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- use crate::innerlude::{VNode, VirtualDom};
- /// An iterator that only yields "real" [`Element`]s. IE only Elements that are
- /// not [`VNode::Component`] or [`VNode::Fragment`], .
- pub struct ElementIdIterator<'a> {
- vdom: &'a VirtualDom,
- // Heuristically we should never bleed into 5 completely nested fragments/components
- // Smallvec lets us stack allocate our little stack machine so the vast majority of cases are sane
- stack: smallvec::SmallVec<[(u16, &'a VNode<'a>); 5]>,
- }
- impl<'a> ElementIdIterator<'a> {
- /// Create a new iterator from the given [`VirtualDom`] and [`VNode`]
- ///
- /// This will allow you to iterate through all the real childrne of the [`VNode`].
- pub fn new(vdom: &'a VirtualDom, node: &'a VNode<'a>) -> Self {
- Self {
- vdom,
- stack: smallvec::smallvec![(0, node)],
- }
- }
- }
- impl<'a> Iterator for ElementIdIterator<'a> {
- type Item = &'a VNode<'a>;
- fn next(&mut self) -> Option<&'a VNode<'a>> {
- let mut should_pop = false;
- let mut returned_node = None;
- let mut should_push = None;
- while returned_node.is_none() {
- if let Some((count, node)) = self.stack.last_mut() {
- match node {
- // We can only exit our looping when we get "real" nodes
- VNode::Element(_) | VNode::Text(_) | VNode::Placeholder(_) => {
- // We've recursed INTO an element/text
- // We need to recurse *out* of it and move forward to the next
- should_pop = true;
- returned_node = Some(&**node);
- }
- // If we get a fragment we push the next child
- VNode::Fragment(frag) => {
- let count = *count as usize;
- if count >= frag.children.len() {
- should_pop = true;
- } else {
- should_push = Some(&frag.children[count]);
- }
- }
- // For components, we load their root and push them onto the stack
- VNode::Component(sc) => {
- let scope = self.vdom.get_scope(sc.scope.get().unwrap()).unwrap();
- // Simply swap the current node on the stack with the root of the component
- *node = scope.root_node();
- }
- VNode::Template(_) => todo!(),
- }
- } else {
- // If there's no more items on the stack, we're done!
- return None;
- }
- if should_pop {
- self.stack.pop();
- if let Some((id, _)) = self.stack.last_mut() {
- *id += 1;
- }
- should_pop = false;
- }
- if let Some(push) = should_push {
- self.stack.push((0, push));
- should_push = None;
- }
- }
- returned_node
- }
- }
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