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- //! Virtual Node Support
- //!
- //! VNodes represent lazily-constructed VDom trees that support diffing and event handlers. These VNodes should be *very*
- //! cheap and *very* fast to construct - building a full tree should be quick.
- use crate::{
- innerlude::{Element, Properties, Scope, ScopeId, ScopeState},
- lazynodes::LazyNodes,
- AnyEvent, Component,
- };
- use bumpalo::{boxed::Box as BumpBox, Bump};
- use std::{
- cell::{Cell, RefCell},
- fmt::{Arguments, Debug, Formatter},
- };
- /// A composable "VirtualNode" to declare a User Interface in the Dioxus VirtualDOM.
- ///
- /// VNodes are designed to be lightweight and used with with a bump allocator. To create a VNode, you can use either of:
- ///
- /// - the `rsx!` macro
- /// - the [`NodeFactory`] API
- pub enum VNode<'src> {
- /// Text VNodes simply bump-allocated (or static) string slices
- ///
- /// # Example
- ///
- /// ```rust, ignore
- /// let mut vdom = VirtualDom::new();
- /// let node = vdom.render_vnode(rsx!( "hello" ));
- ///
- /// if let VNode::Text(vtext) = node {
- /// assert_eq!(vtext.text, "hello");
- /// assert_eq!(vtext.dom_id.get(), None);
- /// assert_eq!(vtext.is_static, true);
- /// }
- /// ```
- Text(&'src VText<'src>),
- /// Element VNodes are VNodes that may contain attributes, listeners, a key, a tag, and children.
- ///
- /// # Example
- ///
- /// ```rust, ignore
- /// let mut vdom = VirtualDom::new();
- ///
- /// let node = vdom.render_vnode(rsx!{
- /// div {
- /// key: "a",
- /// onclick: |e| log::info!("clicked"),
- /// hidden: "true",
- /// style: { background_color: "red" },
- /// "hello"
- /// }
- /// });
- ///
- /// if let VNode::Element(velement) = node {
- /// assert_eq!(velement.tag_name, "div");
- /// assert_eq!(velement.namespace, None);
- /// assert_eq!(velement.key, Some("a"));
- /// }
- /// ```
- Element(&'src VElement<'src>),
- /// Fragment nodes may contain many VNodes without a single root.
- ///
- /// # Example
- ///
- /// ```rust, ignore
- /// rsx!{
- /// a {}
- /// link {}
- /// style {}
- /// "asd"
- /// Example {}
- /// }
- /// ```
- Fragment(&'src VFragment<'src>),
- /// Component nodes represent a mounted component with props, children, and a key.
- ///
- /// # Example
- ///
- /// ```rust, ignore
- /// fn Example(cx: Scope) -> Element {
- /// ...
- /// }
- ///
- /// let mut vdom = VirtualDom::new();
- ///
- /// let node = vdom.render_vnode(rsx!( Example {} ));
- ///
- /// if let VNode::Component(vcomp) = node {
- /// assert_eq!(vcomp.user_fc, Example as *const ());
- /// }
- /// ```
- Component(&'src VComponent<'src>),
- /// Placeholders are a type of placeholder VNode used when fragments don't contain any children.
- ///
- /// Placeholders cannot be directly constructed via public APIs.
- ///
- /// # Example
- ///
- /// ```rust, ignore
- /// let mut vdom = VirtualDom::new();
- ///
- /// let node = vdom.render_vnode(rsx!( Fragment {} ));
- ///
- /// if let VNode::Fragment(frag) = node {
- /// let root = &frag.children[0];
- /// assert_eq!(root, VNode::Anchor);
- /// }
- /// ```
- Placeholder(&'src VPlaceholder),
- }
- impl<'src> VNode<'src> {
- /// Get the VNode's "key" used in the keyed diffing algorithm.
- pub fn key(&self) -> Option<&'src str> {
- match &self {
- VNode::Element(el) => el.key,
- VNode::Component(c) => c.key,
- VNode::Fragment(f) => f.key,
- VNode::Text(_t) => None,
- VNode::Placeholder(_f) => None,
- }
- }
- /// Get the ElementID of the mounted VNode.
- ///
- /// Panics if the mounted ID is None or if the VNode is not represented by a single Element.
- pub fn mounted_id(&self) -> ElementId {
- self.try_mounted_id().unwrap()
- }
- /// Try to get the ElementID of the mounted VNode.
- ///
- /// Returns None if the VNode is not mounted, or if the VNode cannot be presented by a mounted ID (Fragment/Component)
- pub fn try_mounted_id(&self) -> Option<ElementId> {
- match &self {
- VNode::Text(el) => el.id.get(),
- VNode::Element(el) => el.id.get(),
- VNode::Placeholder(el) => el.id.get(),
- VNode::Fragment(_) => None,
- VNode::Component(_) => None,
- }
- }
- pub(crate) fn children(&self) -> &[VNode<'src>] {
- match &self {
- VNode::Fragment(f) => f.children,
- _ => &[],
- }
- }
- // Create an "owned" version of the vnode.
- pub fn decouple(&self) -> VNode<'src> {
- match *self {
- VNode::Text(t) => VNode::Text(t),
- VNode::Element(e) => VNode::Element(e),
- VNode::Component(c) => VNode::Component(c),
- VNode::Placeholder(a) => VNode::Placeholder(a),
- VNode::Fragment(f) => VNode::Fragment(f),
- }
- }
- }
- impl Debug for VNode<'_> {
- fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
- match &self {
- VNode::Element(el) => s
- .debug_struct("VNode::VElement")
- .field("name", &el.tag)
- .field("key", &el.key)
- .field("attrs", &el.attributes)
- .field("children", &el.children)
- .finish(),
- VNode::Text(t) => write!(s, "VNode::VText {{ text: {} }}", t.text),
- VNode::Placeholder(_) => write!(s, "VNode::VPlaceholder"),
- VNode::Fragment(frag) => {
- write!(s, "VNode::VFragment {{ children: {:?} }}", frag.children)
- }
- VNode::Component(comp) => write!(s, "VNode::VComponent {{ fc: {:?}}}", comp.user_fc),
- }
- }
- }
- /// An Element's unique identifier.
- ///
- /// `ElementId` is a `usize` that is unique across the entire VirtualDOM - but not unique across time. If a component is
- /// unmounted, then the `ElementId` will be reused for a new component.
- #[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
- pub struct ElementId(pub usize);
- impl std::fmt::Display for ElementId {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- write!(f, "{}", self.0)
- }
- }
- impl ElementId {
- pub fn as_u64(self) -> u64 {
- self.0 as u64
- }
- }
- fn empty_cell() -> Cell<Option<ElementId>> {
- Cell::new(None)
- }
- /// A placeholder node only generated when Fragments don't have any children.
- pub struct VPlaceholder {
- pub id: Cell<Option<ElementId>>,
- }
- /// A bump-allocated string slice and metadata.
- pub struct VText<'src> {
- pub text: &'src str,
- pub id: Cell<Option<ElementId>>,
- pub is_static: bool,
- }
- /// A list of VNodes with no single root.
- pub struct VFragment<'src> {
- pub key: Option<&'src str>,
- /// Fragments can never have zero children. Enforced by NodeFactory.
- ///
- /// You *can* make a fragment with no children, but it's not a valid fragment and your VDom will panic.
- pub children: &'src [VNode<'src>],
- }
- /// An element like a "div" with children, listeners, and attributes.
- pub struct VElement<'a> {
- pub tag: &'static str,
- pub namespace: Option<&'static str>,
- pub key: Option<&'a str>,
- pub id: Cell<Option<ElementId>>,
- pub parent: Cell<Option<ElementId>>,
- pub listeners: &'a [Listener<'a>],
- pub attributes: &'a [Attribute<'a>],
- pub children: &'a [VNode<'a>],
- }
- impl Debug for VElement<'_> {
- fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("VElement")
- .field("tag_name", &self.tag)
- .field("namespace", &self.namespace)
- .field("key", &self.key)
- .field("id", &self.id)
- .field("parent", &self.parent)
- .field("listeners", &self.listeners.len())
- .field("attributes", &self.attributes)
- .field("children", &self.children)
- .finish()
- }
- }
- /// A trait for any generic Dioxus Element.
- ///
- /// This trait provides the ability to use custom elements in the `rsx!` macro.
- ///
- /// ```rust, ignore
- /// struct my_element;
- ///
- /// impl DioxusElement for my_element {
- /// const TAG_NAME: "my_element";
- /// const NAME_SPACE: None;
- /// }
- ///
- /// let _ = rsx!{
- /// my_element {}
- /// };
- /// ```
- pub trait DioxusElement {
- const TAG_NAME: &'static str;
- const NAME_SPACE: Option<&'static str>;
- #[inline]
- fn tag_name(&self) -> &'static str {
- Self::TAG_NAME
- }
- #[inline]
- fn namespace(&self) -> Option<&'static str> {
- Self::NAME_SPACE
- }
- }
- /// An attribute on a DOM node, such as `id="my-thing"` or
- /// `href="https://example.com"`.
- #[derive(Clone, Debug)]
- pub struct Attribute<'a> {
- pub name: &'static str,
- pub value: &'a str,
- pub is_static: bool,
- pub is_volatile: bool,
- // Doesn't exist in the html spec.
- // Used in Dioxus to denote "style" tags.
- pub namespace: Option<&'static str>,
- }
- /// An event listener.
- /// IE onclick, onkeydown, etc
- pub struct Listener<'bump> {
- /// The ID of the node that this listener is mounted to
- /// Used to generate the event listener's ID on the DOM
- pub mounted_node: Cell<Option<ElementId>>,
- /// The type of event to listen for.
- ///
- /// IE "click" - whatever the renderer needs to attach the listener by name.
- pub event: &'static str,
- /// The actual callback that the user specified
- pub(crate) callback: InternalHandler<'bump>,
- }
- pub type InternalHandler<'bump> = &'bump RefCell<Option<InternalListenerCallback<'bump>>>;
- type InternalListenerCallback<'bump> = BumpBox<'bump, dyn FnMut(AnyEvent) + 'bump>;
- type ExternalListenerCallback<'bump, T> = BumpBox<'bump, dyn FnMut(T) + 'bump>;
- /// The callback type generated by the `rsx!` macro when an `on` field is specified for components.
- ///
- /// This makes it possible to pass `move |evt| {}` style closures into components as property fields.
- ///
- ///
- /// # Example
- ///
- /// ```rust, ignore
- ///
- /// rsx!{
- /// MyComponent { onclick: move |evt| log::info!("clicked"), }
- /// }
- ///
- /// #[derive(Props)]
- /// struct MyProps<'a> {
- /// onclick: EventHandler<'a, MouseEvent>,
- /// }
- ///
- /// fn MyComponent(cx: Scope<'a, MyProps<'a>>) -> Element {
- /// cx.render(rsx!{
- /// button {
- /// onclick: move |evt| cx.props.onclick.call(evt),
- /// }
- /// })
- /// }
- ///
- /// ```
- #[derive(Default)]
- pub struct EventHandler<'bump, T = ()> {
- pub callback: RefCell<Option<ExternalListenerCallback<'bump, T>>>,
- }
- impl<T> EventHandler<'_, T> {
- /// Call this event handler with the appropriate event type
- pub fn call(&self, event: T) {
- if let Some(callback) = self.callback.borrow_mut().as_mut() {
- callback(event);
- }
- }
- /// Forcibly drop the internal handler callback, releasing memory
- pub fn release(&self) {
- self.callback.replace(None);
- }
- }
- /// Virtual Components for custom user-defined components
- /// Only supports the functional syntax
- pub struct VComponent<'src> {
- pub key: Option<&'src str>,
- pub originator: ScopeId,
- pub scope: Cell<Option<ScopeId>>,
- pub can_memoize: bool,
- pub user_fc: *const (),
- pub props: RefCell<Option<Box<dyn AnyProps + 'src>>>,
- }
- pub(crate) struct VComponentProps<P> {
- pub render_fn: Component<P>,
- pub memo: unsafe fn(&P, &P) -> bool,
- pub props: P,
- }
- pub trait AnyProps {
- fn as_ptr(&self) -> *const ();
- fn render<'a>(&'a self, bump: &'a ScopeState) -> Element<'a>;
- unsafe fn memoize(&self, other: &dyn AnyProps) -> bool;
- }
- impl<P> AnyProps for VComponentProps<P> {
- fn as_ptr(&self) -> *const () {
- &self.props as *const _ as *const ()
- }
- // Safety:
- // this will downcat the other ptr as our swallowed type!
- // you *must* make this check *before* calling this method
- // if your functions are not the same, then you will downcast a pointer into a different type (UB)
- unsafe fn memoize(&self, other: &dyn AnyProps) -> bool {
- let real_other: &P = &*(other.as_ptr() as *const _ as *const P);
- let real_us: &P = &*(self.as_ptr() as *const _ as *const P);
- (self.memo)(real_us, real_other)
- }
- fn render<'a>(&'a self, scope: &'a ScopeState) -> Element<'a> {
- let props = unsafe { std::mem::transmute::<&P, &P>(&self.props) };
- (self.render_fn)(Scope { scope, props })
- }
- }
- /// This struct provides an ergonomic API to quickly build VNodes.
- ///
- /// NodeFactory is used to build VNodes in the component's memory space.
- /// This struct adds metadata to the final VNode about listeners, attributes, and children
- #[derive(Copy, Clone)]
- pub struct NodeFactory<'a> {
- pub(crate) scope: &'a ScopeState,
- pub(crate) bump: &'a Bump,
- }
- impl<'a> NodeFactory<'a> {
- pub fn new(scope: &'a ScopeState) -> NodeFactory<'a> {
- NodeFactory {
- scope,
- bump: &scope.wip_frame().bump,
- }
- }
- #[inline]
- pub fn bump(&self) -> &'a bumpalo::Bump {
- self.bump
- }
- /// Directly pass in text blocks without the need to use the format_args macro.
- pub fn static_text(&self, text: &'static str) -> VNode<'a> {
- VNode::Text(self.bump.alloc(VText {
- id: empty_cell(),
- text,
- is_static: true,
- }))
- }
- /// Parses a lazy text Arguments and returns a string and a flag indicating if the text is 'static
- ///
- /// Text that's static may be pointer compared, making it cheaper to diff
- pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) {
- match args.as_str() {
- Some(static_str) => (static_str, true),
- None => {
- use bumpalo::core_alloc::fmt::Write;
- let mut str_buf = bumpalo::collections::String::new_in(self.bump);
- str_buf.write_fmt(args).unwrap();
- (str_buf.into_bump_str(), false)
- }
- }
- }
- /// Create some text that's allocated along with the other vnodes
- ///
- pub fn text(&self, args: Arguments) -> VNode<'a> {
- let (text, is_static) = self.raw_text(args);
- VNode::Text(self.bump.alloc(VText {
- text,
- is_static,
- id: empty_cell(),
- }))
- }
- pub fn element(
- &self,
- el: impl DioxusElement,
- listeners: &'a [Listener<'a>],
- attributes: &'a [Attribute<'a>],
- children: &'a [VNode<'a>],
- key: Option<Arguments>,
- ) -> VNode<'a> {
- self.raw_element(
- el.tag_name(),
- el.namespace(),
- listeners,
- attributes,
- children,
- key,
- )
- }
- pub fn raw_element(
- &self,
- tag_name: &'static str,
- namespace: Option<&'static str>,
- listeners: &'a [Listener<'a>],
- attributes: &'a [Attribute<'a>],
- children: &'a [VNode<'a>],
- key: Option<Arguments>,
- ) -> VNode<'a> {
- let key = key.map(|f| self.raw_text(f).0);
- let mut items = self.scope.items.borrow_mut();
- for listener in listeners {
- let long_listener = unsafe { std::mem::transmute(listener) };
- items.listeners.push(long_listener);
- }
- VNode::Element(self.bump.alloc(VElement {
- tag: tag_name,
- key,
- namespace,
- listeners,
- attributes,
- children,
- id: empty_cell(),
- parent: empty_cell(),
- }))
- }
- pub fn attr(
- &self,
- name: &'static str,
- val: Arguments,
- namespace: Option<&'static str>,
- is_volatile: bool,
- ) -> Attribute<'a> {
- let (value, is_static) = self.raw_text(val);
- Attribute {
- name,
- value,
- is_static,
- namespace,
- is_volatile,
- }
- }
- pub fn component<P>(
- &self,
- component: fn(Scope<'a, P>) -> Element,
- props: P,
- key: Option<Arguments>,
- ) -> VNode<'a>
- where
- P: Properties + 'a,
- {
- let vcomp = self.bump.alloc(VComponent {
- key: key.map(|f| self.raw_text(f).0),
- scope: Default::default(),
- can_memoize: P::IS_STATIC,
- user_fc: component as *const (),
- originator: self.scope.scope_id(),
- props: RefCell::new(Some(Box::new(VComponentProps {
- // local_props: RefCell::new(Some(props)),
- // heap_props: RefCell::new(None),
- props,
- memo: P::memoize, // smuggle the memoization function across borders
- // i'm sorry but I just need to bludgeon the lifetimes into place here
- // this is safe because we're managing all lifetimes to originate from previous calls
- // the intricacies of Rust's lifetime system make it difficult to properly express
- // the transformation from this specific lifetime to the for<'a> lifetime
- render_fn: unsafe { std::mem::transmute(component) },
- }))),
- });
- if !P::IS_STATIC {
- let vcomp = &*vcomp;
- let vcomp = unsafe { std::mem::transmute(vcomp) };
- self.scope.items.borrow_mut().borrowed_props.push(vcomp);
- }
- VNode::Component(vcomp)
- }
- pub fn listener(self, event: &'static str, callback: InternalHandler<'a>) -> Listener<'a> {
- Listener {
- event,
- mounted_node: Cell::new(None),
- callback,
- }
- }
- pub fn fragment_root<'b, 'c>(
- self,
- node_iter: impl IntoIterator<Item = impl IntoVNode<'a> + 'c> + 'b,
- ) -> VNode<'a> {
- let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
- for node in node_iter {
- nodes.push(node.into_vnode(self));
- }
- if nodes.is_empty() {
- VNode::Placeholder(self.bump.alloc(VPlaceholder { id: empty_cell() }))
- } else {
- VNode::Fragment(self.bump.alloc(VFragment {
- children: nodes.into_bump_slice(),
- key: None,
- }))
- }
- }
- pub fn fragment_from_iter<'b, 'c>(
- self,
- node_iter: impl IntoIterator<Item = impl IntoVNode<'a> + 'c> + 'b,
- ) -> VNode<'a> {
- let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
- for node in node_iter {
- nodes.push(node.into_vnode(self));
- }
- if nodes.is_empty() {
- VNode::Placeholder(self.bump.alloc(VPlaceholder { id: empty_cell() }))
- } else {
- let children = nodes.into_bump_slice();
- if cfg!(debug_assertions)
- && children.len() > 1
- && children.last().unwrap().key().is_none()
- {
- // todo: make the backtrace prettier or remove it altogether
- log::error!(
- r#"
- Warning: Each child in an array or iterator should have a unique "key" prop.
- Not providing a key will lead to poor performance with lists.
- See docs.rs/dioxus for more information.
- -------------
- {:?}
- "#,
- backtrace::Backtrace::new()
- );
- }
- VNode::Fragment(self.bump.alloc(VFragment {
- children,
- key: None,
- }))
- }
- }
- // this isn't quite feasible yet
- // I think we need some form of interior mutability or state on nodefactory that stores which subtree was created
- pub fn create_children(
- self,
- node_iter: impl IntoIterator<Item = impl IntoVNode<'a>>,
- ) -> Element<'a> {
- let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
- for node in node_iter {
- nodes.push(node.into_vnode(self));
- }
- if nodes.is_empty() {
- Some(VNode::Placeholder(
- self.bump.alloc(VPlaceholder { id: empty_cell() }),
- ))
- } else {
- let children = nodes.into_bump_slice();
- Some(VNode::Fragment(self.bump.alloc(VFragment {
- children,
- key: None,
- })))
- }
- }
- pub fn event_handler<T>(self, f: impl FnMut(T) + 'a) -> EventHandler<'a, T> {
- let handler: &mut dyn FnMut(T) = self.bump.alloc(f);
- let caller = unsafe { BumpBox::from_raw(handler as *mut dyn FnMut(T)) };
- let callback = RefCell::new(Some(caller));
- EventHandler { callback }
- }
- }
- impl Debug for NodeFactory<'_> {
- fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- Ok(())
- }
- }
- /// Trait implementations for use in the rsx! and html! macros.
- ///
- /// ## Details
- ///
- /// This section provides convenience methods and trait implementations for converting common structs into a format accepted
- /// by the macros.
- ///
- /// All dynamic content in the macros must flow in through `fragment_from_iter`. Everything else must be statically layed out.
- /// We pipe basically everything through `fragment_from_iter`, so we expect a very specific type:
- /// ```rust, ignore
- /// impl IntoIterator<Item = impl IntoVNode<'a>>
- /// ```
- ///
- /// As such, all node creation must go through the factory, which is only available in the component context.
- /// These strict requirements make it possible to manage lifetimes and state.
- pub trait IntoVNode<'a> {
- fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>;
- }
- // For the case where a rendered VNode is passed into the rsx! macro through curly braces
- impl<'a> IntoIterator for VNode<'a> {
- type Item = VNode<'a>;
- type IntoIter = std::iter::Once<Self::Item>;
- fn into_iter(self) -> Self::IntoIter {
- std::iter::once(self)
- }
- }
- // TODO: do we even need this? It almost seems better not to
- // // For the case where a rendered VNode is passed into the rsx! macro through curly braces
- impl<'a> IntoVNode<'a> for VNode<'a> {
- fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> {
- self
- }
- }
- // Conveniently, we also support "null" (nothing) passed in
- impl IntoVNode<'_> for () {
- fn into_vnode(self, cx: NodeFactory) -> VNode {
- cx.fragment_from_iter(None as Option<VNode>)
- }
- }
- // Conveniently, we also support "None"
- impl IntoVNode<'_> for Option<()> {
- fn into_vnode(self, cx: NodeFactory) -> VNode {
- cx.fragment_from_iter(None as Option<VNode>)
- }
- }
- impl<'a> IntoVNode<'a> for Option<VNode<'a>> {
- fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
- self.unwrap_or_else(|| cx.fragment_from_iter(None as Option<VNode>))
- }
- }
- impl<'a> IntoVNode<'a> for Option<LazyNodes<'a, '_>> {
- fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
- match self {
- Some(lazy) => lazy.call(cx),
- None => VNode::Placeholder(cx.bump.alloc(VPlaceholder { id: empty_cell() })),
- }
- }
- }
- impl<'a, 'b> IntoIterator for LazyNodes<'a, 'b> {
- type Item = LazyNodes<'a, 'b>;
- type IntoIter = std::iter::Once<Self::Item>;
- fn into_iter(self) -> Self::IntoIter {
- std::iter::once(self)
- }
- }
- impl<'a, 'b> IntoVNode<'a> for LazyNodes<'a, 'b> {
- fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
- self.call(cx)
- }
- }
- impl<'b> IntoVNode<'_> for &'b str {
- fn into_vnode(self, cx: NodeFactory) -> VNode {
- cx.text(format_args!("{}", self))
- }
- }
- impl IntoVNode<'_> for String {
- fn into_vnode(self, cx: NodeFactory) -> VNode {
- cx.text(format_args!("{}", self))
- }
- }
- impl IntoVNode<'_> for Arguments<'_> {
- fn into_vnode(self, cx: NodeFactory) -> VNode {
- cx.text(self)
- }
- }
- impl<'a> IntoVNode<'a> for &Option<VNode<'a>> {
- fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
- self.as_ref()
- .map(|f| f.into_vnode(cx))
- .unwrap_or_else(|| cx.fragment_from_iter(None as Option<VNode>))
- }
- }
- impl<'a> IntoVNode<'a> for &VNode<'a> {
- fn into_vnode(self, _cx: NodeFactory<'a>) -> VNode<'a> {
- // borrowed nodes are strange
- self.decouple()
- }
- }
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