scopes.rs 19 KB

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  1. use crate::{
  2. any_props::AnyProps,
  3. any_props::VProps,
  4. arena::ElementId,
  5. bump_frame::BumpFrame,
  6. innerlude::{DynamicNode, EventHandler, VComponent, VText},
  7. innerlude::{Scheduler, SchedulerMsg},
  8. lazynodes::LazyNodes,
  9. nodes::{ComponentReturn, IntoAttributeValue, IntoDynNode, RenderReturn},
  10. Attribute, AttributeValue, Element, Event, Properties, TaskId,
  11. };
  12. use bumpalo::{boxed::Box as BumpBox, Bump};
  13. use rustc_hash::{FxHashMap, FxHashSet};
  14. use std::{
  15. any::{Any, TypeId},
  16. cell::{Cell, RefCell},
  17. fmt::Arguments,
  18. future::Future,
  19. rc::Rc,
  20. sync::Arc,
  21. };
  22. /// A wrapper around the [`Scoped`] object that contains a reference to the [`ScopeState`] and properties for a given
  23. /// component.
  24. ///
  25. /// The [`Scope`] is your handle to the [`crate::VirtualDom`] and the component state. Every component is given its own
  26. /// [`ScopeState`] and merged with its properties to create a [`Scoped`].
  27. ///
  28. /// The [`Scope`] handle specifically exists to provide a stable reference to these items for the lifetime of the
  29. /// component render.
  30. pub type Scope<'a, T = ()> = &'a Scoped<'a, T>;
  31. // This ScopedType exists because we want to limit the amount of monomorphization that occurs when making inner
  32. // state type generic over props. When the state is generic, it causes every method to be monomorphized for every
  33. // instance of Scope<T> in the codebase.
  34. //
  35. //
  36. /// A wrapper around a component's [`ScopeState`] and properties. The [`ScopeState`] provides the majority of methods
  37. /// for the VirtualDom and component state.
  38. pub struct Scoped<'a, T = ()> {
  39. /// The component's state and handle to the scheduler.
  40. ///
  41. /// Stores things like the custom bump arena, spawn functions, hooks, and the scheduler.
  42. pub scope: &'a ScopeState,
  43. /// The component's properties.
  44. pub props: &'a T,
  45. }
  46. impl<'a, T> std::ops::Deref for Scoped<'a, T> {
  47. type Target = &'a ScopeState;
  48. fn deref(&self) -> &Self::Target {
  49. &self.scope
  50. }
  51. }
  52. /// A component's unique identifier.
  53. ///
  54. /// `ScopeId` is a `usize` that acts a key for the internal slab of Scopes. This means that the key is not unqiue across
  55. /// time. We do try and guarantee that between calls to `wait_for_work`, no ScopeIds will be recycled in order to give
  56. /// time for any logic that relies on these IDs to properly update.
  57. #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
  58. #[derive(Copy, Clone, PartialEq, Eq, Hash, Debug, PartialOrd, Ord)]
  59. pub struct ScopeId(pub usize);
  60. /// A component's state separate from its props.
  61. ///
  62. /// This struct exists to provide a common interface for all scopes without relying on generics.
  63. pub struct ScopeState {
  64. pub(crate) render_cnt: Cell<usize>,
  65. pub(crate) name: &'static str,
  66. pub(crate) node_arena_1: BumpFrame,
  67. pub(crate) node_arena_2: BumpFrame,
  68. pub(crate) parent: Option<*mut ScopeState>,
  69. pub(crate) id: ScopeId,
  70. pub(crate) height: u32,
  71. pub(crate) hook_arena: Bump,
  72. pub(crate) hook_list: RefCell<Vec<*mut dyn Any>>,
  73. pub(crate) hook_idx: Cell<usize>,
  74. pub(crate) shared_contexts: RefCell<FxHashMap<TypeId, Box<dyn Any>>>,
  75. pub(crate) tasks: Rc<Scheduler>,
  76. pub(crate) spawned_tasks: FxHashSet<TaskId>,
  77. pub(crate) props: Option<Box<dyn AnyProps<'static>>>,
  78. pub(crate) placeholder: Cell<Option<ElementId>>,
  79. }
  80. impl<'src> ScopeState {
  81. pub(crate) fn current_frame(&self) -> &BumpFrame {
  82. match self.render_cnt.get() % 2 {
  83. 0 => &self.node_arena_1,
  84. 1 => &self.node_arena_2,
  85. _ => unreachable!(),
  86. }
  87. }
  88. pub(crate) fn previous_frame(&self) -> &BumpFrame {
  89. match self.render_cnt.get() % 2 {
  90. 1 => &self.node_arena_1,
  91. 0 => &self.node_arena_2,
  92. _ => unreachable!(),
  93. }
  94. }
  95. pub(crate) fn previous_frame_mut(&mut self) -> &mut BumpFrame {
  96. match self.render_cnt.get() % 2 {
  97. 1 => &mut self.node_arena_1,
  98. 0 => &mut self.node_arena_2,
  99. _ => unreachable!(),
  100. }
  101. }
  102. /// Get the name of this component
  103. pub fn name(&self) -> &str {
  104. self.name
  105. }
  106. /// Get the current render since the inception of this component
  107. ///
  108. /// This can be used as a helpful diagnostic when debugging hooks/renders, etc
  109. pub fn generation(&self) -> usize {
  110. self.render_cnt.get()
  111. }
  112. /// Get a handle to the currently active bump arena for this Scope
  113. ///
  114. /// This is a bump memory allocator. Be careful using this directly since the contents will be wiped on the next render.
  115. /// It's easy to leak memory here since the drop implementation will not be called for any objects allocated in this arena.
  116. ///
  117. /// If you need to allocate items that need to be dropped, use bumpalo's box.
  118. pub fn bump(&self) -> &Bump {
  119. // note that this is actually the previous frame since we use that as scratch space while the component is rendering
  120. &self.previous_frame().bump
  121. }
  122. /// Get a handle to the currently active head node arena for this Scope
  123. ///
  124. /// This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
  125. ///
  126. /// Panics if the tree has not been built yet.
  127. pub fn root_node(&self) -> &RenderReturn {
  128. self.try_root_node()
  129. .expect("The tree has not been built yet. Make sure to call rebuild on the tree before accessing its nodes.")
  130. }
  131. /// Try to get a handle to the currently active head node arena for this Scope
  132. ///
  133. /// This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
  134. ///
  135. /// Returns [`None`] if the tree has not been built yet.
  136. pub fn try_root_node(&self) -> Option<&RenderReturn> {
  137. let ptr = self.current_frame().node.get();
  138. if ptr.is_null() {
  139. return None;
  140. }
  141. let r: &RenderReturn = unsafe { &*ptr };
  142. unsafe { std::mem::transmute(r) }
  143. }
  144. /// Get the height of this Scope - IE the number of scopes above it.
  145. ///
  146. /// A Scope with a height of `0` is the root scope - there are no other scopes above it.
  147. ///
  148. /// # Example
  149. ///
  150. /// ```rust, ignore
  151. /// let mut dom = VirtualDom::new(|cx| cx.render(rsx!{ div {} }));
  152. /// dom.rebuild();
  153. ///
  154. /// let base = dom.base_scope();
  155. ///
  156. /// assert_eq!(base.height(), 0);
  157. /// ```
  158. pub fn height(&self) -> u32 {
  159. self.height
  160. }
  161. /// Get the Parent of this [`Scope`] within this Dioxus [`crate::VirtualDom`].
  162. ///
  163. /// This ID is not unique across Dioxus [`crate::VirtualDom`]s or across time. IDs will be reused when components are unmounted.
  164. ///
  165. /// The base component will not have a parent, and will return `None`.
  166. ///
  167. /// # Example
  168. ///
  169. /// ```rust, ignore
  170. /// let mut dom = VirtualDom::new(|cx| cx.render(rsx!{ div {} }));
  171. /// dom.rebuild();
  172. ///
  173. /// let base = dom.base_scope();
  174. ///
  175. /// assert_eq!(base.parent(), None);
  176. /// ```
  177. pub fn parent(&self) -> Option<ScopeId> {
  178. // safety: the pointer to our parent is *always* valid thanks to the bump arena
  179. self.parent.map(|p| unsafe { &*p }.id)
  180. }
  181. /// Get the ID of this Scope within this Dioxus [`crate::VirtualDom`].
  182. ///
  183. /// This ID is not unique across Dioxus [`crate::VirtualDom`]s or across time. IDs will be reused when components are unmounted.
  184. ///
  185. /// # Example
  186. ///
  187. /// ```rust, ignore
  188. /// let mut dom = VirtualDom::new(|cx| cx.render(rsx!{ div {} }));
  189. /// dom.rebuild();
  190. /// let base = dom.base_scope();
  191. ///
  192. /// assert_eq!(base.scope_id(), 0);
  193. /// ```
  194. pub fn scope_id(&self) -> ScopeId {
  195. self.id
  196. }
  197. /// Create a subscription that schedules a future render for the reference component
  198. ///
  199. /// ## Notice: you should prefer using [`Self::schedule_update_any`] and [`Self::scope_id`]
  200. pub fn schedule_update(&self) -> Arc<dyn Fn() + Send + Sync + 'static> {
  201. let (chan, id) = (self.tasks.sender.clone(), self.scope_id());
  202. Arc::new(move || drop(chan.unbounded_send(SchedulerMsg::Immediate(id))))
  203. }
  204. /// Schedule an update for any component given its [`ScopeId`].
  205. ///
  206. /// A component's [`ScopeId`] can be obtained from `use_hook` or the [`ScopeState::scope_id`] method.
  207. ///
  208. /// This method should be used when you want to schedule an update for a component
  209. pub fn schedule_update_any(&self) -> Arc<dyn Fn(ScopeId) + Send + Sync> {
  210. let chan = self.tasks.sender.clone();
  211. Arc::new(move |id| {
  212. chan.unbounded_send(SchedulerMsg::Immediate(id)).unwrap();
  213. })
  214. }
  215. /// Mark this scope as dirty, and schedule a render for it.
  216. pub fn needs_update(&self) {
  217. self.needs_update_any(self.scope_id());
  218. }
  219. /// Get the [`ScopeId`] of a mounted component.
  220. ///
  221. /// `ScopeId` is not unique for the lifetime of the [`crate::VirtualDom`] - a [`ScopeId`] will be reused if a component is unmounted.
  222. pub fn needs_update_any(&self, id: ScopeId) {
  223. self.tasks
  224. .sender
  225. .unbounded_send(SchedulerMsg::Immediate(id))
  226. .expect("Scheduler to exist if scope exists");
  227. }
  228. /// Return any context of type T if it exists on this scope
  229. pub fn has_context<T: 'static + Clone>(&self) -> Option<T> {
  230. self.shared_contexts
  231. .borrow()
  232. .get(&TypeId::of::<T>())?
  233. .downcast_ref::<T>()
  234. .cloned()
  235. }
  236. /// Try to retrieve a shared state with type `T` from any parent scope.
  237. ///
  238. /// Clones the state if it exists.
  239. pub fn consume_context<T: 'static + Clone>(&self) -> Option<T> {
  240. if let Some(this_ctx) = self.has_context() {
  241. return Some(this_ctx);
  242. }
  243. let mut search_parent = self.parent;
  244. while let Some(parent_ptr) = search_parent {
  245. // safety: all parent pointers are valid thanks to the bump arena
  246. let parent = unsafe { &*parent_ptr };
  247. if let Some(shared) = parent.shared_contexts.borrow().get(&TypeId::of::<T>()) {
  248. return shared.downcast_ref::<T>().cloned();
  249. }
  250. search_parent = parent.parent;
  251. }
  252. None
  253. }
  254. /// Expose state to children further down the [`crate::VirtualDom`] Tree. Does not require `clone` on the context,
  255. /// though we do recommend it.
  256. ///
  257. /// This is a "fundamental" operation and should only be called during initialization of a hook.
  258. ///
  259. /// For a hook that provides the same functionality, use `use_provide_context` and `use_context` instead.
  260. ///
  261. /// If a state is provided that already exists, the new value will not be inserted. Instead, this method will
  262. /// return the existing value. This behavior is chosen so shared values do not need to be `Clone`. This particular
  263. /// behavior might change in the future.
  264. ///
  265. /// # Example
  266. ///
  267. /// ```rust, ignore
  268. /// struct SharedState(&'static str);
  269. ///
  270. /// static App: Component = |cx| {
  271. /// cx.use_hook(|| cx.provide_context(SharedState("world")));
  272. /// render!(Child {})
  273. /// }
  274. ///
  275. /// static Child: Component = |cx| {
  276. /// let state = cx.consume_state::<SharedState>();
  277. /// render!(div { "hello {state.0}" })
  278. /// }
  279. /// ```
  280. pub fn provide_context<T: 'static + Clone>(&self, value: T) -> T {
  281. let value2 = value.clone();
  282. self.shared_contexts
  283. .borrow_mut()
  284. .insert(TypeId::of::<T>(), Box::new(value));
  285. value2
  286. }
  287. /// Pushes the future onto the poll queue to be polled after the component renders.
  288. pub fn push_future(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
  289. self.tasks.spawn(self.id, fut)
  290. }
  291. /// Spawns the future but does not return the [`TaskId`]
  292. pub fn spawn(&self, fut: impl Future<Output = ()> + 'static) {
  293. self.push_future(fut);
  294. }
  295. /// Spawn a future that Dioxus won't clean up when this component is unmounted
  296. ///
  297. /// This is good for tasks that need to be run after the component has been dropped.
  298. pub fn spawn_forever(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
  299. // The root scope will never be unmounted so we can just add the task at the top of the app
  300. let id = self.tasks.spawn(ScopeId(0), fut);
  301. // wake up the scheduler if it is sleeping
  302. self.tasks
  303. .sender
  304. .unbounded_send(SchedulerMsg::TaskNotified(id))
  305. .expect("Scheduler should exist");
  306. id
  307. }
  308. /// Informs the scheduler that this task is no longer needed and should be removed.
  309. ///
  310. /// This drops the task immediately.
  311. pub fn remove_future(&self, id: TaskId) {
  312. self.tasks.remove(id);
  313. }
  314. /// Take a lazy [`crate::VNode`] structure and actually build it with the context of the efficient [`bumpalo::Bump`] allocator.
  315. ///
  316. /// ## Example
  317. ///
  318. /// ```ignore
  319. /// fn Component(cx: Scope<Props>) -> Element {
  320. /// // Lazy assemble the VNode tree
  321. /// let lazy_nodes = rsx!("hello world");
  322. ///
  323. /// // Actually build the tree and allocate it
  324. /// cx.render(lazy_tree)
  325. /// }
  326. ///```
  327. pub fn render(&'src self, rsx: LazyNodes<'src, '_>) -> Element<'src> {
  328. Ok(rsx.call(self))
  329. }
  330. /// Create a dynamic text node using [`Arguments`] and the [`ScopeState`]'s internal [`Bump`] allocator
  331. pub fn text_node(&'src self, args: Arguments) -> DynamicNode<'src> {
  332. DynamicNode::Text(VText {
  333. value: self.raw_text(args),
  334. id: Default::default(),
  335. })
  336. }
  337. /// Allocate some text inside the [`ScopeState`] from [`Arguments`]
  338. ///
  339. /// Uses the currently active [`Bump`] allocator
  340. pub fn raw_text(&'src self, args: Arguments) -> &'src str {
  341. args.as_str().unwrap_or_else(|| {
  342. use bumpalo::core_alloc::fmt::Write;
  343. let mut str_buf = bumpalo::collections::String::new_in(self.bump());
  344. str_buf.write_fmt(args).unwrap();
  345. str_buf.into_bump_str()
  346. })
  347. }
  348. /// Convert any item that implements [`IntoDynNode`] into a [`DynamicNode`] using the internal [`Bump`] allocator
  349. pub fn make_node<'c, I>(&'src self, into: impl IntoDynNode<'src, I> + 'c) -> DynamicNode {
  350. into.into_vnode(self)
  351. }
  352. /// Create a new [`Attribute`] from a name, value, namespace, and volatile bool
  353. ///
  354. /// "Volatile" referes to whether or not Dioxus should always override the value. This helps prevent the UI in
  355. /// some renderers stay in sync with the VirtualDom's understanding of the world
  356. pub fn attr(
  357. &'src self,
  358. name: &'static str,
  359. value: impl IntoAttributeValue<'src>,
  360. namespace: Option<&'static str>,
  361. volatile: bool,
  362. ) -> Attribute<'src> {
  363. Attribute {
  364. name,
  365. namespace,
  366. volatile,
  367. mounted_element: Default::default(),
  368. value: value.into_value(self.bump()),
  369. }
  370. }
  371. /// Create a new [`DynamicNode::Component`] variant
  372. ///
  373. ///
  374. /// The given component can be any of four signatures. Remember that an [`Element`] is really a [`Result<VNode>`].
  375. ///
  376. /// ```rust, ignore
  377. /// // Without explicit props
  378. /// fn(Scope) -> Element;
  379. /// async fn(Scope<'_>) -> Element;
  380. ///
  381. /// // With explicit props
  382. /// fn(Scope<Props>) -> Element;
  383. /// async fn(Scope<Props<'_>>) -> Element;
  384. /// ```
  385. pub fn component<P, A, F: ComponentReturn<'src, A>>(
  386. &'src self,
  387. component: fn(Scope<'src, P>) -> F,
  388. props: P,
  389. fn_name: &'static str,
  390. ) -> DynamicNode<'src>
  391. where
  392. P: Properties + 'src,
  393. {
  394. let vcomp = VProps::new(component, P::memoize, props);
  395. // cast off the lifetime of the render return
  396. let as_dyn: Box<dyn AnyProps<'src> + '_> = Box::new(vcomp);
  397. let extended: Box<dyn AnyProps<'src> + 'src> = unsafe { std::mem::transmute(as_dyn) };
  398. DynamicNode::Component(VComponent {
  399. name: fn_name,
  400. render_fn: component as *const (),
  401. static_props: P::IS_STATIC,
  402. props: RefCell::new(Some(extended)),
  403. scope: Cell::new(None),
  404. })
  405. }
  406. /// Create a new [`EventHandler`] from an [`FnMut`]
  407. pub fn event_handler<T>(&'src self, f: impl FnMut(T) + 'src) -> EventHandler<'src, T> {
  408. let handler: &mut dyn FnMut(T) = self.bump().alloc(f);
  409. let caller = unsafe { BumpBox::from_raw(handler as *mut dyn FnMut(T)) };
  410. let callback = RefCell::new(Some(caller));
  411. EventHandler { callback }
  412. }
  413. /// Create a new [`AttributeValue`] with the listener variant from a callback
  414. ///
  415. /// The callback must be confined to the lifetime of the ScopeState
  416. pub fn listener<T: 'static>(
  417. &'src self,
  418. mut callback: impl FnMut(Event<T>) + 'src,
  419. ) -> AttributeValue<'src> {
  420. // safety: there's no other way to create a dynamicly-dispatched bump box other than alloc + from-raw
  421. // This is the suggested way to build a bumpbox
  422. //
  423. // In theory, we could just use regular boxes
  424. let boxed: BumpBox<'src, dyn FnMut(_) + 'src> = unsafe {
  425. BumpBox::from_raw(self.bump().alloc(move |event: Event<dyn Any>| {
  426. if let Ok(data) = event.data.downcast::<T>() {
  427. callback(Event {
  428. propogates: event.propogates,
  429. data,
  430. })
  431. }
  432. }))
  433. };
  434. AttributeValue::Listener(RefCell::new(Some(boxed)))
  435. }
  436. /// Store a value between renders. The foundational hook for all other hooks.
  437. ///
  438. /// Accepts an `initializer` closure, which is run on the first use of the hook (typically the initial render). The return value of this closure is stored for the lifetime of the component, and a mutable reference to it is provided on every render as the return value of `use_hook`.
  439. ///
  440. /// When the component is unmounted (removed from the UI), the value is dropped. This means you can return a custom type and provide cleanup code by implementing the [`Drop`] trait
  441. ///
  442. /// # Example
  443. ///
  444. /// ```
  445. /// use dioxus_core::ScopeState;
  446. ///
  447. /// // prints a greeting on the initial render
  448. /// pub fn use_hello_world(cx: &ScopeState) {
  449. /// cx.use_hook(|| println!("Hello, world!"));
  450. /// }
  451. /// ```
  452. #[allow(clippy::mut_from_ref)]
  453. pub fn use_hook<State: 'static>(&self, initializer: impl FnOnce() -> State) -> &mut State {
  454. let cur_hook = self.hook_idx.get();
  455. let mut hook_list = self.hook_list.borrow_mut();
  456. if cur_hook >= hook_list.len() {
  457. hook_list.push(self.hook_arena.alloc(initializer()));
  458. }
  459. hook_list
  460. .get(cur_hook)
  461. .and_then(|inn| {
  462. self.hook_idx.set(cur_hook + 1);
  463. let raw_box = unsafe { &mut **inn };
  464. raw_box.downcast_mut::<State>()
  465. })
  466. .expect(
  467. r###"
  468. Unable to retrieve the hook that was initialized at this index.
  469. Consult the `rules of hooks` to understand how to use hooks properly.
  470. You likely used the hook in a conditional. Hooks rely on consistent ordering between renders.
  471. Functions prefixed with "use" should never be called conditionally.
  472. "###,
  473. )
  474. }
  475. }