123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311 |
- use dioxus::html::input_data::keyboard_types::{Code, Key, Modifiers};
- use dioxus::prelude::*;
- use dioxus_native_core::exports::shipyard::Component;
- use dioxus_native_core::node_ref::*;
- use dioxus_native_core::prelude::*;
- use dioxus_native_core::utils::cursor::{Cursor, Pos};
- use dioxus_native_core_macro::partial_derive_state;
- // ANCHOR: state_impl
- struct FontSize(f64);
- // All states need to derive Component
- #[derive(Default, Debug, Copy, Clone, Component)]
- struct Size(f64, f64);
- /// Derive some of the boilerplate for the State implementation
- #[partial_derive_state]
- impl State for Size {
- type ParentDependencies = ();
- // The size of the current node depends on the size of its children
- type ChildDependencies = (Self,);
- type NodeDependencies = ();
- // Size only cares about the width, height, and text parts of the current node
- const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
- // Get access to the width and height attributes
- .with_attrs(AttributeMaskBuilder::Some(&["width", "height"]))
- // Get access to the text of the node
- .with_text();
- fn update<'a>(
- &mut self,
- node_view: NodeView<()>,
- _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
- _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
- children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
- context: &SendAnyMap,
- ) -> bool {
- let font_size = context.get::<FontSize>().unwrap().0;
- let mut width;
- let mut height;
- if let Some(text) = node_view.text() {
- // if the node has text, use the text to size our object
- width = text.len() as f64 * font_size;
- height = font_size;
- } else {
- // otherwise, the size is the maximum size of the children
- width = children
- .iter()
- .map(|(item,)| item.0)
- .reduce(|accum, item| if accum >= item { accum } else { item })
- .unwrap_or(0.0);
- height = children
- .iter()
- .map(|(item,)| item.1)
- .reduce(|accum, item| if accum >= item { accum } else { item })
- .unwrap_or(0.0);
- }
- // if the node contains a width or height attribute it overrides the other size
- for a in node_view.attributes().into_iter().flatten() {
- match &*a.attribute.name {
- "width" => width = a.value.as_float().unwrap(),
- "height" => height = a.value.as_float().unwrap(),
- // because Size only depends on the width and height, no other attributes will be passed to the member
- _ => panic!(),
- }
- }
- // to determine what other parts of the dom need to be updated we return a boolean that marks if this member changed
- let changed = (width != self.0) || (height != self.1);
- *self = Self(width, height);
- changed
- }
- }
- #[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
- struct TextColor {
- r: u8,
- g: u8,
- b: u8,
- }
- #[partial_derive_state]
- impl State for TextColor {
- // TextColor depends on the TextColor part of the parent
- type ParentDependencies = (Self,);
- type ChildDependencies = ();
- type NodeDependencies = ();
- // TextColor only cares about the color attribute of the current node
- const NODE_MASK: NodeMaskBuilder<'static> =
- // Get access to the color attribute
- NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["color"]));
- fn update<'a>(
- &mut self,
- node_view: NodeView<()>,
- _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
- parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
- _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
- _context: &SendAnyMap,
- ) -> bool {
- // TextColor only depends on the color tag, so getting the first tag is equivilent to looking through all tags
- let new = match node_view
- .attributes()
- .and_then(|mut attrs| attrs.next())
- .and_then(|attr| attr.value.as_text())
- {
- // if there is a color tag, translate it
- Some("red") => TextColor { r: 255, g: 0, b: 0 },
- Some("green") => TextColor { r: 0, g: 255, b: 0 },
- Some("blue") => TextColor { r: 0, g: 0, b: 255 },
- Some(color) => panic!("unknown color {color}"),
- // otherwise check if the node has a parent and inherit that color
- None => match parent {
- Some((parent,)) => *parent,
- None => Self::default(),
- },
- };
- // check if the member has changed
- let changed = new != *self;
- *self = new;
- changed
- }
- }
- #[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
- struct Border(bool);
- #[partial_derive_state]
- impl State for Border {
- // TextColor depends on the TextColor part of the parent
- type ParentDependencies = (Self,);
- type ChildDependencies = ();
- type NodeDependencies = ();
- // Border does not depended on any other member in the current node
- const NODE_MASK: NodeMaskBuilder<'static> =
- // Get access to the border attribute
- NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["border"]));
- fn update<'a>(
- &mut self,
- node_view: NodeView<()>,
- _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
- _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
- _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
- _context: &SendAnyMap,
- ) -> bool {
- // check if the node contians a border attribute
- let new = Self(
- node_view
- .attributes()
- .and_then(|mut attrs| attrs.next().map(|a| a.attribute.name == "border"))
- .is_some(),
- );
- // check if the member has changed
- let changed = new != *self;
- *self = new;
- changed
- }
- }
- // ANCHOR_END: state_impl
- // ANCHOR: rendering
- fn main() -> Result<(), Box<dyn std::error::Error>> {
- fn app(cx: Scope) -> Element {
- let count = use_state(cx, || 0);
- use_future(cx, (count,), |(count,)| async move {
- loop {
- tokio::time::sleep(std::time::Duration::from_secs(1)).await;
- count.set(*count + 1);
- }
- });
- cx.render(rsx! {
- div{
- color: "red",
- "{count}"
- }
- })
- }
- // create the vdom, the real_dom, and the binding layer between them
- let mut vdom = VirtualDom::new(app);
- let mut rdom: RealDom = RealDom::new([
- Border::to_type_erased(),
- TextColor::to_type_erased(),
- Size::to_type_erased(),
- ]);
- let mut dioxus_intigration_state = DioxusState::create(&mut rdom);
- let mutations = vdom.rebuild();
- // update the structure of the real_dom tree
- dioxus_intigration_state.apply_mutations(&mut rdom, mutations);
- let mut ctx = SendAnyMap::new();
- // set the font size to 3.3
- ctx.insert(FontSize(3.3));
- // update the State for nodes in the real_dom tree
- let _to_rerender = rdom.update_state(ctx);
- // we need to run the vdom in a async runtime
- tokio::runtime::Builder::new_current_thread()
- .enable_all()
- .build()?
- .block_on(async {
- loop {
- // wait for the vdom to update
- vdom.wait_for_work().await;
- // get the mutations from the vdom
- let mutations = vdom.render_immediate();
- // update the structure of the real_dom tree
- dioxus_intigration_state.apply_mutations(&mut rdom, mutations);
- // update the state of the real_dom tree
- let mut ctx = SendAnyMap::new();
- // set the font size to 3.3
- ctx.insert(FontSize(3.3));
- let _to_rerender = rdom.update_state(ctx);
- // render...
- rdom.traverse_depth_first(|node| {
- let indent = " ".repeat(node.height() as usize);
- let color = *node.get::<TextColor>().unwrap();
- let size = *node.get::<Size>().unwrap();
- let border = *node.get::<Border>().unwrap();
- let id = node.id();
- let node = node.node_type();
- let node_type = &*node;
- println!("{indent}{id:?} {color:?} {size:?} {border:?} {node_type:?}");
- });
- }
- })
- }
- // ANCHOR_END: rendering
- // ANCHOR: derive_state
- // All states must derive Component (https://docs.rs/shipyard/latest/shipyard/derive.Component.html)
- // They also must implement Default or provide a custom implementation of create in the State trait
- #[derive(Default, Component)]
- struct MyState;
- /// Derive some of the boilerplate for the State implementation
- #[partial_derive_state]
- impl State for MyState {
- // The states of the parent nodes this state depends on
- type ParentDependencies = ();
- // The states of the child nodes this state depends on
- type ChildDependencies = (Self,);
- // The states of the current node this state depends on
- type NodeDependencies = ();
- // The parts of the current text, element, or placeholder node in the tree that this state depends on
- const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new();
- // How to update the state of the current node based on the state of the parent nodes, child nodes, and the current node
- // Returns true if the node was updated and false if the node was not updated
- fn update<'a>(
- &mut self,
- // The view of the current node limited to the parts this state depends on
- _node_view: NodeView<()>,
- // The state of the current node that this state depends on
- _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
- // The state of the parent nodes that this state depends on
- _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
- // The state of the child nodes that this state depends on
- _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
- // The context of the current node used to pass global state into the tree
- _context: &SendAnyMap,
- ) -> bool {
- todo!()
- }
- // partial_derive_state will generate a default implementation of all the other methods
- }
- // ANCHOR_END: derive_state
- #[allow(unused)]
- // ANCHOR: cursor
- fn text_editing() {
- let mut cursor = Cursor::default();
- let mut text = String::new();
- // handle keyboard input with a max text length of 10
- cursor.handle_input(
- &Code::ArrowRight,
- &Key::ArrowRight,
- &Modifiers::empty(),
- &mut text,
- 10,
- );
- // mannually select text between characters 0-5 on the first line (this could be from dragging with a mouse)
- cursor.start = Pos::new(0, 0);
- cursor.end = Some(Pos::new(5, 0));
- // delete the selected text and move the cursor to the start of the selection
- cursor.delete_selection(&mut text);
- }
- // ANCHOR_END: cursor
|