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- #![allow(missing_docs)]
- use dioxus_core::{ScopeState, TaskId};
- use std::{any::Any, cell::Cell, future::Future, rc::Rc, sync::Arc};
- use crate::{use_state, UseState};
- /// A future that resolves to a value.
- ///
- /// This runs the future only once - though the future may be regenerated
- /// through the [`UseFuture::restart`] method.
- ///
- /// This is commonly used for components that cannot be rendered until some
- /// asynchronous operation has completed.
- ///
- /// Whenever the hooks dependencies change, the future will be re-evaluated.
- /// If a future is pending when the dependencies change, the previous future
- /// will be canceled before the new one is started.
- ///
- /// - dependencies: a tuple of references to values that are PartialEq + Clone
- pub fn use_future<T, F, D>(
- cx: &ScopeState,
- dependencies: D,
- future: impl FnOnce(D::Out) -> F,
- ) -> &UseFuture<T>
- where
- T: 'static,
- F: Future<Output = T> + 'static,
- D: UseFutureDep,
- {
- let val = use_state(cx, || None);
- let state = cx.use_hook(move || UseFuture {
- update: cx.schedule_update(),
- needs_regen: Cell::new(true),
- state: val.clone(),
- task: Default::default(),
- dependencies: Vec::new(),
- });
- if dependencies.clone().apply(&mut state.dependencies) || state.needs_regen.get() {
- // kill the old one, if it exists
- if let Some(task) = state.task.take() {
- cx.remove_future(task);
- }
- // Create the new future
- let fut = future(dependencies.out());
- let val = val.clone();
- let task = state.task.clone();
- state.task.set(Some(cx.push_future(async move {
- val.set(Some(fut.await));
- task.take();
- })));
- // Mark that we don't need to regenerate
- state.needs_regen.set(false);
- }
- // update the current value
- state.state.current_val = val.current_val.clone();
- state
- }
- pub enum FutureState<'a, T> {
- Pending,
- Complete(&'a T),
- Regenerating(&'a T), // the old value
- }
- pub struct UseFuture<T: 'static> {
- update: Arc<dyn Fn()>,
- needs_regen: Cell<bool>,
- task: Rc<Cell<Option<TaskId>>>,
- dependencies: Vec<Box<dyn Any>>,
- state: UseState<Option<T>>,
- }
- pub enum UseFutureState<'a, T> {
- Pending,
- Complete(&'a T),
- Reloading(&'a T),
- }
- impl<T> UseFuture<T> {
- /// Restart the future with new dependencies.
- ///
- /// Will not cancel the previous future, but will ignore any values that it
- /// generates.
- pub fn restart(&self) {
- self.needs_regen.set(true);
- (self.update)();
- }
- /// Forcefully cancel a future
- pub fn cancel(&self, cx: &ScopeState) {
- if let Some(task) = self.task.take() {
- cx.remove_future(task);
- }
- }
- // Manually set the value in the future slot without starting the future over
- pub fn set(&self, new_value: T) {
- self.state.set(Some(new_value));
- }
- /// Return any value, even old values if the future has not yet resolved.
- ///
- /// If the future has never completed, the returned value will be `None`.
- pub fn value(&self) -> Option<&T> {
- self.state.current_val.as_ref().as_ref()
- }
- /// Get the ID of the future in Dioxus' internal scheduler
- pub fn task(&self) -> Option<TaskId> {
- self.task.get()
- }
- /// Get the current state of the future.
- pub fn state(&self) -> UseFutureState<T> {
- match (&self.task.get(), &self.value()) {
- // If we have a task and an existing value, we're reloading
- (Some(_), Some(val)) => UseFutureState::Reloading(val),
- // no task, but value - we're done
- (None, Some(val)) => UseFutureState::Complete(val),
- // no task, no value - something's wrong? return pending
- (None, None) => UseFutureState::Pending,
- // Task, no value - we're still pending
- (Some(_), None) => UseFutureState::Pending,
- }
- }
- }
- pub trait UseFutureDep: Sized + Clone {
- type Out;
- fn out(&self) -> Self::Out;
- fn apply(self, state: &mut Vec<Box<dyn Any>>) -> bool;
- }
- impl UseFutureDep for () {
- type Out = ();
- fn out(&self) -> Self::Out {}
- fn apply(self, _state: &mut Vec<Box<dyn Any>>) -> bool {
- false
- }
- }
- pub trait Dep: 'static + PartialEq + Clone {}
- impl<T> Dep for T where T: 'static + PartialEq + Clone {}
- impl<A: Dep> UseFutureDep for &A {
- type Out = A;
- fn out(&self) -> Self::Out {
- (*self).clone()
- }
- fn apply(self, state: &mut Vec<Box<dyn Any>>) -> bool {
- match state.get_mut(0).and_then(|f| f.downcast_mut::<A>()) {
- Some(val) => {
- if *val != *self {
- *val = self.clone();
- return true;
- }
- }
- None => {
- state.push(Box::new(self.clone()));
- return true;
- }
- }
- false
- }
- }
- macro_rules! impl_dep {
- (
- $($el:ident=$name:ident,)*
- ) => {
- impl< $($el),* > UseFutureDep for ($(&$el,)*)
- where
- $(
- $el: Dep
- ),*
- {
- type Out = ($($el,)*);
- fn out(&self) -> Self::Out {
- let ($($name,)*) = self;
- ($((*$name).clone(),)*)
- }
- #[allow(unused)]
- fn apply(self, state: &mut Vec<Box<dyn Any>>) -> bool {
- let ($($name,)*) = self;
- let mut idx = 0;
- let mut needs_regen = false;
- $(
- match state.get_mut(idx).map(|f| f.downcast_mut::<$el>()).flatten() {
- Some(val) => {
- if *val != *$name {
- *val = $name.clone();
- needs_regen = true;
- }
- }
- None => {
- state.push(Box::new($name.clone()));
- needs_regen = true;
- }
- }
- idx += 1;
- )*
- needs_regen
- }
- }
- };
- }
- impl_dep!(A = a,);
- impl_dep!(A = a, B = b,);
- impl_dep!(A = a, B = b, C = c,);
- impl_dep!(A = a, B = b, C = c, D = d,);
- impl_dep!(A = a, B = b, C = c, D = d, E = e,);
- impl_dep!(A = a, B = b, C = c, D = d, E = e, F = f,);
- impl_dep!(A = a, B = b, C = c, D = d, E = e, F = f, G = g,);
- impl_dep!(A = a, B = b, C = c, D = d, E = e, F = f, G = g, H = h,);
- /// A helper macro that merges uses the closure syntax to elaborate the dependency array
- #[macro_export]
- macro_rules! use_future {
- ($cx:ident, || $($rest:tt)*) => { use_future( $cx, (), |_| $($rest)* ) };
- ($cx:ident, | $($args:tt),* | $($rest:tt)*) => {
- use_future(
- $cx,
- ($($args),*),
- |($($args),*)| $($rest)*
- )
- };
- }
- #[cfg(test)]
- mod tests {
- use super::*;
- #[allow(unused)]
- #[test]
- fn test_use_future() {
- use dioxus_core::prelude::*;
- struct MyProps {
- a: String,
- b: i32,
- c: i32,
- d: i32,
- e: i32,
- }
- async fn app(cx: Scope<'_, MyProps>) -> Element {
- // should only ever run once
- let fut = use_future(cx, (), |_| async move {});
- // runs when a is changed
- let fut = use_future(cx, (&cx.props.a,), |(a,)| async move {});
- // runs when a or b is changed
- let fut = use_future(cx, (&cx.props.a, &cx.props.b), |(a, b)| async move { 123 });
- let a = use_future!(cx, || async move {
- // do the thing!
- });
- let b = &123;
- let c = &123;
- let a = use_future!(cx, |b, c| async move {
- let a = b + c;
- let blah = "asd";
- });
- todo!()
- }
- }
- }
|