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- use dioxus::prelude::Props;
- use dioxus_core::*;
- use std::cell::Cell;
- fn random_ns() -> Option<&'static str> {
- let namespace = rand::random::<u8>() % 2;
- match namespace {
- 0 => None,
- 1 => Some(Box::leak(
- format!("ns{}", rand::random::<usize>()).into_boxed_str(),
- )),
- _ => unreachable!(),
- }
- }
- fn create_random_attribute(attr_idx: &mut usize) -> TemplateAttribute<'static> {
- match rand::random::<u8>() % 2 {
- 0 => TemplateAttribute::Static {
- name: Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
- value: Box::leak(format!("value{}", rand::random::<usize>()).into_boxed_str()),
- namespace: random_ns(),
- },
- 1 => TemplateAttribute::Dynamic {
- id: {
- let old_idx = *attr_idx;
- *attr_idx += 1;
- old_idx
- },
- },
- _ => unreachable!(),
- }
- }
- fn create_random_template_node(
- template_idx: &mut usize,
- attr_idx: &mut usize,
- depth: usize,
- ) -> TemplateNode<'static> {
- match rand::random::<u8>() % 3 {
- 0 => {
- let attrs = {
- let attrs: Vec<_> = (0..(rand::random::<usize>() % 10))
- .map(|_| create_random_attribute(attr_idx))
- .collect();
- Box::leak(attrs.into_boxed_slice())
- };
- TemplateNode::Element {
- tag: Box::leak(format!("tag{}", rand::random::<usize>()).into_boxed_str()),
- namespace: random_ns(),
- attrs,
- children: {
- if depth > 10 {
- &[]
- } else {
- let children: Vec<_> = (0..(rand::random::<usize>() % 3))
- .map(|_| create_random_template_node(template_idx, attr_idx, depth + 1))
- .collect();
- Box::leak(children.into_boxed_slice())
- }
- },
- }
- }
- 1 => TemplateNode::Text {
- text: Box::leak(format!("{}", rand::random::<usize>()).into_boxed_str()),
- },
- 2 => TemplateNode::DynamicText {
- id: {
- let old_idx = *template_idx;
- *template_idx += 1;
- old_idx
- },
- },
- 2 => TemplateNode::Dynamic {
- id: {
- let old_idx = *template_idx;
- *template_idx += 1;
- old_idx
- },
- },
- _ => unreachable!(),
- }
- }
- fn generate_paths(
- node: &TemplateNode<'static>,
- current_path: &Vec<u8>,
- node_paths: &mut Vec<Vec<u8>>,
- attr_paths: &mut Vec<Vec<u8>>,
- ) {
- match node {
- TemplateNode::Element { children, attrs, .. } => {
- for attr in *attrs {
- match attr {
- TemplateAttribute::Static { .. } => {}
- TemplateAttribute::Dynamic { .. } => {
- attr_paths.push(current_path.clone());
- }
- }
- }
- for (i, child) in children.iter().enumerate() {
- let mut current_path = current_path.clone();
- current_path.push(i as u8);
- generate_paths(child, ¤t_path, node_paths, attr_paths);
- }
- }
- TemplateNode::Text { .. } => {}
- TemplateNode::DynamicText { .. } => {
- node_paths.push(current_path.clone());
- }
- TemplateNode::Dynamic { .. } => {
- node_paths.push(current_path.clone());
- }
- }
- }
- fn create_random_template(name: &'static str) -> Template<'static> {
- let mut template_idx = 0;
- let mut attr_idx = 0;
- let roots = (0..(1 + rand::random::<usize>() % 5))
- .map(|_| create_random_template_node(&mut template_idx, &mut attr_idx, 0))
- .collect::<Vec<_>>();
- assert!(roots.len() > 0);
- let roots = Box::leak(roots.into_boxed_slice());
- let mut node_paths = Vec::new();
- let mut attr_paths = Vec::new();
- for (i, root) in roots.iter().enumerate() {
- generate_paths(root, &vec![i as u8], &mut node_paths, &mut attr_paths);
- }
- let node_paths = Box::leak(
- node_paths
- .into_iter()
- .map(|v| &*Box::leak(v.into_boxed_slice()))
- .collect::<Vec<_>>()
- .into_boxed_slice(),
- );
- let attr_paths = Box::leak(
- attr_paths
- .into_iter()
- .map(|v| &*Box::leak(v.into_boxed_slice()))
- .collect::<Vec<_>>()
- .into_boxed_slice(),
- );
- Template { name, roots, node_paths, attr_paths }
- }
- fn create_random_dynamic_node<'a>(cx: &'a ScopeState, depth: usize) -> DynamicNode<'a> {
- let range = if depth > 10 { 2 } else { 4 };
- match rand::random::<u8>() % range {
- 0 => DynamicNode::Text(VText {
- value: Box::leak(format!("{}", rand::random::<usize>()).into_boxed_str()),
- id: Default::default(),
- }),
- 1 => DynamicNode::Placeholder(Default::default()),
- 2 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| VNode {
- key: None,
- parent: Default::default(),
- template: Cell::new(Template {
- name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
- roots: &[TemplateNode::Dynamic { id: 0 }],
- node_paths: &[&[0]],
- attr_paths: &[],
- }),
- root_ids: Default::default(),
- dynamic_nodes: cx.bump().alloc([cx.component(
- create_random_element,
- DepthProps { depth: depth },
- "create_random_element",
- )]),
- dynamic_attrs: &[],
- })),
- 3 => cx.component(
- create_random_element,
- DepthProps { depth: depth },
- "create_random_element",
- ),
- _ => unreachable!(),
- }
- }
- fn create_random_dynamic_attr<'a>(cx: &'a ScopeState) -> Attribute<'a> {
- let value = match rand::random::<u8>() % 6 {
- 0 => AttributeValue::Text(Box::leak(
- format!("{}", rand::random::<usize>()).into_boxed_str(),
- )),
- 1 => AttributeValue::Float(rand::random()),
- 2 => AttributeValue::Int(rand::random()),
- 3 => AttributeValue::Bool(rand::random()),
- 4 => cx.any_value(rand::random::<usize>()),
- 5 => AttributeValue::None,
- // Listener(RefCell<Option<ListenerCb<'a>>>),
- _ => unreachable!(),
- };
- Attribute {
- name: Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
- value,
- namespace: random_ns(),
- mounted_element: Default::default(),
- volatile: rand::random(),
- }
- }
- #[test]
- fn debugging() {
- let template = create_random_template("test");
- println!("{:#?}", template)
- }
- static mut TEMPLATE_COUNT: usize = 0;
- #[derive(PartialEq, Props)]
- struct DepthProps {
- depth: usize,
- }
- fn create_random_element<'a>(cx: Scope<'a, DepthProps>) -> Element<'a> {
- cx.needs_update();
- match rand::random::<usize>() % 3 {
- 0 | 1 => {
- // This is dynamicly created every render to trigger the pointer equality check on the template path
- // In the future this check should be changed to something more obvious
- let template = create_random_template(Box::leak(
- format!(
- "{}{}",
- concat!(file!(), ":", line!(), ":", column!(), ":"),
- {
- unsafe {
- let old = TEMPLATE_COUNT;
- TEMPLATE_COUNT += 1;
- old
- }
- }
- )
- .into_boxed_str(),
- ));
- println!("{:#?}", template);
- let node = VNode {
- key: None,
- parent: None,
- template: Cell::new(template),
- root_ids: Default::default(),
- dynamic_nodes: {
- let dynamic_nodes: Vec<_> = (0..template.node_paths.len())
- .map(|_| create_random_dynamic_node(cx, cx.props.depth + 1))
- .collect();
- cx.bump().alloc(dynamic_nodes)
- },
- dynamic_attrs: cx.bump().alloc(
- (0..template.attr_paths.len())
- .map(|_| create_random_dynamic_attr(cx))
- .collect::<Vec<_>>(),
- ),
- };
- println!("{:#?}", node);
- Some(node)
- }
- _ => None,
- }
- }
- // test for panics when creating random nodes and templates
- #[test]
- fn create() {
- for _ in 0..1000 {
- let mut vdom = VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0 });
- vdom.rebuild();
- }
- }
- // test for panics when diffing random nodes
- // This test will change the template every render which is not very realistic, but it helps stress the system
- #[test]
- fn diff() {
- for _ in 0..100 {
- let mut vdom = VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0 });
- vdom.rebuild();
- for _ in 0..10 {
- vdom.render_immediate();
- }
- }
- }
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