Jonathan Kelley 5204862bc2 Feat: fix internal lifecycle há 4 anos atrás
..
.vscode ea2aa4b0c9 Feat: event loop há 4 anos atrás
examples edf09c1892 Feat: add css example há 4 anos atrás
old c9d95dd1dc Feat: move out scope into its own file há 4 anos atrás
src 5204862bc2 Feat: fix internal lifecycle há 4 anos atrás
tests 07341d2c65 Feat: include the helper há 4 anos atrás
Cargo.toml 7a6aabe4f3 Feat: WIP ctx há 4 anos atrás
README.md edbb33b2ee Feat: implememt nodes better há 4 anos atrás
architecture.md c9d95dd1dc Feat: move out scope into its own file há 4 anos atrás

README.md

Dioxus-core

This is the core crate for the Dioxus Virtual DOM. This README will focus on the technical design and layout of this Virtual DOM implementation. If you want to read more about using Dioxus, then check out the Dioxus crate, documentation, and website.

Internals

Dioxus-core builds off the many frameworks that came before it. Notably, Dioxus borrows these concepts:

  • React: hooks, concurrency, suspense
  • Dodrio: bump allocation, double buffering, and source code for nodes + NodeBuilder
  • Percy: html! macro architecture, platform-agnostic edits
  • Yew: passion and inspiration ❤️

Goals

We have big goals for Dioxus. The final implementation must:

  • Be fast. Allocators are typically slow in WASM/Rust, so we should have a smart way of allocating.
  • Be extremely memory efficient. Servers should handle tens of thousands of simultaneous VDoms with no problem.
  • Be concurrent. Components should be able to pause rendering using a threading mechanism.
  • Be "remote". Edit lists should be separate from the Renderer implementation.
  • Support SSR. VNodes should render to a string that can be served via a web server.
  • Be "live". Components should be able to be both server rendered and client rendered without needing frontend APIs.
  • Be modular. Components and hooks should be work anywhere without worrying about target platform.

Optimizations

  • Support a pluggable allocation strategy that makes VNode creation very fast
  • Support lazy DomTrees (ie DomTrees that are not actually created when the html! macro is used)
  • Support advanced diffing strategies (patience, Myers, etc)

Design Quirks

  • Use of "Context" as a way of mitigating threading issues and the borrow checker. (JS relies on globals)
  • html! is lazy - needs to be used with a partner function to actually allocate the html. (Good be a good thing or a bad thing)

    let text = TextRenderer::render(html! {<div>"hello world"</div>});
    // <div>hello world</div>
    
    
    fn main() {
    tide::new()
        .get("blah", serve_app("../"))
        .get("blah", ws_handler(serve_app))
    }
    
    
    fn serve_app(ctx: &Context<()>) -> VNode {
    let livecontext = LiveContext::new()
        .with_handler("graph", graph_component)
        .with_handler("graph", graph_component)
        .with_handler("graph", graph_component)
        .with_handler("graph", graph_component)
        .with_handler("graph", graph_component)
        .with_handler("graph", graph_component)
        .build();
    
    ctx.view(html! {
        <LiveContext ctx={livecontext}>
            <App />
        </ LiveContext>
    })
    }