event_handlers.html 24 KB

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  138. <h1 id="event-handlers"><a class="header" href="#event-handlers">Event Handlers</a></h1>
  139. <p>Event handlers are used to respond to user actions. For example, an event handler could be triggered when the user clicks, scrolls, moves the mouse, or types a character.</p>
  140. <p>Event handlers are attached to elements. For example, we usually don't care about all the clicks that happen within an app, only those on a particular button.</p>
  141. <p>Event handlers are similar to regular attributes, but their name usually starts with <code>on</code>- and they accept closures as values. The closure will be called whenever the event it listens for is triggered and will be passed that event.</p>
  142. <p>For example, to handle clicks on an element, we can specify an <code>onclick</code> handler:</p>
  143. <pre><pre class="playground"><code class="language-rust edition2018">
  144. <span class="boring">#![allow(unused)]
  145. </span><span class="boring">fn main() {
  146. </span>cx.render(rsx! {
  147. button {
  148. onclick: move |event| println!(&quot;Clicked! Event: {event:?}&quot;),
  149. &quot;click me!&quot;
  150. }
  151. })
  152. <span class="boring">}
  153. </span></code></pre></pre>
  154. <h2 id="the-event-object"><a class="header" href="#the-event-object">The <code>Event</code> object</a></h2>
  155. <p>Event handlers receive an <a href="https://docs.rs/dioxus-core/latest/dioxus_core/struct.Event.html"><code>Event</code></a> object containing information about the event. Different types of events contain different types of data. For example, mouse-related events contain <a href="https://docs.rs/dioxus/latest/dioxus/events/struct.MouseData.html"><code>MouseData</code></a>, which tells you things like where the mouse was clicked and what mouse buttons were used.</p>
  156. <p>In the example above, this event data was logged to the terminal:</p>
  157. <pre><code>Clicked! Event: UiEvent { bubble_state: Cell { value: true }, data: MouseData { coordinates: Coordinates { screen: (242.0, 256.0), client: (26.0, 17.0), element: (16.0, 7.0), page: (26.0, 17.0) }, modifiers: (empty), held_buttons: EnumSet(), trigger_button: Some(Primary) } }
  158. Clicked! Event: UiEvent { bubble_state: Cell { value: true }, data: MouseData { coordinates: Coordinates { screen: (242.0, 256.0), client: (26.0, 17.0), element: (16.0, 7.0), page: (26.0, 17.0) }, modifiers: (empty), held_buttons: EnumSet(), trigger_button: Some(Primary) } }
  159. </code></pre>
  160. <p>To learn what the different event types for HTML provide, read the <a href="https://docs.rs/dioxus-html/latest/dioxus_html/events/index.html">events module docs</a>.</p>
  161. <h3 id="event-propagation"><a class="header" href="#event-propagation">Event propagation</a></h3>
  162. <p>Some events will trigger first on the element the event originated at upward. For example, a click event on a <code>button</code> inside a <code>div</code> would first trigger the button's event listener and then the div's event listener.</p>
  163. <blockquote>
  164. <p>For more information about event propigation see <a href="https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Building_blocks/Events#event_bubbling">the mdn docs on event bubling</a></p>
  165. </blockquote>
  166. <p>If you want to prevent this behavior, you can call <code>stop_propagation()</code> on the event:</p>
  167. <pre><pre class="playground"><code class="language-rust edition2018">
  168. <span class="boring">#![allow(unused)]
  169. </span><span class="boring">fn main() {
  170. </span>cx.render(rsx! {
  171. div {
  172. onclick: move |_event| {},
  173. &quot;outer&quot;,
  174. button {
  175. onclick: move |event| {
  176. // now, outer won't be triggered
  177. event.stop_propagation();
  178. },
  179. &quot;inner&quot;
  180. }
  181. }
  182. })
  183. <span class="boring">}
  184. </span></code></pre></pre>
  185. <h2 id="prevent-default"><a class="header" href="#prevent-default">Prevent Default</a></h2>
  186. <p>Some events have a default behavior. For keyboard events, this might be entering the typed character. For mouse events, this might be selecting some text.</p>
  187. <p>In some instances, might want to avoid this default behavior. For this, you can add the <code>prevent_default</code> attribute with the name of the handler whose default behavior you want to stop. This attribute can be used for multiple handlers using their name separated by spaces:</p>
  188. <pre><pre class="playground"><code class="language-rust edition2018">
  189. <span class="boring">#![allow(unused)]
  190. </span><span class="boring">fn main() {
  191. </span>cx.render(rsx! {
  192. input {
  193. prevent_default: &quot;oninput onclick&quot;,
  194. }
  195. })
  196. <span class="boring">}
  197. </span></code></pre></pre>
  198. <p>Any event handlers will still be called.</p>
  199. <blockquote>
  200. <p>Normally, in React or JavaScript, you'd call &quot;preventDefault&quot; on the event in the callback. Dioxus does <em>not</em> currently support this behavior. Note: this means you cannot conditionally prevent default behavior based on the data in the event.</p>
  201. </blockquote>
  202. <h2 id="handler-props"><a class="header" href="#handler-props">Handler Props</a></h2>
  203. <p>Sometimes, you might want to make a component that accepts an event handler. A simple example would be a <code>FancyButton</code> component, which accepts an <code>on_click</code> handler:</p>
  204. <pre><pre class="playground"><code class="language-rust edition2018">
  205. <span class="boring">#![allow(unused)]
  206. </span><span class="boring">fn main() {
  207. </span>#[derive(Props)]
  208. pub struct FancyButtonProps&lt;'a&gt; {
  209. on_click: EventHandler&lt;'a, MouseEvent&gt;,
  210. }
  211. pub fn FancyButton&lt;'a&gt;(cx: Scope&lt;'a, FancyButtonProps&lt;'a&gt;&gt;) -&gt; Element&lt;'a&gt; {
  212. cx.render(rsx!(button {
  213. class: &quot;fancy-button&quot;,
  214. onclick: move |evt| cx.props.on_click.call(evt),
  215. &quot;click me pls.&quot;
  216. }))
  217. }
  218. <span class="boring">}
  219. </span></code></pre></pre>
  220. <p>Then, you can use it like any other handler:</p>
  221. <pre><pre class="playground"><code class="language-rust edition2018">
  222. <span class="boring">#![allow(unused)]
  223. </span><span class="boring">fn main() {
  224. </span> cx.render(rsx! {
  225. FancyButton {
  226. on_click: move |event| println!(&quot;Clicked! {event:?}&quot;)
  227. }
  228. })
  229. <span class="boring">}
  230. </span></code></pre></pre>
  231. <blockquote>
  232. <p>Note: just like any other attribute, you can name the handlers anything you want! Though they must start with <code>on</code>, for the prop to be automatically turned into an <code>EventHandler</code> at the call site.</p>
  233. <p>You can also put custom data in the event, rather than e.g. <code>MouseData</code></p>
  234. </blockquote>
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