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- use crate::{
- nodes::RenderReturn, nodes::VNode, virtual_dom::VirtualDom, AttributeValue, DynamicNode,
- ScopeId,
- };
- use bumpalo::boxed::Box as BumpBox;
- /// An Element's unique identifier.
- ///
- /// `ElementId` is a `usize` that is unique across the entire VirtualDOM - but not unique across time. If a component is
- /// unmounted, then the `ElementId` will be reused for a new component.
- #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
- #[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Default)]
- pub struct ElementId(pub usize);
- pub(crate) struct ElementRef {
- // the pathway of the real element inside the template
- pub path: ElementPath,
- // The actual template
- pub template: *const VNode<'static>,
- }
- #[derive(Clone, Copy)]
- pub enum ElementPath {
- Deep(&'static [u8]),
- Root(usize),
- }
- impl ElementRef {
- pub(crate) fn null() -> Self {
- Self {
- template: std::ptr::null_mut(),
- path: ElementPath::Root(0),
- }
- }
- }
- impl VirtualDom {
- pub(crate) fn next_element(&mut self, template: &VNode, path: &'static [u8]) -> ElementId {
- let entry = self.elements.vacant_entry();
- let id = entry.key();
- entry.insert(ElementRef {
- template: template as *const _ as *mut _,
- path: ElementPath::Deep(path),
- });
- ElementId(id)
- }
- pub(crate) fn next_root(&mut self, template: &VNode, path: usize) -> ElementId {
- let entry = self.elements.vacant_entry();
- let id = entry.key();
- entry.insert(ElementRef {
- template: template as *const _ as *mut _,
- path: ElementPath::Root(path),
- });
- ElementId(id)
- }
- pub(crate) fn reclaim(&mut self, el: ElementId) {
- self.try_reclaim(el)
- .unwrap_or_else(|| panic!("cannot reclaim {:?}", el));
- }
- pub(crate) fn try_reclaim(&mut self, el: ElementId) -> Option<ElementRef> {
- if el.0 == 0 {
- panic!(
- "Invalid element set to 0 - {:#?}",
- std::backtrace::Backtrace::force_capture()
- )
- }
- self.elements.try_remove(el.0)
- }
- pub(crate) fn update_template(&mut self, el: ElementId, node: &VNode) {
- let node: *const VNode = node as *const _;
- self.elements[el.0].template = unsafe { std::mem::transmute(node) };
- }
- // Drop a scope and all its children
- pub(crate) fn drop_scope(&mut self, id: ScopeId) {
- let scope = self.scopes.get(id.0).unwrap();
- if let Some(root) = scope.as_ref().try_root_node() {
- let root = unsafe { root.extend_lifetime_ref() };
- if let RenderReturn::Sync(Ok(node)) = root {
- self.drop_scope_inner(node)
- }
- }
- let scope = self.scopes.get_mut(id.0).unwrap();
- scope.props.take();
- // Drop all the hooks once the children are dropped
- // this means we'll drop hooks bottom-up
- for hook in scope.hook_list.get_mut().drain(..) {
- drop(unsafe { BumpBox::from_raw(hook) });
- }
- }
- fn drop_scope_inner(&mut self, node: &VNode) {
- for attr in node.dynamic_attrs {
- if let AttributeValue::Listener(l) = &attr.value {
- l.borrow_mut().take();
- }
- }
- for (idx, _) in node.template.roots.iter().enumerate() {
- match node.dynamic_root(idx) {
- Some(DynamicNode::Component(c)) => self.drop_scope(c.scope.get().unwrap()),
- Some(DynamicNode::Fragment(nodes)) => {
- for node in *nodes {
- self.drop_scope_inner(node);
- }
- }
- _ => {}
- }
- }
- }
- }
- impl ElementPath {
- pub(crate) fn is_ascendant(&self, big: &&[u8]) -> bool {
- match *self {
- ElementPath::Deep(small) => small.len() <= big.len() && small == &big[..small.len()],
- ElementPath::Root(r) => big.len() == 1 && big[0] == r as u8,
- }
- }
- }
- impl PartialEq<&[u8]> for ElementPath {
- fn eq(&self, other: &&[u8]) -> bool {
- match *self {
- ElementPath::Deep(deep) => deep.eq(*other),
- ElementPath::Root(r) => other.len() == 1 && other[0] == r as u8,
- }
- }
- }
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