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- #![allow(unused)]
- #![allow(non_snake_case)]
- use dioxus::prelude::*;
- fn main() {
- dioxus_desktop::launch(App);
- }
- pub fn App(cx: Scope) -> Element {
- let is_logged_in = use_state(cx, || false);
- cx.render(rsx!(LogIn {
- is_logged_in: **is_logged_in,
- on_log_in: |_| is_logged_in.set(true),
- on_log_out: |_| is_logged_in.set(false),
- }))
- }
- #[inline_props]
- #[rustfmt::skip]
- fn LogIn<'a>(
- cx: Scope<'a>,
- is_logged_in: bool,
- on_log_in: EventHandler<'a>,
- on_log_out: EventHandler<'a>,
- ) -> Element<'a> {
- // ANCHOR: if_else
- if *is_logged_in {
- cx.render(rsx! {
- "Welcome!"
- button {
- onclick: move |_| on_log_out.call(()),
- "Log Out",
- }
- })
- } else {
- cx.render(rsx! {
- button {
- onclick: move |_| on_log_in.call(()),
- "Log In",
- }
- })
- }
- // ANCHOR_END: if_else
- }
- #[inline_props]
- #[rustfmt::skip]
- fn LogInImproved<'a>(
- cx: Scope<'a>,
- is_logged_in: bool,
- on_log_in: EventHandler<'a>,
- on_log_out: EventHandler<'a>,
- ) -> Element<'a> {
- // ANCHOR: if_else_improved
- cx.render(rsx! {
- // We only render the welcome message if we are logged in
- // You can use if statements in the middle of a render block to conditionally render elements
- if *is_logged_in {
- // Notice the body of this if statment is rsx code, not an expression
- "Welcome!"
- }
- button {
- // depending on the value of `is_logged_in`, we will call a different event handler
- onclick: move |_| if *is_logged_in {
- on_log_in.call(())
- }
- else{
- on_log_out.call(())
- },
- if *is_logged_in {
- // if we are logged in, the button should say "Log Out"
- "Log Out"
- } else {
- // if we are not logged in, the button should say "Log In"
- "Log In"
- }
- }
- })
- // ANCHOR_END: if_else_improved
- }
- #[inline_props]
- #[rustfmt::skip]
- fn LogInWarning(cx: Scope, is_logged_in: bool) -> Element {
- // ANCHOR: conditional_none
- if *is_logged_in {
- return None;
- }
- cx.render(rsx! {
- a {
- "You must be logged in to comment"
- }
- })
- // ANCHOR_END: conditional_none
- }
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