
- (Self::Bool(l0), Self::Bool(r0)) => l0 == r0,
- (Self::Listener(_), Self::Listener(_)) => true,
- (Self::Any(l0), Self::Any(r0)) => l0.as_ref().any_cmp(r0.as_ref()),
- (Self::None, Self::None) => true,
- _ => false,
- }
- }
- }
- impl Clone for AttributeValue {
- fn clone(&self) -> Self {
- match self {
- Self::Text(arg0) => Self::Text(arg0.clone()),
- Self::Float(arg0) => Self::Float(*arg0),
- Self::Int(arg0) => Self::Int(*arg0),
- Self::Bool(arg0) => Self::Bool(*arg0),
- Self::Listener(_) | Self::Any(_) => panic!("Cannot clone listener or any value"),
- Self::None => Self::None,
- }
- }
- }
- #[doc(hidden)]
- pub trait AnyValue: 'static {
- fn any_cmp(&self, other: &dyn AnyValue) -> bool;
- fn as_any(&self) -> &dyn Any;
- fn type_id(&self) -> TypeId {
- self.as_any().type_id()
- }
- }
- impl<T: Any + PartialEq + 'static> AnyValue for T {
- fn any_cmp(&self, other: &dyn AnyValue) -> bool {
- if let Some(other) = other.as_any().downcast_ref() {
- self == other
- } else {
- false
- }
- }
- fn as_any(&self) -> &dyn Any {
- self
- }
- }
- /// A trait that allows various items to be converted into a dynamic node for the rsx macro
- pub trait IntoDynNode<A = ()> {
- /// Consume this item along with a scopestate and produce a DynamicNode
- ///
- /// You can use the bump alloactor of the scopestate to creat the dynamic node
- fn into_dyn_node(self) -> DynamicNode;
- }
- impl IntoDynNode for () {
- fn into_dyn_node(self) -> DynamicNode {
- DynamicNode::default()
- }
- }
- impl IntoDynNode for VNode {
- fn into_dyn_node(self) -> DynamicNode {
- DynamicNode::Fragment(vec![self])
- }
- }
- impl IntoDynNode for DynamicNode {
- fn into_dyn_node(self) -> DynamicNode {
- self
- }
- }
- impl<T: IntoDynNode> IntoDynNode for Option<T> {
- fn into_dyn_node(self) -> DynamicNode {
- match self {
- Some(val) => val.into_dyn_node(),
- None => DynamicNode::default(),
- }
- }
- }
- impl IntoDynNode for &Element {
- fn into_dyn_node(self) -> DynamicNode {
- match self.as_ref() {
- Some(val) => val.clone().into_dyn_node(),
- _ => DynamicNode::default(),
- }
- }
- }
- impl IntoDynNode for &str {
- fn into_dyn_node(self) -> DynamicNode {
- DynamicNode::Text(VText {
- value: self.to_string(),
- })
- }
- }
- impl IntoDynNode for String {
- fn into_dyn_node(self) -> DynamicNode {
- DynamicNode::Text(VText { value: self })
- }
- }
- impl IntoDynNode for Arguments<'_> {
- fn into_dyn_node(self) -> DynamicNode {
- DynamicNode::Text(VText {
- value: self.to_string(),
- })
- }
- }
- impl IntoDynNode for &VNode {
- fn into_dyn_node(self) -> DynamicNode {
- DynamicNode::Fragment(vec![self.clone()])
- }
- }
- pub trait IntoVNode {
- fn into_vnode(self) -> VNode;
- }
- impl IntoVNode for VNode {
- fn into_vnode(self) -> VNode {
- self
- }
- }
- impl IntoVNode for &VNode {
- fn into_vnode(self) -> VNode {
- self.clone()
- }
- }
- impl IntoVNode for Element {
- fn into_vnode(self) -> VNode {
- match self {
- Some(val) => val.into_vnode(),
- _ => VNode::empty().unwrap(),
- }
- }
- }
- impl IntoVNode for &Element {
- fn into_vnode(self) -> VNode {
- match self {
- Some(val) => val.into_vnode(),
- _ => VNode::empty().unwrap(),
- }
- }
- }
- // Note that we're using the E as a generic but this is never crafted anyways.
- pub struct FromNodeIterator;
- impl<T, I> IntoDynNode<FromNodeIterator> for T
- where
- T: Iterator<Item = I>,
- I: IntoVNode,
- {
- fn into_dyn_node(self) -> DynamicNode {
- let children: Vec<_> = self.into_iter().map(|node| node.into_vnode()).collect();
- if children.is_empty() {
- DynamicNode::default()
- } else {
- DynamicNode::Fragment(children)
- }
- }
- }
- /// A value that can be converted into an attribute value
- pub trait IntoAttributeValue {
- /// Convert into an attribute value
- fn into_value(self) -> AttributeValue;
- }
- impl IntoAttributeValue for AttributeValue {
- fn into_value(self) -> AttributeValue {
- self
- }
- }
- impl IntoAttributeValue for &str {
- fn into_value(self) -> AttributeValue {
- AttributeValue::Text(self.to_string())
- }
- }
- impl IntoAttributeValue for String {
- fn into_value(self) -> AttributeValue {
- AttributeValue::Text(self)
- }
- }
- impl IntoAttributeValue for f64 {
- fn into_value(self) -> AttributeValue {
- AttributeValue::Float(self)
- }
- }
- impl IntoAttributeValue for i64 {
- fn into_value(self) -> AttributeValue {
- AttributeValue::Int(self)
- }
- }
- impl IntoAttributeValue for bool {
- fn into_value(self) -> AttributeValue {
- AttributeValue::Bool(self)
- }
- }
- impl IntoAttributeValue for Arguments<'_> {
- fn into_value(self) -> AttributeValue {
- AttributeValue::Text(self.to_string())
- }
- }
- impl IntoAttributeValue for Box<dyn AnyValue> {
- fn into_value(self) -> AttributeValue {
- AttributeValue::Any(self)
- }
- }
- impl<T: IntoAttributeValue> IntoAttributeValue for Option<T> {
- fn into_value(self) -> AttributeValue {
- match self {
- Some(val) => val.into_value(),
- None => AttributeValue::None,
- }
- }
- }
- /// A trait for anything that has a dynamic list of attributes
- pub trait HasAttributes {
- /// Push an attribute onto the list of attributes
- fn push_attribute(
- self,
- name: &'static str,
- ns: Option<&'static str>,
- attr: impl IntoAttributeValue,
- volatile: bool,
- ) -> Self;
- }
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