123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- use crate::{
- any_props::AnyProps,
- bump_frame::BumpFrame,
- innerlude::DirtyScope,
- nodes::RenderReturn,
- scope_context::ScopeContext,
- scopes::{ScopeId, ScopeState},
- virtual_dom::VirtualDom,
- };
- impl VirtualDom {
- pub(super) fn new_scope(
- &mut self,
- props: Box<dyn AnyProps<'static>>,
- name: &'static str,
- ) -> &ScopeState {
- let parent_id = self.runtime.current_scope_id();
- let height = parent_id
- .and_then(|parent_id| self.get_scope(parent_id).map(|f| f.context().height + 1))
- .unwrap_or(0);
- let entry = self.scopes.vacant_entry();
- let id = ScopeId(entry.key());
- let scope = entry.insert(Box::new(ScopeState {
- runtime: self.runtime.clone(),
- context_id: id,
- props: Some(props),
- node_arena_1: BumpFrame::new(0),
- node_arena_2: BumpFrame::new(0),
- render_cnt: Default::default(),
- hooks: Default::default(),
- hook_idx: Default::default(),
- borrowed_props: Default::default(),
- attributes_to_drop_before_render: Default::default(),
- }));
- let context =
- ScopeContext::new(name, id, parent_id, height, self.runtime.scheduler.clone());
- self.runtime.create_context_at(id, context);
- scope
- }
- pub(crate) fn run_scope(&mut self, scope_id: ScopeId) -> &RenderReturn {
- self.runtime.scope_stack.borrow_mut().push(scope_id);
- // Cycle to the next frame and then reset it
- // This breaks any latent references, invalidating every pointer referencing into it.
- // Remove all the outdated listeners
- self.ensure_drop_safety(scope_id);
- let new_nodes = unsafe {
- let scope = &self.scopes[scope_id.0];
- scope.previous_frame().reset();
- scope.context().suspended.set(false);
- scope.hook_idx.set(0);
- // safety: due to how we traverse the tree, we know that the scope is not currently aliased
- let props: &dyn AnyProps = scope.props.as_ref().unwrap().as_ref();
- let props: &dyn AnyProps = std::mem::transmute(props);
- let _span = tracing::trace_span!("render", scope = %scope.context().name);
- props.render(scope).extend_lifetime()
- };
- let scope = &self.scopes[scope_id.0];
- // We write on top of the previous frame and then make it the current by pushing the generation forward
- let frame = scope.previous_frame();
- // set the new head of the bump frame
- let allocated = &*frame.bump().alloc(new_nodes);
- frame.node.set(allocated);
- // And move the render generation forward by one
- scope.render_cnt.set(scope.render_cnt.get() + 1);
- let context = scope.context();
- // remove this scope from dirty scopes
- self.dirty_scopes.remove(&DirtyScope {
- height: context.height,
- id: context.id,
- });
- if context.suspended.get() {
- if matches!(allocated, RenderReturn::Aborted(_)) {
- self.suspended_scopes.insert(context.id);
- }
- } else if !self.suspended_scopes.is_empty() {
- _ = self.suspended_scopes.remove(&context.id);
- }
- // rebind the lifetime now that its stored internally
- let result = unsafe { allocated.extend_lifetime_ref() };
- self.runtime.scope_stack.borrow_mut().pop();
- result
- }
- }
|